readme updates

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Egan Ford 2014-11-26 08:37:31 -07:00
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### Introduction
*CODEBREAKER* is a [*Mastermind*](http://en.wikipedia.org/wiki/Mastermind_%28board_game%29) implementation for the [*Apple-1*](http://en.wikipedia.org/wiki/Apple_I) computer (pre-1.0 video demo: <http://youtu.be/Q_ex8GgDBjc>).
*CODEBREAKER!* is a [*Mastermind*](http://en.wikipedia.org/wiki/Mastermind_%28board_game%29) implementation for the [*Apple-1*](http://en.wikipedia.org/wiki/Apple_I) computer (pre-1.0 video demo: <http://youtu.be/Q_ex8GgDBjc>).
*CODEBREAKER* has three levels of difficulty:
*CODEBREAKER!* has three levels of difficulty:
| Level | Slots | Colors | Attempts | Time(s) |
|--------|-------|--------|----------|---------|
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| Pro | 5 | 8 | 12 | inf. |
| Master | 5 | 8 | 12 | 60 |
**What sets *CODEBREAKER* apart from all those *other* Apple-1 titles?**
**What sets *CODEBREAKER!* apart from all those *other* Apple-1 titles?**
* *A true random number generator!* Using cycle counting while waiting for keystrokes generates a very random number. No need for seeds and no cheating possible (unless you hack the code :-).
* *A countdown timer!* Using the 960 KHz clock of the Apple-1, *CODEBREAKER* can countdown the *Master* level with sub-second accuracy. If you really want to stress yourself out, play as a *Master*. ***You've got 60 seconds or you fail!***
* *A countdown timer!* Using the 960 KHz clock of the Apple-1, *CODEBREAKER!* can countdown the *Master* level with sub-second accuracy. If you really want to stress yourself out, play as a *Master*. ***You've got 60 seconds or you fail!***
### Tested Platforms
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### Build Notes
*CODEBREAKER* was written in C with a bit of assembly (keyboard input, timer, and 32-bit random number seed generator). (*CODEBREAKER* may be the *only* Apple-1 title written in C :-).
*CODEBREAKER!* was written in C with a bit of assembly (keyboard input, timer, and 32-bit random number seed generator). (*CODEBREAKER!* may be the *only* Apple-1 title written in C :-).
#### Prerequisites