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mirror of https://github.com/stid/woz64.git synced 2024-11-25 15:33:34 +00:00
This commit is contained in:
stid 2020-01-18 22:48:59 -08:00
parent 391ff1d7a3
commit 6af62c2859
12 changed files with 284 additions and 187 deletions

121
core/boot.asm Normal file
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@ -0,0 +1,121 @@
#importonce
#import "../core/pseudo.asm"
#import "../core/module.asm"
#import "../core/system.asm"
.filenamespace Boot
.const INIT_IRQ = $fda3
.const INIT_MEM = $fd50
.const INIT_IO = $fd15
.const INIT_VID = $ff5b
.const SCRN_CTRL = $d016
.const MAIN_COLOR = $03
.const BORDER_COLOR = $05
.const INTERRUPT_CTRL = $dc0d
.const NMSK_INTERRUPT_CTRL = $dd0d
.const TIMER_A_CTRL = $DC0E
* = * "Boot Core"
// ========================================================
// ////// METHODS /////////////////////////////////////////
// ========================================================
// --------------------------------------------------------
// coldstart -
// Power ON initialization
// --------------------------------------------------------
coldStart: {
ldx #$FF
sei
txs
cld
stx SCRN_CTRL // Set Screen Bits
jsr INIT_IRQ // Prepare IRQ
jsr INIT_MEM // Init memory. Rewrite this routine to speed up boot process.
jsr INIT_IO // Init I/O
jsr INIT_VID // Init video
cli
jmp warmStart
}
// --------------------------------------------------------
// warmStart -
// Restore pressed or program restart after first Power ON
// --------------------------------------------------------
warmStart: {
sei
lda #$7f
sta INTERRUPT_CTRL // disable timer interrupts which can be generated by the two CIA chips
sta NMSK_INTERRUPT_CTRL // the kernal uses such an interrupt to flash the cursor and scan the keyboard, so we better
// stop it.
lda INTERRUPT_CTRL // by reading this two registers we negate any pending CIA irqs.
lda NMSK_INTERRUPT_CTRL // if we don't do this, a pending CIA irq might occur after we finish setting up our irq.
// we don't want that to happen.
// Disable 0e TIMER
lda #254
and TIMER_A_CTRL
sta TIMER_A_CTRL
ScreenClearColorRam($00)
ScreenClear(' ')
ScreenSetBorderColor(BORDER_COLOR)
ScreenSetBackgroundColor(MAIN_COLOR)
cli
jsr Boot.init // Init Self as Module
jsr System.start // Start Core System
// If System Exit - reboot
// TODO: We can print a message here
// and delay a bit...
jmp warmStart
}
// --------------------------------------------------------
// init -
// Module Init.
// --------------------------------------------------------
init: {
// Sequence matter
jsr Module.init
jsr Pseudo.init
jsr System.init
rts
}
// --------------------------------------------------------
// toDebug -
// Print debug info.
// --------------------------------------------------------
toDebug: {
ModuleToDebug(module_type, module_name, version)
rts
}
// ========================================================
// ////// DATA ////////////////////////////////////////////
// ========================================================
* = * "Boot Core Data"
module_type: .byte Module.TYPES.CORE
version: .byte 1, 0, 0
.encoding "screencode_mixed"
module_name:
.text "boot"
.byte 0
#import "../core/mem_map.asm"

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@ -1,32 +1,37 @@
.filenamespace MemMap
#importonce
.const SHELL_BUGGER_ADDR = $3000
.const XSTACK_ADDRESS = $3100
.const YSTACK_ADDRESS = $3200
.const SHELL_BUFFER_ADDR = $1000 // 256 bytes (3000-30FF)
.const XSTACK_ADDRESS = $1100 // 256 bytes (3100-31FF)
.const YSTACK_ADDRESS = $1200 // 256 bytes (3200-32FF)
.const KEYB_RAM_CODE = $1300 // Safe to use > $1400
*=$2 "ZERO PAGE" virtual
.namespace CORE {
yStackOffset: .byte 0
xStackOffset: .byte 0
// PHx/PLx pseudo commands
yStackOffset: .byte 0 // Y Stack offset used by phy/ply
xStackOffset: .byte 0 // X Stack offset used by phx/plx
.label XStack = XSTACK_ADDRESS // 256 bytes phy/ply stack buffer pointer
.label YStack = YSTACK_ADDRESS // 256 bytes phx/plx stack buffer pointer
}
.label XStack = XSTACK_ADDRESS // 256 bytes
.label YStack = YSTACK_ADDRESS // 256 bytes
.namespace PRINT {
TempStringPointer: .word 0 // Pointer to string address as it get printend to screen
}
.namespace SCREEN {
TempVideoPointer: .word 0
TempStringPointer: .word 0
CursorCol: .byte 0
CursorRow: .byte 0
ScrollUpTriggered: .byte 0
TempVideoPointer: .word 0 // Pointer to video mem used to target char pos
CursorCol: .byte 0 // Actual cursor column position
CursorRow: .byte 0 // Actual cursor row position
ScrollUpTriggered: .byte 0 // Set to 1 if a scroll up was triggered
}
.namespace MATH {
factor1: .byte 0
factor2: .byte 0
result: .word 0
factor1: .byte 0 // Factor 1 used in MUL ops
factor2: .byte 0 // Factor 2 used in MUL ops
result: .word 0 // 16 Bit math operation result
}
.namespace KEYBOARD {
@ -40,6 +45,8 @@
SYS_Delay: .byte 0
SYS_Kount: .byte 0
SYS_Lstshf: .byte 0
.label keybRamCode = KEYB_RAM_CODE
}
.namespace MEMORY {
@ -63,7 +70,7 @@
XAML: .byte 0
XAMH: .byte 0
.label buffer = SHELL_BUGGER_ADDR // 256 bytes
.label buffer = SHELL_BUFFER_ADDR // 256 bytes
}

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@ -1,5 +1,5 @@
#importonce
#import "print.asm"
#import "../libs/print.asm"
// ========================================================
// ////// MACROS //////////////////////////////////////////
@ -101,13 +101,13 @@ printVersion: {
sta MemMap.MODULE.versionPtr
stx MemMap.MODULE.versionPtr+1
ldy #0
jsr printNext
jsr printNext // Major
lda #'.'
PrintChar()
jsr printNext
jsr printNext // Minor
lda #'.'
PrintChar()
jsr printNext
jsr printNext // Revision
rts
printNext:
lda (MemMap.MODULE.versionPtr), y
@ -154,8 +154,8 @@ printType: {
// ========================================================
* = * "Module Lib Data"
module_type: .byte Module.TYPES.LIB
version: .byte 1, 1, 0
module_type: .byte Module.TYPES.CORE
version: .byte 1, 2, 0
.encoding "screencode_mixed"
module_name:

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@ -1,6 +1,6 @@
#importonce
#import "../core/mem_map.asm"
#import "../libs/module.asm"
#import "../core/module.asm"
// ========================================================

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@ -1,54 +1,79 @@
#importonce
#import "../core/pseudo.asm"
#import "../core/module.asm"
#import "../core/boot.asm"
#import "../libs/memory.asm"
#import "../libs/math.asm"
#import "../libs/print.asm"
#import "../core/keyboard.asm"
#import "../core/screen.asm"
#import "../core/pseudo.asm"
#import "../libs/module.asm"
#import "../libs/keyboard.asm"
#import "../libs/screen.asm"
#import "../progs/woz_shell.asm"
.filenamespace Init
.filenamespace System
* = * "Init Core"
* = * "System Core"
// ========================================================
// ////// METHODS /////////////////////////////////////////
// ========================================================
// --------------------------------------------------------
// start -
// System Start
// --------------------------------------------------------
start: {
// Start Main Program
jsr WozShell.start
// TODO: Program exited here
// We can ask program to set a ram param and let us know
// if exit is due to a sort of error.
rts
// TODO: Can we use Timed Interrupt to execute small system recurring tasks?
}
// --------------------------------------------------------
// init -
// Module Init.
// --------------------------------------------------------
init: {
// Init All Modules
jsr Pseudo.init
jsr Module.init
// TODO: How we can make this dynamic?
jsr Memory.init
jsr Math.init
jsr Print.init
jsr Keyboard.init
jsr Screen.init
jsr Print.init
jsr Math.init
jsr Keyboard.init
jsr WozShell.init
rts
}
// --------------------------------------------------------
// toDebug -
// Print debug info.
// --------------------------------------------------------
toDebug: {
// Debug All Modules
jsr Boot.toDebug
ModuleToDebug(module_type, module_name, version)
jsr Keyboard.toDebug
jsr Screen.toDebug
jsr Pseudo.toDebug
jsr Module.toDebug
jsr Keyboard.toDebug
jsr Math.toDebug
jsr Memory.toDebug
jsr Print.toDebug
jsr Math.toDebug
jsr Screen.toDebug
jsr WozShell.toDebug
rts
}
@ -58,13 +83,13 @@ toDebug: {
// ////// DATA ////////////////////////////////////////////
// ========================================================
* = * "Init Core Data"
* = * "System Core Data"
module_type: .byte Module.TYPES.CORE
version: .byte 1, 1, 0
version: .byte 1, 0, 0
.encoding "screencode_mixed"
module_name:
.text "init"
.text "system"
.byte 0

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@ -1,7 +1,7 @@
#importonce
#import "../libs/module.asm"
#import "../core/module.asm"
#import "../libs/memory.asm"
#import "../libs/module.asm"
#import "../core/module.asm"
.filenamespace Keyboard
@ -18,7 +18,11 @@
.const cSYS_DelayValue = 32
.const cKeybW_Row1 = $FE
* = * "Keyboard Module"
.const RASTER_LINE = $d012
* = * "Keyboard Lib"
// ========================================================
// ////// METHODS ROM /////////////////////////////////////
@ -49,7 +53,26 @@ init: {
sta MemMap.KEYBOARD.SYS_Xmax
// Clone self altering Methods to RAM
MemoryClone(cloneStart, cloneEnd, $1000)
MemoryClone(cloneStart, cloneEnd, MemMap.KEYBOARD.keybRamCode)
rts
}
// --------------------------------------------------------
// waitForKey -
// Loop until a new key is available.
//
// Result:
// A = Pressed key code
// --------------------------------------------------------
waitForKey: {
loop:
lda #$FF
raster:
cmp RASTER_LINE // Raster done?
bne raster
jsr Keyboard.ReadKeyb
jsr Keyboard.GetKey
bcs loop
rts
}
@ -63,7 +86,7 @@ toDebug: {
}
// ========================================================
// ////// KEYMAPPING RON //////////////////////////////////
// ////// KEYMAPPING ROM //////////////////////////////////
// ========================================================
KeyMapVec:
@ -144,7 +167,7 @@ cloneStart:
// bcs loop
// // Key here is in A
// --------------------------------------------------------
.pseudopc $1000 {
.pseudopc MemMap.KEYBOARD.keybRamCode {
ReadKeyb: {
lda #<KeyMap1
sta @SMC_Vec
@ -333,8 +356,8 @@ cloneEnd:
// ////// DATA ////////////////////////////////////////////
// ========================================================
* = * "Keyboard Module Data"
module_type: .byte Module.TYPES.CORE
* = * "Keyboard Lib Data"
module_type: .byte Module.TYPES.LIB
version: .byte 1, 1, 0
.encoding "screencode_mixed"

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@ -1,12 +1,12 @@
#importonce
#import "../libs/module.asm"
#import "../libs/module.asm"
#import "../core/module.asm"
#import "../core/module.asm"
.filenamespace Math
* = * "Math Lin"
* = * "Math Lib"
// ========================================================
// ////// METHODS /////////////////////////////////////////

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@ -1,7 +1,7 @@
#importonce
#import "../libs/module.asm"
#import "../libs/module.asm"
#import "../core/module.asm"
#import "../core/module.asm"
#import "../core/pseudo.asm"
@ -223,5 +223,5 @@ module_name:
#import "../core/mem_map.asm"
#import "../core/screen.asm"
#import "../libs/screen.asm"

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@ -1,8 +1,8 @@
#importonce
#import "math.asm"
#import "../core/screen.asm"
#import "../libs/module.asm"
#import "../libs/screen.asm"
#import "../core/module.asm"
// ========================================================
@ -75,10 +75,10 @@ printPetChar: {
// --------------------------------------------------------
printLine: {
ldy #$00
sta MemMap.SCREEN.TempStringPointer
stx MemMap.SCREEN.TempStringPointer+1
sta MemMap.PRINT.TempStringPointer
stx MemMap.PRINT.TempStringPointer+1
printLoop:
lda (MemMap.SCREEN.TempStringPointer), y
lda (MemMap.PRINT.TempStringPointer), y
cmp #0
beq exit
jsr Screen.sendChar

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@ -1,7 +1,7 @@
#importonce
#import "../libs/math.asm"
#import "../libs/memory.asm"
#import "../libs/module.asm"
#import "../core/module.asm"
#import "../core/pseudo.asm"
@ -10,7 +10,7 @@
// ========================================================
* = * "Screen Module"
* = * "Screen Lib"
// --------------------------------------------------------
// ScreenClearChunks -
@ -292,8 +292,8 @@ screenNewLine: {
rts
}
* = * "Screen Module Data"
module_type: .byte Module.TYPES.CORE
* = * "Screen Lib Data"
module_type: .byte Module.TYPES.LIB
version: .byte 1, 0, 0
module_name:
.text "screen"

117
main.asm
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@ -1,124 +1,17 @@
.cpu _6502
//BasicUpstart2(start)
//BasicUpstart2(Boot.warmStart)
#import "./core/mem_map.asm"
* = $8000 "Main"
//------------------------------------------------------------------------------------
.const MAIN_COLOR = $03
.const BORDER_COLOR = $05
.const CR = $0d
.const BS = $14
.const ADV_CHAR = '@'
.const INIT_IRQ = $fda3
.const INIT_MEM = $fd50
.const INIT_IO = $fd15
.const INIT_VID = $ff5b
.const SCRN_CTRL = $d016
.const RASTER_LINE = $d012
.const INTERRUPT_CTRL = $dc0d
.const NMSK_INTERRUPT_CTRL = $dd0d
.const TIMER_A_CTRL = $DC0E
.word Boot.coldStart // coldstart vector
.word Boot.warmStart // start vector
.byte $C3,$C2,$CD,'8','0' //..CBM80..
//------------------------------------------------------------------------------------
.word coldstart // coldstart vector
.word start // start vector
.byte $C3,$C2,$CD,'8','0' //..CBM80..
#import "./core/boot.asm"
//------------------------------------------------------------------------------------
#import "./core/init.asm"
#import "./libs/print.asm"
#import "./core/screen.asm"
#import "./core/keyboard.asm"
#import "./progs/woz_shell.asm"
//------------------------------------------------------------------------------------
// Main Program
//------------------------------------------------------------------------------------
* = * "Kernel Start"
coldstart: {
ldx #$FF
sei
txs
cld
stx SCRN_CTRL // Set Screen Bits
jsr INIT_IRQ // Prepare IRQ
jsr INIT_MEM // Init memory. Rewrite this routine to speed up boot process.
jsr INIT_IO // Init I/O
jsr INIT_VID // Init video
cli
}
* = * "App Start"
//------------------------------------------------------------------------------------
start: {
jsr initApp;
jsr WozShell.start
loop:
lda #$FF
Raster:
cmp RASTER_LINE // Raster done?
bne Raster
jsr Keyboard.ReadKeyb
jsr Keyboard.GetKey
bcs loop
cmp #CR
beq execute
cmp #BS
beq backspace
inputChar:
jsr WozShell.push // Char in Buffer
PrintChar()
jmp loop
backspace:
jsr WozShell.backspace
PrintChar()
jmp loop
execute:
jsr WozShell.push // CR in Buffer
jsr Screen.screenNewLine
jsr WozShell.exec
jsr Screen.screenNewLine
jsr WozShell.clear
jmp loop
}
//------------------------------------------------------------------------------------
initApp: {
sei
lda #$7f
sta INTERRUPT_CTRL // disable timer interrupts which can be generated by the two CIA chips
sta NMSK_INTERRUPT_CTRL // the kernal uses such an interrupt to flash the cursor and scan the keyboard, so we better
// stop it.
lda INTERRUPT_CTRL // by reading this two registers we negate any pending CIA irqs.
lda NMSK_INTERRUPT_CTRL // if we don't do this, a pending CIA irq might occur after we finish setting up our irq.
// we don't want that to happen.
// Disable 0e TIMER
lda #254
and TIMER_A_CTRL
sta TIMER_A_CTRL
ScreenClearColorRam($00)
ScreenClear(' ')
ScreenSetBorderColor(BORDER_COLOR)
ScreenSetBackgroundColor(MAIN_COLOR)
jsr Init.init
cli
rts
}
//------------------------------------------------------------------------------------
* = * "Kernel Data"
* = $9FFF "EpromFiller"
.byte 0

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@ -1,8 +1,9 @@
#importonce
#import "../libs/print.asm"
#import "../libs/module.asm"
#import "../core/init.asm"
#import "../core/pseudo.asm"
#import "../core/system.asm"
#import "../libs/print.asm"
#import "../core/module.asm"
#import "../libs/keyboard.asm"
.filenamespace WozShell
@ -12,9 +13,9 @@
// ////// CONSTANTS ///////////////////////////////////////
// ========================================================
.const CR = $0d
.const R = $52
.const R = $52
.const CR = $0d
.const BS = $14
// ========================================================
// ////// METHODS /////////////////////////////////////////
@ -32,7 +33,34 @@ start: {
PrintLine(lineString)
PrintLine(aboutString)
PrintLine(lineString)
rts
jmp WozShell.loop
}
//------------------------------------------------------------------------------------
loop: {
jsr Keyboard.waitForKey
cmp #CR
beq execute
cmp #BS
beq backspace
inputChar:
jsr WozShell.push // Char in Buffer
PrintChar()
jmp loop
backspace:
jsr WozShell.backspace
PrintChar()
jmp loop
execute:
jsr WozShell.push // CR in Buffer
jsr Screen.screenNewLine
jsr WozShell.exec
jsr Screen.screenNewLine
jsr WozShell.clear
jmp loop
}
toDebug: {
@ -81,7 +109,7 @@ stidExec: {
cmp #$52 // R
beq cmdReset
cmp #$56 // Z
cmp #$56 // V
beq cmdZeroPageInfo
done:
rts
@ -93,7 +121,7 @@ stidExec: {
jmp $fce2 // SYS 64738
cmdZeroPageInfo:
jsr Init.toDebug
jsr System.toDebug
jmp done
}
@ -237,13 +265,13 @@ wozExec: {
// -------------------------------------------------------------------------
PRBYTE:
pha // Save A for LSD
pha // Save A for LSD
lsr
lsr
lsr // MSD to LSD position
lsr
jsr PRHEX // Output hex digit
pla // Restore A
jsr PRHEX // Output hex digit
pla // Restore A
// Fall through to print hex routine