#importonce #import "../libs/math.asm" #import "../libs/memory.asm" #import "../core/module.asm" #import "../core/pseudo.asm" // ======================================================== // ////// MACROS ////////////////////////////////////////// // ======================================================== * = * "Device: Video" // -------------------------------------------------------- // VideoClearChunks - // Fast clear screen mem chunks. // // Parameters: // baseAddress = Pointer to screen orcolor map Address // clearByte = Byte to use to clear screen // -------------------------------------------------------- .macro VideoClearChunks(baseAddress, clearByte) { lda #clearByte ldx #0 !loop: sta baseAddress, x sta baseAddress + $100, x sta baseAddress + $200, x sta baseAddress + $300, x inx bne !loop- } // -------------------------------------------------------- // VideoClear - // Fast clear screen characters mem. // // Parameters: // clearByte = Byte to use to clear screen // -------------------------------------------------------- .macro VideoClear(clearByte) { VideoClearChunks(Video.VIDEO_ADDR, clearByte) } // -------------------------------------------------------- // VideoClear - // Fast clear screen Color Ram. // // Parameters: // clearByte = Byte to use to clear screen // -------------------------------------------------------- .macro VideoClearColorRam(clearByte) { VideoClearChunks(Video.COLOR_ADDR, clearByte) } // -------------------------------------------------------- // VideoSetBorderColor - // Set Video border color. // // Parameters: // color = https://www.c64-wiki.com/wiki/Color // -------------------------------------------------------- .macro VideoSetBorderColor(color) { lda #color sta $d020 } // -------------------------------------------------------- // VideoSetBackgroundColor - // Set Video Backfground color. // // Parameters: // color = https://www.c64-wiki.com/wiki/Color // -------------------------------------------------------- .macro VideoSetBackgroundColor(color) { lda #color sta $d021 } // -------------------------------------------------------- // VideoSetMultiColor1 - // Set Video Muticolor 1. // // Parameters: // color = https://www.c64-wiki.com/wiki/Color // -------------------------------------------------------- .macro VideoSetMultiColor1(color) { lda #color sta $d022 } // -------------------------------------------------------- // VideoSetMultiColor2 - // Set Video Muticolor 2. // // Parameters: // color = https://www.c64-wiki.com/wiki/Color // -------------------------------------------------------- .macro VideoSetMultiColor2(color) { lda #color sta $d023 } // -------------------------------------------------------- // VideoSetMultiColorMode - // Set Video Muticolor 2. // // Parameters: // color = https://www.c64-wiki.com/wiki/Multicolor_Bitmap_Mode // -------------------------------------------------------- .macro VideoSetMultiColorMode() { lda $d016 ora #16 sta $d016 } .filenamespace Video // ======================================================== // ////// CONSTANTS /////////////////////////////////////// // ======================================================== .label VIDEO_ADDR = $0400 .label COLOR_ADDR = $D800 .label COLUMN_NUM = 40 .label ROWS_NUM = 25 .label CR = $8e .label BS = $95 // ======================================================== // ////// METHODS ///////////////////////////////////////// // ======================================================== // -------------------------------------------------------- // init - // Module Init. // -------------------------------------------------------- init: { lda #$00 sta MemMap.VIDEO.CursorCol sta MemMap.VIDEO.CursorRow lda #%00000000 sta MemMap.VIDEO.StatusBitsA rts } // -------------------------------------------------------- // toDebug - // Print debug info. // -------------------------------------------------------- toDebug: { ModuleToDebug(module_type, module_name, version) rts } // -------------------------------------------------------- // scrollUp - // Scroll the entire screen UP - 1 line // -------------------------------------------------------- scrollUp: { pha MemoryClone(VIDEO_ADDR+40, VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM)), VIDEO_ADDR) // clear last line lda #32 ldx #40 !: sta VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM-1)), x dex bpl !- // x == -1 dec MemMap.VIDEO.CursorRow pla rts } // -------------------------------------------------------- // sendChar - // Send a single char to the screen. Auto handle line feed, // end of screen scrolling and Backspace. // // Parameters: // A = Character to Print VIDEO ASCII // -------------------------------------------------------- sendChar: { sei phx cmp #CR bne !+ jsr screenNewLine iny jmp exit !: cmp #BS bne !+ ldx MemMap.VIDEO.CursorCol cmp #0 beq exit dec MemMap.VIDEO.CursorCol !: // Store Base Video Address 16 bit ldx #VIDEO_ADDR // High byte stx MemMap.VIDEO.TempVideoPointer+1 // Temp Save Y phy // CursorRow * 40 ldy MemMap.VIDEO.CursorRow sty MemMap.MATH.factor1 ldy #COLUMN_NUM sty MemMap.MATH.factor2 jsr Math.multiply // Add mul result to TempVideoPointer pha clc lda MemMap.MATH.result adc MemMap.VIDEO.TempVideoPointer+1 sta MemMap.VIDEO.TempVideoPointer+1 lda MemMap.MATH.result+1 adc MemMap.VIDEO.TempVideoPointer sta MemMap.VIDEO.TempVideoPointer ldy MemMap.VIDEO.CursorCol cpy #COLUMN_NUM // Is this > col num? bcc noEndOfLine jsr screenNewLine // Yes? Add new line first bitTest(%00000001, MemMap.VIDEO.StatusBitsA) bne noScrollTriggered // Compensate Scroll sec lda MemMap.VIDEO.TempVideoPointer sbc #40 sta MemMap.VIDEO.TempVideoPointer bcs !+ dec MemMap.VIDEO.TempVideoPointer+1 !: noScrollTriggered: noEndOfLine: pla // This is a backspace cmp #BS bne !+ lda #' ' sta (MemMap.VIDEO.TempVideoPointer), y ply jmp exit !: // insert into screen sta (MemMap.VIDEO.TempVideoPointer), y ply iny inc MemMap.VIDEO.CursorCol exit: plx cli rts } // -------------------------------------------------------- // screenNewLine - // Insert a New Line to screen - auto handle screen bottom // linit scroll. // -------------------------------------------------------- screenNewLine: { pha lda #0 sta MemMap.VIDEO.CursorCol lda #ROWS_NUM-1 cmp MemMap.VIDEO.CursorRow // Are we at the screen bottom? bne noScrollUp jsr Video.scrollUp bitSet(%00000001, MemMap.VIDEO.StatusBitsA) jmp done noScrollUp: bitClear(%00000001, MemMap.VIDEO.StatusBitsA) done: inc MemMap.VIDEO.CursorRow pla rts } * = * "Device: Video Data" module_type: .byte Module.TYPES.DEVICE version: .byte 1, 0, 1 module_name: .text "video" .byte 0 #import "../hardware/mem_map.asm"