#importonce #import "mem_map.asm" .filenamespace Keyboard /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Keyboard IO Routine ~~~~~~~~~~~~~~~~~~~ By: TWW/CTR Preparatory Settings ~~~~~~~~~~~~~~~~~~~~ None Destroys ~~~~~~~~ Accumulator X-Register Y-Register Carry / Zero / Negative $dc00 $dc01 $50-$5f Footprint ~~~~~~~~~ #$206 Bytes Information ~~~~~~~~~~~ The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing. If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned. RESTORE is not detectable and must be handled by NMI IRQ. SHIFT LOCK is not detected due to unreliability. Usage ~~~~~ Example Code: jsr Keyboard bcs NoValidInput stx TempX sty TempY cmp #$ff beq NoNewAphanumericKey // Check A for Alphanumeric keys sta $0400 NoNewAphanumericKey: // Check X & Y for Non-Alphanumeric Keys ldx TempX ldy TempY stx $0401 sty $0402 NoValidInput: // This may be substituted for an errorhandler if needed. Returned ~~~~~~~~ +=================================================+ | Returned in Accumulator | +===========+===========+=============+===========+ | $00 - @ | $10 - p | $20 - SPC | $30 - 0 | | $01 - a | $11 - q | $21 - | $31 - 1 | | $02 - b | $12 - r | $22 - | $32 - 2 | | $03 - c | $13 - s | $23 - | $33 - 3 | | $04 - d | $14 - t | $24 - | $34 - 4 | | $05 - e | $15 - u | $25 - | $35 - 5 | | $06 - f | $16 - v | $26 - | $36 - 6 | | $07 - g | $17 - w | $27 - | $37 - 7 | | $08 - h | $18 - x | $28 - | $38 - 8 | | $09 - i | $19 - y | $29 - | $39 - 9 | | $0a - j | $1a - z | $2a - * | $3a - : | | $0b - k | $1b - | $2b - + | $3b - ; | | $0c - l | $1c - £ | $2c - , | $3c - | | $0d - m | $1d - | $2d - - | $3d - = | | $0e - n | $1e - ^ | $2e - . | $3e - | | $0f - o | $1f - <- | $2f - / | $3f - | +-----------+-----------+-------------+-----------+ +================================================================================ | Return in X-Register | +=========+=========+=========+=========+=========+=========+=========+=========+ | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 | +---------+---------+---------+---------+---------+---------+---------+---------+ | CRSR UD | F5 | F3 | F1 | F7 | CRSR RL | RETURN |INST/DEL | +---------+---------+---------+---------+---------+---------+---------+---------+ +================================================================================ | Return in Y-Register | +=========+=========+=========+=========+=========+=========+=========+=========+ | Bit 7 | Bit 6 | Bit 5 | Bit 4 | Bit 3 | Bit 2 | Bit 1 | Bit 0 | +---------+---------+---------+---------+---------+---------+---------+---------+ |RUN STOP | L-SHIFT | C= | R-SHIFT |CLR/HOME | CTRL | | | +---------+---------+---------+---------+---------+---------+---------+---------+ CARRY: - Set = Error Condition (Check A for code): A = #$01 => No keyboard activity is detected. A = #$02 => Control Port #1 Activity is detected. A = #$03 => Key Shadowing / Ghosting is detected. A = #$04 => 2 or 3 new keys is detected within one scan A = #$05 => Awaiting "No Activity" state - Clear = Valid input A = #$ff => No new Alphanumeric Keys detected (some key(s) being held down AND/OR some Non-Alphanumeric key is causing valid return). A <> #$ff => New Alphanumeric Key returned. Non-Alphanumeric keys may also be returned in X or Y Register Issues/ToDo: ~~~~~~~~~~~~ - None Improvements: ~~~~~~~~~~~~~ - Replace the subroutine with a pseudocommand and account for speedcode parameter (Memory vs. Cycles). - Shorten the routine / Optimize if possible. History: ~~~~~~~~ V2.5 - New test tool. Added return of error codes. Fixed a bug causing Buffer Overflow. Fixed a bug in Non Alphanumerical Flags from 2.0. V2.1 - Shortened the source by adding .for loops & Updated the header and some comments. Added "simultaneous keypress" check. V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers. Small optimizations here and there. V1.1 - Unrolled code to make it faster and optimized other parts of it. Removed SHIFT LOCK scanning. V1.0 - First Working Version along with test tool. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ .pc = * "Keyboard Scan Routine" // Operational Variables .var MaxKeyRollover = 3 start: jmp Main init: lda #$ff sta MemMap.KEYB_SPACE.BufferOld sta MemMap.KEYB_SPACE.Buffer sta MemMap.KEYB_SPACE.Buffer+1 sta MemMap.KEYB_SPACE.Buffer+2 sta MemMap.KEYB_SPACE.Buffer+3 sta MemMap.KEYB_SPACE.BufferQuantity lda #$00 sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Routine for Scanning a Matrix Row KeyInRow: asl bcs.r *+5 jsr KeyFound .for (var i = 0 ; i < 7 ; i++) { inx asl bcs.r *+5 jsr KeyFound } rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Routine for handling: Key Found KeyFound: stx MemMap.KEYB_SPACE.TempZP dec MemMap.KEYB_SPACE.KeyQuantity bmi.r OverFlow ldy KeyTable,x ldx MemMap.KEYB_SPACE.KeyQuantity sty MemMap.KEYB_SPACE.BufferNew,x ldx MemMap.KEYB_SPACE.TempZP rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Routine for handling: Overflow OverFlow: pla // Dirty hack to handle 2 layers of JSR pla pla pla // Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again. lda #$03 sec rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Exit Routine for: No Activity NoActivityDetected: // Exit With A = #$01, Carry Set & Reset MemMap.KEYB_SPACE.BufferOld. lda #$00 sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag // Clear the too many keys flag once a "no activity" state is detected. stx MemMap.KEYB_SPACE.BufferOld stx MemMap.KEYB_SPACE.BufferOld+1 stx MemMap.KEYB_SPACE.BufferOld+2 sec lda #$01 rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Exit Routine for Control Port Activity ControlPort: // Exit with A = #$02, Carry Set. Keep MemMap.KEYB_SPACE.BufferOld to verify input after Control Port activity ceases sec lda #$02 rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Configure Data Direction Registers Main: ldx #$ff stx $dc02 // Port A - Output ldy #$00 sty $dc03 // Port B - Input //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Check for Port Activity sty $dc00 // Connect all Keyboard Rows cpx $dc01 beq.r NoActivityDetected lda MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag beq.r !+ // Waiting for all keys to be released before accepting new input. lda #$05 sec rts !: //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Check for Control Port #1 Activity stx $dc00 // Disconnect all Keyboard Rows cpx $dc01 // Only Control Port activity will be detected bne ControlPort //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Scan Keyboard Matrix lda #%11111110 sta $dc00 ldy $dc01 sty MemMap.KEYB_SPACE.ScanResult+7 sec .for (var i = 6 ; i > -1 ; i--) { rol sta $dc00 ldy $dc01 sty MemMap.KEYB_SPACE.ScanResult+i } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Check for Control Port #1 Activity (again) stx $dc00 // Disconnect all Keyboard Rows cpx $dc01 // Only Control Port activity will be detected bne.r ControlPort //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Initialize Buffer, Flags and Max Keys // Reset current read buffer stx MemMap.KEYB_SPACE.BufferNew stx MemMap.KEYB_SPACE.BufferNew+1 stx MemMap.KEYB_SPACE.BufferNew+2 // Reset Non-AlphaNumeric Flag inx stx MemMap.KEYB_SPACE.NonAlphaFlagY // Set max keys allowed before ignoring result lda #MaxKeyRollover sta MemMap.KEYB_SPACE.KeyQuantity // Counter to check for simultaneous alphanumeric key-presses lda #$fe sta MemMap.KEYB_SPACE.SimultaneousKeys //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Check and flag Non Alphanumeric Keys lda MemMap.KEYB_SPACE.ScanResult+6 eor #$ff and #%10000000 // Left Shift lsr sta MemMap.KEYB_SPACE.NonAlphaFlagY lda MemMap.KEYB_SPACE.ScanResult+0 eor #$ff and #%10100100 // RUN STOP - C= - CTRL ora MemMap.KEYB_SPACE.NonAlphaFlagY sta MemMap.KEYB_SPACE.NonAlphaFlagY lda MemMap.KEYB_SPACE.ScanResult+1 eor #$ff and #%00011000 // Right SHIFT - CLR HOME ora MemMap.KEYB_SPACE.NonAlphaFlagY sta MemMap.KEYB_SPACE.NonAlphaFlagY lda MemMap.KEYB_SPACE.ScanResult+7 // The rest eor #$ff sta MemMap.KEYB_SPACE.NonAlphaFlagX //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Check for pressed key(s) lda MemMap.KEYB_SPACE.ScanResult+7 cmp #$ff beq *+5 jsr KeyInRow .for (var i = 6 ; i > -1 ; i--) { ldx #[7-i]*8 lda MemMap.KEYB_SPACE.ScanResult+i beq *+5 jsr KeyInRow } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Key Scan Completed // Put any new key (not in old scan) into buffer ldx #MaxKeyRollover-1 !: lda MemMap.KEYB_SPACE.BufferNew,x cmp #$ff beq Exist // Handle 'null' values cmp MemMap.KEYB_SPACE.BufferOld beq Exist cmp MemMap.KEYB_SPACE.BufferOld+1 beq Exist cmp MemMap.KEYB_SPACE.BufferOld+2 beq Exist // New Key Detected inc MemMap.KEYB_SPACE.BufferQuantity ldy MemMap.KEYB_SPACE.BufferQuantity sta MemMap.KEYB_SPACE.Buffer,y // Keep track of how many new Alphanumeric keys are detected inc MemMap.KEYB_SPACE.SimultaneousKeys beq TooManyNewKeys Exist: dex bpl !- // Anything in Buffer? ldy MemMap.KEYB_SPACE.BufferQuantity bmi BufferEmpty // Yes: Then return it and tidy up the buffer dec MemMap.KEYB_SPACE.BufferQuantity lda MemMap.KEYB_SPACE.Buffer ldx MemMap.KEYB_SPACE.Buffer+1 stx MemMap.KEYB_SPACE.Buffer ldx MemMap.KEYB_SPACE.Buffer+2 stx MemMap.KEYB_SPACE.Buffer+1 jmp Return BufferEmpty: // No new Alphanumeric keys to handle. lda #$ff Return: // A is preset clc // Copy MemMap.KEYB_SPACE.BufferNew to MemMap.KEYB_SPACE.BufferOld ldx MemMap.KEYB_SPACE.BufferNew stx MemMap.KEYB_SPACE.BufferOld ldx MemMap.KEYB_SPACE.BufferNew+1 stx MemMap.KEYB_SPACE.BufferOld+1 ldx MemMap.KEYB_SPACE.BufferNew+2 stx MemMap.KEYB_SPACE.BufferOld+2 // Handle Non Alphanumeric Keys ldx MemMap.KEYB_SPACE.NonAlphaFlagX ldy MemMap.KEYB_SPACE.NonAlphaFlagY rts TooManyNewKeys: sec lda #$ff sta MemMap.KEYB_SPACE.BufferQuantity sta MemMap.KEYB_SPACE.SimultaneousAlphanumericKeysFlag lda #$04 rts //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KeyTable: .byte $ff, $ff, $ff, $ff, $ff, $ff, $ff, $ff // CRSR DOWN, F5, F3, F1, F7, CRSR RIGHT, RETURN, INST DEL .byte $ff, $05, $13, $1a, $34, $01, $17, $33 // LEFT SHIFT, "E", "S", "Z", "4", "A", "W", "3" .byte $18, $14, $06, $03, $36, $04, $12, $35 // "X", "T", "F", "C", "6", "D", "R", "5" .byte $16, $15, $08, $02, $38, $07, $19, $37 // "V", "U", "H", "B", "8", "G", "Y", "7" .byte $0e, $0f, $0b, $0d, $30, $0a, $09, $39 // "N", "O" (Oscar), "K", "M", "0" (Zero), "J", "I", "9" .byte $2c, $00, $3a, $2e, $2d, $0c, $10, $2b // ",", "@", ":", ".", "-", "L", "P", "+" .byte $2f, $1e, $3d, $ff, $ff, $3b, $2a, $1c // "/", "^", "=", RIGHT SHIFT, HOME, ";", "*", "£" .byte $ff, $11, $ff, $20, $32, $ff, $1f, $31 // RUN STOP, "Q", "C=" (CMD), " " (SPC), "2", "CTRL", "<-", "1"