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woz64/core/screen.asm
2020-01-12 16:52:10 -08:00

302 lines
9.3 KiB
NASM

#importonce
#import "../libs/math.asm"
#import "../libs/memory.asm"
#import "../libs/module.asm"
// ========================================================
// ////// MACROS //////////////////////////////////////////
// ========================================================
* = * "Screen Module"
// --------------------------------------------------------
// ScreenClearChunks -
// Fast clear screen mem chunks.
//
// Parameters:
// baseAddress = Pointer to screen orcolor map Address
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro ScreenClearChunks(baseAddress, clearByte) {
lda #clearByte
ldx #0
!loop:
sta baseAddress, x
sta baseAddress + $100, x
sta baseAddress + $200, x
sta baseAddress + $300, x
inx
bne.r !loop-
}
// --------------------------------------------------------
// ScreenClear -
// Fast clear screen characters mem.
//
// Parameters:
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro ScreenClear(clearByte) {
ScreenClearChunks(Screen.VIDEO_ADDR, clearByte)
}
// --------------------------------------------------------
// ScreenClear -
// Fast clear screen Color Ram.
//
// Parameters:
// clearByte = Byte to use to clear screen
// --------------------------------------------------------
.macro ScreenClearColorRam(clearByte) {
ScreenClearChunks(Screen.COLOR_ADDR, clearByte)
}
// --------------------------------------------------------
// ScreenSetBorderColor -
// Set Screen border color.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro ScreenSetBorderColor(color) {
lda #color
sta $d020
}
// --------------------------------------------------------
// ScreenSetBackgroundColor -
// Set Screen Backfground color.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro ScreenSetBackgroundColor(color) {
lda #color
sta $d021
}
// --------------------------------------------------------
// ScreenSetMultiColor1 -
// Set Screen Muticolor 1.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro ScreenSetMultiColor1(color) {
lda #color
sta $d022
}
// --------------------------------------------------------
// ScreenSetMultiColor2 -
// Set Screen Muticolor 2.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Color
// --------------------------------------------------------
.macro ScreenSetMultiColor2(color) {
lda #color
sta $d023
}
// --------------------------------------------------------
// ScreenSetMultiColorMode -
// Set Screen Muticolor 2.
//
// Parameters:
// color = https://www.c64-wiki.com/wiki/Multicolor_Bitmap_Mode
// --------------------------------------------------------
.macro ScreenSetMultiColorMode() {
lda $d016
ora #16
sta $d016
}
.filenamespace Screen
// ========================================================
// ////// CONSTANTS ///////////////////////////////////////
// ========================================================
.label VIDEO_ADDR = $0400
.label COLOR_ADDR = $D800
.label COLUMN_NUM = 40
.label ROWS_NUM = 25
.label CR = $8e
.label BS = $95
// ========================================================
// ////// METHODS /////////////////////////////////////////
// ========================================================
// --------------------------------------------------------
// init -
// Module Init.
// --------------------------------------------------------
init: {
lda #$00
sta MemMap.SCREEN.CursorCol
sta MemMap.SCREEN.CursorRow
rts
}
// --------------------------------------------------------
// toDebug -
// Print debug info.
// --------------------------------------------------------
toDebug: {
ModuleToDebug(module_type, module_name, version)
rts
}
// --------------------------------------------------------
// scrollUp -
// Scroll the entire screen UP - 1 line
// --------------------------------------------------------
scrollUp: {
pha
MemoryClone(VIDEO_ADDR+40, VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM)), VIDEO_ADDR)
// clear last line
lda #32
ldx #40
!:
sta VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM-1)), x
dex
bpl !- // x == -1
dec MemMap.SCREEN.CursorRow
pla
rts
}
// --------------------------------------------------------
// sendChar -
// Send a single char to the screen. Auto handle line feed,
// end of screen scrolling and Backspace.
//
// Parameters:
// A = Character to Print SCREEN ASCII
// --------------------------------------------------------
sendChar: {
sei
stx MemMap.SCREEN.tempX
cmp #CR
bne.r !+
jsr screenNewLine
iny
jmp exit
!:
cmp #BS
bne.r !+
ldx MemMap.SCREEN.CursorCol
cmp #0
beq exit
dec MemMap.SCREEN.CursorCol
!:
// Store Base Video Address 16 bit
ldx #<VIDEO_ADDR // Low byte
stx MemMap.SCREEN.TempVideoPointer
ldx #>VIDEO_ADDR // High byte
stx MemMap.SCREEN.TempVideoPointer+1
// Temp Save Y
sty MemMap.SCREEN.tempY
// CursorRow * 40
ldy MemMap.SCREEN.CursorRow
sty MemMap.MATH.factor1
ldy #COLUMN_NUM
sty MemMap.MATH.factor2
jsr Math.multiply
// Add mul result to TempVideoPointer
clc
pha
lda MemMap.MATH.result
adc MemMap.SCREEN.TempVideoPointer+1
sta MemMap.SCREEN.TempVideoPointer+1
lda MemMap.MATH.result+1
adc MemMap.SCREEN.TempVideoPointer
sta MemMap.SCREEN.TempVideoPointer
ldy MemMap.SCREEN.CursorCol
cpy #COLUMN_NUM // Is this > col num?
bcc.r noEndOfLine
jsr screenNewLine // Yes? Add new list first
ldy #1
cpy MemMap.SCREEN.ScrollUpTriggered
bne noScrollTriggered
// Compensate Scroll
sec
lda MemMap.SCREEN.TempVideoPointer
sbc #1
sta MemMap.SCREEN.TempVideoPointer
bcs !+
dec MemMap.SCREEN.TempVideoPointer+1
!:
noScrollTriggered:
noEndOfLine:
pla
// This is a backspace
cmp #BS
bne !+
lda #' '
sta (MemMap.SCREEN.TempVideoPointer), y
jmp exit
!:
// insert into screen
sta (MemMap.SCREEN.TempVideoPointer), y
ldy MemMap.SCREEN.tempY
iny
inc MemMap.SCREEN.CursorCol
exit:
ldx MemMap.SCREEN.tempX
cli
rts
}
// --------------------------------------------------------
// screenNewLine -
// Insert a New Line to screen - auto handle screen bottom
// linit scroll.
// --------------------------------------------------------
screenNewLine: {
pha
lda #0
sta MemMap.SCREEN.CursorCol
lda #ROWS_NUM-1
cmp MemMap.SCREEN.CursorRow // Are we at the screen bottom?
bne noScrollUp
jsr Screen.scrollUp
lda #1 // Yes - Scroll up
sta MemMap.SCREEN.ScrollUpTriggered
jmp done
noScrollUp:
lda #0
sta MemMap.SCREEN.ScrollUpTriggered
done:
inc MemMap.SCREEN.CursorRow
pla
rts
}
* = * "Screen Module Data"
module_type: .byte Module.TYPES.CORE
version: .byte 1, 0, 0
module_name:
.text "screen"
.byte 0
#import "../core/mem_map.asm"