woz64/core/screen.asm

228 lines
6.5 KiB
NASM

#importonce
#import "../libs/math.asm"
#import "../libs/memory.asm"
#import "../libs/module.asm"
// ------------------------------------
// MACROS
// ------------------------------------
* = * "Screen Module"
.macro ScreenClearChunks(baseAddress, clearByte) {
lda #clearByte
ldx #0
!loop:
sta baseAddress, x
sta baseAddress + $100, x
sta baseAddress + $200, x
sta baseAddress + $300, x
inx
bne.r !loop-
}
.macro ScreenClear(clearByte) {
ScreenClearChunks(Screen.VIDEO_ADDR, clearByte)
}
.macro ScreenClearColorRam(clearByte) {
ScreenClearChunks(Screen.COLOR_ADDR, clearByte)
}
.macro ScreenSetBorderColor(color) {
lda #color
sta $d020
}
.macro ScreenSetBackgroundColor(color) {
lda #color
sta $d021
}
.macro ScreenSetMultiColor1(color) {
lda #color
sta $d022
}
.macro ScreenSetMultiColor2(color) {
lda #color
sta $d023
}
.macro ScreenSetMultiColorMode() {
lda $d016
ora #16
sta $d016
}
.macro ScreenSetScrollMode() {
lda $D016
eor #%00001000
sta $D016
}
.filenamespace Screen
// ------------------------------------
// COSTANTS
// ------------------------------------
.label VIDEO_ADDR = $0400
.label COLOR_ADDR = $D800
.label COLUMN_NUM = 40
.label ROWS_NUM = 25
.label CR = $8e
.label BS = $95
// ------------------------------------
// METHODS
// ------------------------------------
//------------------------------------------------------------------------------------
init: {
lda #$00
sta MemMap.SCREEN.CursorCol
sta MemMap.SCREEN.CursorRow
rts
}
toDebug: {
ModuleDefaultToDebug(module_name, version)
rts
}
//------------------------------------------------------------------------------------
scrollUp: {
pha
MemoryClone(VIDEO_ADDR+40, VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM)), VIDEO_ADDR)
// clear last line
lda #32
ldx #40
!:
sta VIDEO_ADDR+(COLUMN_NUM*(ROWS_NUM-1)), x
dex
bpl !- // x == -1
dec MemMap.SCREEN.CursorRow
pla
rts
}
//------------------------------------------------------------------------------------
sendChar: {
sei
stx MemMap.SCREEN.tempX
cmp #CR
bne.r !+
jsr screenNewLine
iny
jmp exit
!:
cmp #BS
bne.r !+
ldx MemMap.SCREEN.CursorCol
cmp #0
beq exit
dec MemMap.SCREEN.CursorCol
!:
// Store Base Video Address 16 bit
ldx #<VIDEO_ADDR // Low byte
stx MemMap.SCREEN.TempVideoPointer
ldx #>VIDEO_ADDR // High byte
stx MemMap.SCREEN.TempVideoPointer+1
// Temp Save Y
sty MemMap.SCREEN.tempY
// CursorRow * 40
ldy MemMap.SCREEN.CursorRow
sty MemMap.MATH.factor1
ldy #COLUMN_NUM
sty MemMap.MATH.factor2
jsr Math.multiply
// Add mul result to TempVideoPointer
clc
pha
lda MemMap.MATH.result
adc MemMap.SCREEN.TempVideoPointer+1
sta MemMap.SCREEN.TempVideoPointer+1
lda MemMap.MATH.result+1
adc MemMap.SCREEN.TempVideoPointer
sta MemMap.SCREEN.TempVideoPointer
ldy MemMap.SCREEN.CursorCol
cpy #COLUMN_NUM // Is this > col num?
bcc.r noEndOfLine
jsr screenNewLine // Yes? Add new list first
ldy #1
cpy MemMap.SCREEN.ScrollUpTriggered
bne noScrollTriggered
// Compensate Scroll
sec
lda MemMap.SCREEN.TempVideoPointer
sbc #1
sta MemMap.SCREEN.TempVideoPointer
bcs !+
dec MemMap.SCREEN.TempVideoPointer+1
!:
noScrollTriggered:
noEndOfLine:
pla
// This is a backspace
cmp #BS
bne !+
lda #' '
sta (MemMap.SCREEN.TempVideoPointer), y
jmp exit
!:
// insert into screen
sta (MemMap.SCREEN.TempVideoPointer), y
ldy MemMap.SCREEN.tempY
iny
inc MemMap.SCREEN.CursorCol
exit:
ldx MemMap.SCREEN.tempX
cli
rts
}
//------------------------------------------------------------------------------------
screenNewLine: {
pha
lda #0
sta MemMap.SCREEN.CursorCol
lda #ROWS_NUM-1
cmp MemMap.SCREEN.CursorRow // Are we at the screen bottom?
bne noScrollUp
jsr Screen.scrollUp
lda #1 // Yes - Scroll up
sta MemMap.SCREEN.ScrollUpTriggered
jmp done
noScrollUp:
lda #0
sta MemMap.SCREEN.ScrollUpTriggered
done:
inc MemMap.SCREEN.CursorRow
pla
rts
}
* = * "Screen Module Data"
version: .byte 1, 0, 0
module_name:
.text "core:screen"
.byte 0
#import "../core/mem_map.asm"