FruitMachine-Swift/FruitMachine/AppleIViewController.swift

78 lines
2.3 KiB
Swift

//
// MainViewController.swift
// FruitMachine
//
// Created by Christopher Rohl on 7/26/17.
// Copyright © 2017 Christopher Rohl. All rights reserved.
//
import Cocoa
import CoreGraphics
class AppleIViewController: NSViewController {
let computer = AppleI.sharedInstance
var debuggerWindowController: DebuggerWindowController!
var preferencesWindowController: PreferencesWindowController!
var isPaused = false
var frameTimer: Timer?
override func viewDidLoad() {
super.viewDidLoad()
preferencesWindowController = PreferencesWindowController()
// Do view setup here.
self.view.addSubview(computer.emulatorView)
self.frameTimer = Timer.scheduledTimer(timeInterval: 1/60,
target: self,
selector: #selector(runEmulation),
userInfo: nil,
repeats: true)
}
@objc func runEmulation() {
computer.runFrame()
if(!CPU.sharedInstance.isRunning) {
self.frameTimer?.invalidate()
}
}
override func keyDown(with event: NSEvent) {
let c = returnChar(theEvent: event)
guard let ascii32 = c?.asciiValue else {
return
}
computer.pia["keyboard"]?.data = UInt8(ascii32 & 0x000000FF)
computer.pia["keyboard"]?.control |= 0x80
}
private func returnChar(theEvent: NSEvent) -> Character?{
let s: String = theEvent.characters!
for char in s{
return char
}
return nil
}
@IBAction func showDebugger(_ sender: Any) {
let debuggerStoryboard = NSStoryboard(name: NSStoryboard.Name(rawValue: "Debugger"), bundle: nil)
debuggerWindowController = debuggerStoryboard.instantiateInitialController() as! DebuggerWindowController
debuggerWindowController.showWindow(self)
}
@IBAction func showPreferences(_ sender: Any) {
preferencesWindowController.loadWindow()
}
}
extension Character {
var asciiValue: UInt32? {
return String(self).unicodeScalars.filter{$0.isASCII}.first?.value
}
}