FruitMachine-Swift/FruitMachine/AppleI/AppleIBitmapDisplay.swift

63 lines
2.7 KiB
Swift

//
// AppleScreenViewDelegate.swift
// FruitMachine
//
// Created by Christopher Rohl on 7/27/17.
// Copyright © 2017 Christopher Rohl. All rights reserved.
//
import Cocoa
class AppleIBitmapDisplay: NSObject, CALayerDelegate {
static let PIXEL_WIDTH = 320
static let PIXEL_HEIGHT = 192
/* Pixel data stuff. */
let bitmapInfo: CGBitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue)
var rgbPixels = [BitmapPixels.PixelData](repeating: BitmapPixels.ColorBlack, count: AppleIBitmapDisplay.PIXEL_WIDTH*AppleIBitmapDisplay.PIXEL_HEIGHT)
func putCharacterPixels(charPixels: [UInt8], pixelPosition: CGPoint) {
//Calculate the offset to reach the desired position.
let baseOffset = (Int(pixelPosition.y) * AppleIBitmapDisplay.PIXEL_WIDTH) + Int(pixelPosition.x)
for charY in 0..<CharacterGenerator.CHAR_HEIGHT {
let offsetY = AppleIBitmapDisplay.PIXEL_WIDTH * charY
for charX in 0..<8 {
rgbPixels[baseOffset + offsetY + 7 - charX] = (charPixels[charY] & UInt8(1 << charX)) > 0 ? BitmapPixels.ColorWhite : BitmapPixels.ColorBlack
}
}
}
func getPixelOffset(charCellX: Int, charCellY: Int) -> CGPoint {
return CGPoint(x: charCellX * 8, y: charCellY * 8)
}
func getPixelOffset(charCellIndex: Int) -> CGPoint {
return getPixelOffset(charCellX: charCellIndex % Terminal.CELLS_WIDTH, charCellY: charCellIndex / Terminal.CELLS_WIDTH)
}
/* Draw the screen. */
func draw(_ layer: CALayer, in ctx: CGContext) {
let bounds = layer.bounds
let pixelProvider = CGDataProvider(data: NSData(bytes: &rgbPixels, length: rgbPixels.count * MemoryLayout<BitmapPixels.PixelData>.size))
let renderedImage = CGImage(width: AppleIBitmapDisplay.PIXEL_WIDTH,
height: AppleIBitmapDisplay.PIXEL_HEIGHT,
bitsPerComponent: Int(BitmapPixels.bitsPerComponent),
bitsPerPixel: Int(BitmapPixels.bitsPerPixel),
bytesPerRow: AppleIBitmapDisplay.PIXEL_WIDTH * Int(MemoryLayout<BitmapPixels.PixelData>.size),
space: BitmapPixels.colorSpace,
bitmapInfo: bitmapInfo,
provider: pixelProvider!,
decode: nil,
shouldInterpolate: false,
intent: CGColorRenderingIntent.defaultIntent)
ctx.draw(renderedImage!, in: bounds)
}
}