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https://github.com/Luigi30/FruitMachine-Swift.git
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82 lines
3.0 KiB
Swift
82 lines
3.0 KiB
Swift
//
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// AppleScreenViewDelegate.swift
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// FruitMachine
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//
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// Created by Christopher Rohl on 7/27/17.
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// Copyright © 2017 Christopher Rohl. All rights reserved.
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//
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import Cocoa
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class AppleScreenViewDelegate: NSObject, CALayerDelegate {
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let PIXEL_WIDTH = 200
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let PIXEL_HEIGHT = 192
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/* Pixel data stuff. */
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struct PixelData {
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var a: UInt8 = 255
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var r: UInt8
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var g: UInt8
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var b: UInt8
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}
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let bitsPerComponent: UInt = 8
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let bitsPerPixel: UInt = 32
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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let bitmapInfo: CGBitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue)
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/* */
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var indexedPixels: [UInt8]
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var colorValues: [PixelData]
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override init()
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{
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indexedPixels = [UInt8](repeating: 0x00, count: 200*192)
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colorValues = [PixelData](repeating: PixelData(a: 255, r: 0, g: 0, b: 0), count: 256)
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colorValues[1] = PixelData(a: 0, r: 200, g: 200, b: 200
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)
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}
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func convertIndexedPixelsToRGB(pixels: [UInt8]) -> [PixelData] {
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var rgbPixels = [PixelData](repeating: PixelData(a: 255, r: 0, g: 0, b: 0), count: 200*192)
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for (num, colorIndex) in pixels.enumerated() {
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rgbPixels[num] = colorValues[Int(colorIndex)]
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}
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return rgbPixels
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}
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func putCharacterPixels(charPixels: [UInt8], pixelPosition: CGPoint) {
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//Calculate the offset to reach the desired position.
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let baseOffset = (Int(pixelPosition.y) * PIXEL_WIDTH) + Int(pixelPosition.x)
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for charY in 0..<CharacterGenerator.CHAR_HEIGHT {
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for charX in 0..<CharacterGenerator.CHAR_WIDTH {
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indexedPixels[baseOffset + (PIXEL_WIDTH * charY) + CharacterGenerator.CHAR_WIDTH - charX - 1] = (charPixels[charY] & UInt8(1 << charX)) > 0 ? 1 : 0
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}
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}
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}
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func getPixelOffset(charCellX: Int, charCellY: Int) -> CGPoint {
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return CGPoint(x: charCellX * 5, y: charCellY * 8)
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}
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func getPixelOffset(charCellIndex: Int) -> CGPoint {
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return getPixelOffset(charCellX: charCellIndex % Terminal.CELLS_WIDTH, charCellY: charCellIndex / Terminal.CELLS_WIDTH)
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}
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/* Draw the screen. */
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func draw(_ layer: CALayer, in ctx: CGContext) {
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let bounds = layer.bounds
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ctx.interpolationQuality = CGInterpolationQuality.none
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var pixels = convertIndexedPixelsToRGB(pixels: indexedPixels)
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let pixelProvider = CGDataProvider(data: NSData(bytes: &pixels, length: pixels.count * MemoryLayout<PixelData>.size))
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let renderedImage = CGImage(width: PIXEL_WIDTH, height: PIXEL_HEIGHT, bitsPerComponent: Int(bitsPerComponent), bitsPerPixel: Int(bitsPerPixel), bytesPerRow: PIXEL_WIDTH * Int(MemoryLayout<PixelData>.size), space: colorSpace, bitmapInfo: bitmapInfo, provider: pixelProvider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.defaultIntent)
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ctx.draw(renderedImage!, in: bounds)
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}
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}
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