FruitMachine-Swift/FruitMachine/AppleIIViewController.swift

186 lines
6.9 KiB
Swift

//
// AppleIIViewController.swift
// FruitMachine
//
// Created by Christopher Rohl on 8/1/17.
// Copyright © 2017 Christopher Rohl. All rights reserved.
//
import Cocoa
class EmulationNotifications {
static let StartEmulation = Notification.Name("StartEmulation")
static let StopEmulation = Notification.Name("StopEmulation")
}
class AppleIIViewController: NSViewController {
@IBOutlet weak var lbl_Drive1: NSTextField!
@IBOutlet weak var lbl_Drive2: NSTextField!
var debuggerWindowController: DebuggerWindowController!
var preferencesWindowController: PreferencesWindowController!
var isPaused = false
var frameTimer: Timer?
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
preferencesWindowController = PreferencesWindowController()
setModel()
self.view.addSubview(EmulatedSystemInstance!.emulatorView)
preferencesWindowController.setupDefaultsIfRequired()
setupDriveNotifications()
NotificationCenter.default.addObserver(self, selector: #selector(self.stopFrameTimer), name: EmulationNotifications.StopEmulation, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.startFrameTimer), name: EmulationNotifications.StartEmulation, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.breakpointHit), name: CPUNotifications.BreakpointHit, object: nil)
startFrameTimer()
}
func setModel() {
let model = UserDefaults.standard.string(forKey: "a2_Model")
if (model == "Apple ][ (Original") {
EmulatedSystemInstance = AppleII.sharedInstance
} else if(model == "Apple ][+") {
EmulatedSystemInstance = AppleIIPlus.sharedInstance
} else if(model == "Apple //e") {
EmulatedSystemInstance = AppleIIe.sharedInstance
} else {
/* ??? */
EmulatedSystemInstance = AppleII.sharedInstance
}
}
@objc func breakpointHit() {
stopFrameTimer()
showDebugger(self)
}
@objc func runEmulation() {
EmulatedSystemInstance!.runFrame()
if(!CPU.sharedInstance.isRunning) {
self.frameTimer?.invalidate()
}
}
@objc func stopFrameTimer() {
self.frameTimer?.invalidate()
}
@objc func startFrameTimer() {
self.frameTimer = Timer.scheduledTimer(timeInterval: 1.0/60.0,
target: self,
selector: #selector(runEmulation),
userInfo: nil,
repeats: true)
}
@IBAction func showDebugger(_ sender: Any) {
stopFrameTimer()
let debuggerStoryboard = NSStoryboard(name: NSStoryboard.Name(rawValue: "Debugger"), bundle: nil)
debuggerWindowController = debuggerStoryboard.instantiateInitialController() as! DebuggerWindowController
debuggerWindowController.showWindow(self)
}
@IBAction func showPreferences(_ sender: Any) {
stopFrameTimer()
preferencesWindowController.loadWindow()
preferencesWindowController.showWindow(self)
preferencesWindowController.setupPreferences()
}
@IBAction func doReset(_ sender: Any) {
EmulatedSystemInstance!.doReset()
}
@IBAction func doColdReset(_ sender: Any) {
setModel()
EmulatedSystemInstance!.setupPeripherals()
EmulatedSystemInstance!.doColdReset()
}
@IBAction func insertDiskIntoDrive1(_ sender: Any) {
let picker = NSOpenPanel()
picker.title = "Select a 5.25\" disk image"
picker.showsHiddenFiles = false
picker.canChooseFiles = true
picker.canChooseDirectories = false
picker.allowsMultipleSelection = false
picker.allowedFileTypes = ["do", "po"]
if(picker.runModal() == .OK) {
print("insertDiskIntoDrive1: \(EmulatedSystemInstance!.backplane[6]!)")
EmulatedSystemInstance!.attachImageToDiskDrive(drive: EmulatedSystemInstance!.backplane[6]!, image: picker.url!.path)
}
}
override func keyDown(with event: NSEvent) {
let leftArrowKeyCode = 123
let rightArrowKeyCode = 124
let c = returnChar(theEvent: event)
if(event.keyCode == leftArrowKeyCode) {
EmulatedSystemInstance!.keyboardController.KEYBOARD = UInt8((0x08 | 0x80) & 0x000000FF)
} else if(event.keyCode == rightArrowKeyCode) {
EmulatedSystemInstance!.keyboardController.KEYBOARD = UInt8((0x15 | 0x80) & 0x000000FF)
}
guard let ascii32 = c?.asciiValue else {
return
}
//Set the keyboard input register accordingly. Set b7 so the OS knows there's a keypress waiting
EmulatedSystemInstance!.keyboardController.KEYBOARD = UInt8((ascii32 | 0x80) & 0x000000FF)
}
private func returnChar(theEvent: NSEvent) -> Character?{
let s: String = theEvent.characters!
for char in s{
return char
}
return nil
}
func setupDriveNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(self.drive1MotorOn), name: DiskII.N_Drive1MotorOn, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.drive2MotorOn), name: DiskII.N_Drive2MotorOn, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.drive1MotorOff), name: DiskII.N_Drive1MotorOff, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.drive2MotorOff), name: DiskII.N_Drive2MotorOff, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.drive1TrackChanged), name: DiskII.N_Drive1TrackChanged, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.drive2TrackChanged), name: DiskII.N_Drive2TrackChanged, object: nil)
}
/* drive lights */
@objc func drive1TrackChanged(notification: NSNotification) {
let num = notification.object as? (Int, Int)
lbl_Drive1.stringValue = "D1 T\(num!.0) S\(num!.1)"
}
@objc func drive2TrackChanged(notification: NSNotification) {
let num = notification.object as? (Int, Int)
lbl_Drive2.stringValue = "D1 T\(num!.0) S\(num!.1)"
}
@objc func drive1MotorOff(notification: NSNotification) {
lbl_Drive1.textColor = NSColor.textColor
}
@objc func drive2MotorOff(notification: NSNotification) {
lbl_Drive2.textColor = NSColor.textColor
}
@objc func drive1MotorOn(notification: NSNotification) {
lbl_Drive1.textColor = NSColor.red
}
@objc func drive2MotorOn(notification: NSNotification) {
lbl_Drive2.textColor = NSColor.red
}
}