mirror of
https://github.com/Luigi30/FruitMachine-Swift.git
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78 lines
2.3 KiB
Swift
78 lines
2.3 KiB
Swift
//
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// MainViewController.swift
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// FruitMachine
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//
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// Created by Christopher Rohl on 7/26/17.
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// Copyright © 2017 Christopher Rohl. All rights reserved.
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//
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import Cocoa
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import CoreGraphics
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class AppleIViewController: NSViewController {
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let computer = AppleI.sharedInstance
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var debuggerWindowController: DebuggerWindowController!
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var preferencesWindowController: PreferencesWindowController!
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var isPaused = false
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var frameTimer: Timer?
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override func viewDidLoad() {
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super.viewDidLoad()
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preferencesWindowController = PreferencesWindowController()
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// Do view setup here.
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self.view.addSubview(computer.emulatorView)
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self.frameTimer = Timer.scheduledTimer(timeInterval: 1/60,
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target: self,
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selector: #selector(runEmulation),
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userInfo: nil,
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repeats: true)
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}
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@objc func runEmulation() {
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computer.runFrame()
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if(!CPU.sharedInstance.isRunning) {
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self.frameTimer?.invalidate()
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}
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}
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override func keyDown(with event: NSEvent) {
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let c = returnChar(theEvent: event)
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guard let ascii32 = c?.asciiValue else {
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return
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}
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computer.pia["keyboard"]?.data = UInt8(ascii32 & 0x000000FF)
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computer.pia["keyboard"]?.control |= 0x80
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}
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private func returnChar(theEvent: NSEvent) -> Character?{
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let s: String = theEvent.characters!
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for char in s{
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return char
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}
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return nil
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}
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@IBAction func showDebugger(_ sender: Any) {
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let debuggerStoryboard = NSStoryboard(name: NSStoryboard.Name(rawValue: "Debugger"), bundle: nil)
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debuggerWindowController = debuggerStoryboard.instantiateInitialController() as! DebuggerWindowController
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debuggerWindowController.showWindow(self)
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}
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@IBAction func showPreferences(_ sender: Any) {
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preferencesWindowController.loadWindow()
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}
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}
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extension Character {
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var asciiValue: UInt32? {
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return String(self).unicodeScalars.filter{$0.isASCII}.first?.value
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}
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}
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