This character encoding should be correct now

git-svn-id: svn+ssh://svn.phoenixbox.net/svn/apple1/trunk@26 64f78de7-aa59-e511-a0e8-0002a5492df0
This commit is contained in:
Daniel Loffgren 2015-09-17 04:38:53 +00:00
parent 229d04b9cd
commit d2a680bdf7
1 changed files with 7 additions and 22 deletions

View File

@ -32,31 +32,16 @@ void saveFreeze(v6502_memory *mem, const char *fname) {
fclose(f);
}
char asciiCharFromCursesKey(int key) {
return (char)key;
}
char asciiCharFromA1Char(uint8_t c) {
switch (c) {
case 0xDC: return '\\';
case 0x8D: return '\r';
case 0xDF: return 0x7F; // Backspace
case 0x9B: return '\e'; // Escape
}
return (char)c;
return (char)c & ~0x80;
}
uint8_t a1CharFromAsciiChar(char c) {
switch (c) {
case '\\': return 0xDC;
case '\r': return 0x8D;
case 0x7F: return 0xDF; // Backspace
case '\e': return 0x9B; // Escape
}
if (c >= 'a' && c <= 'z') {
return (char)c & ~0x20;
}
return (char)c;
return (char)c | 0x80;
}
void videoWriteCharCallback(struct _v6502_memory *memory, uint16_t offset, uint8_t value, a1pia *context) {
@ -100,7 +85,7 @@ uint8_t keyboardReadReadyCallback(struct _v6502_memory *memory, uint16_t offset,
int c = getch();
if (c != ERR) {
context->buf = c;
context->buf = asciiCharFromCursesKey(c);
return KEYBOARD_READY;
}