correct spelling

This commit is contained in:
nino-porcino 2021-12-15 16:53:48 +01:00
parent bc941840ab
commit 40ec940266
4 changed files with 7 additions and 8 deletions

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@ -44,7 +44,7 @@ const byte COLOR_DARK_YELLOW = 0xA;
const byte COLOR_LIGHT_YELLOW = 0xB;
const byte COLOR_DARK_GREEN = 0xC;
const byte COLOR_MAGENTA = 0xD;
const byte COLOR_GRAY = 0xE;
const byte COLOR_GREY = 0xE;
const byte COLOR_WHITE = 0xF;
// macro for combining foreground and background into a single byte value

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@ -13,7 +13,7 @@
#define BG_LIGHT_YELLOW "\x1c\x0B"
#define BG_DARK_GREEN "\x1c\x0C"
#define BG_MAGENTA "\x1c\x0D"
#define BG_GRAY "\x1c\x0E"
#define BG_GREY "\x1c\x0E"
#define BG_WHITE "\x1c\x0F"
#define FG_TRANSPARENT "\x1b\x00"
@ -30,7 +30,7 @@
#define FG_LIGHT_YELLOW "\x1b\xB0"
#define FG_DARK_GREEN "\x1b\xC0"
#define FG_MAGENTA "\x1b\xD0"
#define FG_GRAY "\x1b\xE0"
#define FG_GREY "\x1b\xE0"
#define FG_WHITE "\x1b\xF0"

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@ -7,7 +7,7 @@
#define BOARD_CHAR_RIGHT 6
#define CRUNCH_CHAR_1 13
#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GRAY)
#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GREY)
#define CRUNCH_CHAR_2 32
#define CRUNCH_COLOR_2 FG_BG(COLOR_BLACK, COLOR_BLACK)
@ -110,7 +110,7 @@ void fillFrame(byte x, byte y, byte w, byte h, byte ch, byte color) {
// draws the board
void drawPlayground() {
tms_set_color(COLOR_DARK_BLUE);
byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
byte text_color = FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK);
// draw tetris board
@ -144,7 +144,7 @@ void drawPlayground() {
// displays "game over" and waits for return key
void gameOver() {
byte color = FG_BG(COLOR_LIGHT_YELLOW, COLOR_BLACK);
byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
byte y = (STARTBOARD_Y+BROWS)/2;

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@ -17,7 +17,6 @@
// TODO: solve division by counter_factor
// TODO: interrupt and wait_interrupt()
// TODO: better choice of colors for tiles
// TODO: better initial fill/cls
//
// TETRIS for Apple1 + TMS9918 video card by P-LAB
@ -107,7 +106,7 @@ byte piece_chars[NUMPIECES+1] = {
EMPTY_GR_CHAR // space
};
byte piece_colors[NUMPIECES+1] = {
FG_BG( COLOR_GRAY , COLOR_WHITE ), // L (orange in the original tetris)
FG_BG( COLOR_GREY , COLOR_WHITE ), // L (orange in the original tetris)
FG_BG( COLOR_LIGHT_BLUE , COLOR_DARK_BLUE ), // J
FG_BG( COLOR_MAGENTA , COLOR_WHITE ), // T
FG_BG( COLOR_CYAN , COLOR_LIGHT_BLUE ), // I