Merge pull request #4 from nippur72/main

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Francesco Sblendorio 2021-12-22 18:53:55 +01:00 committed by GitHub
commit 63a92f05ef
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4 changed files with 70 additions and 9 deletions

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@ -155,6 +155,27 @@ tms_write_reg(7, 0x1F);
byte oldvalue = tms_regs_latch[7];
```
### Working with sprites
```c
// set 8x8 or 16x16 sprites
tms_set_sprite_double_size(0);
// set single pixel or double pixel sprites
tms_set_sprite_magnification(1);
// define the sprite pattern 0
tms_copy_to_vram(ghost, 8, TMS_SPRITE_PATTERNS);
// define a sprite using the "sprite" struct
tms_sprite spr;
spr.x = 100;
spr.y = 50;
spr.name = 0; // pattern 0
spr.color = COLOR_BLACK;
tms_set_sprite(0, &spr);
```
#### Working directly with the I/O chip interface
If you want to program the VDP directly you can use the following utility functions:

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@ -9,11 +9,8 @@ const word SCREEN1_SIZE = (32*24);
void screen1_load_font() {
byte *source = FONT;
// start writing into VRAM from space character (32..127)
tms_set_vram_write_addr(TMS_PATTERN_TABLE+(32*8));
for(word i=768;i!=0;i--) {
TMS_WRITE_DATA_PORT(*source++);
}
// copy normal FONT 32..127
tms_copy_to_vram(source, 768, TMS_PATTERN_TABLE+(32*8));
// reverse font (32..127)
source = FONT;

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@ -1,5 +1,39 @@
#ifndef SPRITES_H
#define SPRITES_H
typedef struct {
byte y;
byte x;
byte name;
byte color;
} tms_sprite;
#define SIZEOF_SPRITE 4
void tms_set_sprite(byte sprite_num, tms_sprite *s) {
word addr = TMS_SPRITE_ATTRS + (word) (sprite_num * SIZEOF_SPRITE);
tms_set_vram_write_addr(addr);
// TODO verify NOPs on real machine
// TODO is it better to use tms_copy_to_vram() ?
TMS_WRITE_DATA_PORT(s->y); NOP; // y coordinate
TMS_WRITE_DATA_PORT(s->x); NOP; // x coordinate
TMS_WRITE_DATA_PORT(s->name); NOP; // name
TMS_WRITE_DATA_PORT(s->color); NOP; // color
}
void tms_set_sprite_double_size(byte size) {
byte regval = tms_regs_latch[1] & (REG1_SIZE_MASK ^ 0xFF);
if(size) regval |= REG1_SIZE_MASK;
tms_write_reg(1, regval);
}
void tms_set_sprite_magnification(byte m) {
byte regval = tms_regs_latch[1] & (REG1_MAG_MASK ^ 0xFF);
if(m) regval |= REG1_MAG_MASK;
tms_write_reg(1, regval);
}
// clears all the sprites
void tms_clear_sprites() {
// fills first sprite pattern with 0
@ -11,10 +45,10 @@ void tms_clear_sprites() {
// set sprite coordinates to (0,0) and set pattern name 0
tms_set_vram_write_addr(TMS_SPRITE_ATTRS);
for(byte i=0;i<32;i++) {
TMS_WRITE_DATA_PORT((6+i)*8); NOP; NOP; NOP; NOP; // y coordinate
TMS_WRITE_DATA_PORT((6+i)*8); NOP; NOP; NOP; NOP; // x coordinate
TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // name
TMS_WRITE_DATA_PORT(i); NOP; NOP; NOP; NOP; // color
TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // y coordinate
TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // x coordinate
TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // name
TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // color
}
}
#endif

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@ -164,6 +164,15 @@ inline void tms_wait_end_of_frame() {
while(!FRAME_BIT(TMS_READ_CTRL_PORT));
}
// loads the font on the pattern table
void tms_copy_to_vram(byte *source, word size, word dest) {
// start writing into VRAM from space character (32..127)
tms_set_vram_write_addr(dest);
for(word i=size;i!=0;i--) {
TMS_WRITE_DATA_PORT(*source++);
}
}
#include "apple1.h"
#include "font8x8.h"
#include "sprites.h"