add sprites.h, rename files
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@ -51,6 +51,9 @@ void screen1_prepare() {
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// fill name table with spaces (32)
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screen1_cls();
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// clear all the sprites
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tms_clear_sprites();
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// fill pattern table with 0
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tms_set_vram_write_addr(TMS_PATTERN_TABLE);
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for(word i=256*8;i!=0;i--) {
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@ -4,20 +4,8 @@ const word SCREEN2_SIZE = (32*24);
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// prepare the screen 2 to be used as a bitmap
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void screen2_init_bitmap(byte color) {
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// erase the first sprite pattern
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tms_set_vram_write_addr(TMS_SPRITE_PATTERNS); // start writing in the sprite patterns
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for(byte i=0;i<8;i++) {
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TMS_WRITE_DATA_PORT(0); NOP;
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}
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// set all sprite coordinates to 0
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tms_set_vram_write_addr(TMS_SPRITE_ATTRS); // start writing in the sprite attribute
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for(byte i=0;i<32;i++) {
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TMS_WRITE_DATA_PORT(0); NOP; // y coordinate
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TMS_WRITE_DATA_PORT(0); NOP; // x coordinate
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TMS_WRITE_DATA_PORT(0); NOP; // name
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TMS_WRITE_DATA_PORT(i); NOP; // color
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}
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// erases all the sprites
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tms_clear_sprites();
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// fill pattern table with 0 (clear screen)
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tms_set_vram_write_addr(TMS_PATTERN_TABLE);
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@ -0,0 +1,17 @@
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// clears all the sprites
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void tms_clear_sprites() {
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// fills first sprite pattern with 0
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tms_set_vram_write_addr(TMS_SPRITE_PATTERNS);
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for(byte i=0;i<8;i++) {
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TMS_WRITE_DATA_PORT(0);
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}
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// set sprite coordinates to (0,0) and set pattern name 0
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tms_set_vram_write_addr(TMS_SPRITE_ATTRS);
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for(byte i=0;i<32;i++) {
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TMS_WRITE_DATA_PORT((6+i)*8); NOP; NOP; NOP; NOP; // y coordinate
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TMS_WRITE_DATA_PORT((6+i)*8); NOP; NOP; NOP; NOP; // x coordinate
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TMS_WRITE_DATA_PORT(0); NOP; NOP; NOP; NOP; // name
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TMS_WRITE_DATA_PORT(i); NOP; NOP; NOP; NOP; // color
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}
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}
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@ -159,6 +159,7 @@ void tms_set_external_video(byte val) {
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#include "apple1.h"
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#include "font8x8.h"
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#include "sprites.h"
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#include "tms_screen1.h"
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#include "tms_screen2.h"
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#include "interrupt.h"
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