; LIFE FOR APPLE-1 ; UNKNOWN AUTHOR ; DISASSEMBLED BY ANTONINO PORCINO, 14TH SEP 2022 ECHO = $FFEF ; character echo routine in Woz monitor KEY_DATA = $D010 ; read key KEY_CTRL = $D011 ; control port ; zero page variables PTR1 = $F0 ; $F0-$F1 PTR2 = $F2 ; $F2-$F3 PTR3 = $F6 ; $F6-$F7 PTR4 = $F8 ; $F8-$F9 CELLCOUNT = $F9 ; also PTR4 high byte RND = $FA ; $FA-$FB random seed ; ; board geometry is 40x24 = 960 bytes ; there are two boards stored in memory: ; primary board: $2440-$27FF ; secondary board: $2840-$2BFF ; ; the boards contains the actual characters that are printed on ; the screen: live cell ("*"), dead cell (" ") and top/bottom border ("-") ; BOARD = $2440 BOARDEND = $2800 ROW0 = $2440 ROW1 = $2468 ROW22 = $27B0 ROW23 = $27D8 DEADCELL = $A0 ; " " (space character) ALIVECELL = $AA ; "*" FRAMECELL = $AD ; "-" ORG $2000 ; ; clears the primary board ($2400-$27FF) ; bug: the area between $2400-$243F is cleared as well ; LDX #$00 LDA #DEADCELL ; dead cell character L2004 STA $2400,X ; bug: this should be $2440 STA $2500,X STA $2600,X STA $2700,X INX BNE L2004 ; ; prints the welcome message (56 characters) ; (X is zero from previous BNE) ; L2013 LDA MESSAGE,X JSR ECHO INX CPX #56 ; prints 56 characters of the message BNE L2013 ; ; read and print from keyboard until ENTER is pressed ; typed characters are simply discarded, the purpose ; is to increment the random seed in $FA-FB (RND variable) ; L201E JSR RDKEY CMP #$8D ; enter key BNE L201E ; ; fills the board with a random number of live cells (from 32 to 95) ; bug: also writes out of the screen area between $2400 and $243F ; JSR GETRAND ; gets a random number (0-255) in A AND #$3F ; ranges it $00-$3F ADC #$20 ; ranges it $20-$5F (why carry is not cleared?) STA CELLCOUNT ; number of cells to generate betwen $20-$5F (32-95) LDY #$00 ; keeps Y to 0 for "STA(),Y" instruction L2030 JSR GETRAND ; gets a random number in A AND #$03 ; ranges it 0-3 CLC ADC #BOARD/256 ; board high byte ($24) STA PTR1+1 ; high byte now ranges from $24-$27 LDA RND ; get random number directly from seed STA PTR1 ; PTR1 now points randomly to $2400-$27FF LDA #ALIVECELL ; alive cell character ("*") STA (PTR1),Y ; set cell "ON" DEC CELLCOUNT ; decrement cell counter BNE L2030 ; loop until all cells are written ; ;$2046 ; main game loop ; MAINLOOP LDA #BOARD/256 ; STA PTR4+1 ; LDA #BOARD%256 ; STA PTR4 ; sets PTR4 to $2440 ; ; marks top and bottom lines of the board to avoid out of bound checks ; LDX #39 ; counts 40 characters backward LDA #FRAMECELL ; board frame character ("-") L2052 STA ROW23,X ; write bottom line of the board STA ROW0 ,X ; write top line of the board DEX ; decrement char counter BPL L2052 ; loop if X >= 0 ; ; prints the whole board from $2440 to $2800 ; Y is already zero from above ; L205B LDA (PTR4),Y JSR ECHO INC PTR4 BNE L205B INC PTR4+1 LDA PTR4+1 CMP #BOARDEND/256 BNE L205B ; ; reads the keyboard between each screen printout ; JSR RDKEY ; ; copy primary board into secondary board (copies $2440-$27FF into $2840-$2BFF) ; LDY #$00 JSR SETPTRS ; set board pointers: PTR1=$2440 (primary), PTR2=$2840 (secondary) L2074 LDA (PTR1),Y ; read from primary STA (PTR2),Y ; write into secondary INC PTR1 INC PTR2 BNE L2074 INC PTR1+1 INC PTR2+1 LDA PTR1+1 CMP #BOARDEND/256 ; check end of the board BNE L2074 ; ; once the primary board is copied, it's used to count the number of ; nearby cells around a live cell, so it's all set to 0 ; JSR ZEROBOARD ; ; scans the secondary board: for every live cell increment by one ; the nearby cells in the primary board ; ; nearby cells are scanned using Y-indexing with the following Y values: ; ; -41 -40 -39 ; -1 * +1 ; 39 40 41 ; L208B LDY #$00 LDA (PTR2),Y ; read cell in the secondary board CMP #ALIVECELL ; is cell alive? BNE L209D ; if no go next cell LDY #39 ; yes it's alive, start Y indexing from 39 JSR SUM6CELLS ; sum cells with Y offsets: +/-39, +/-40, +/-41 (row above and below the live cell) LDY #1 JSR SUMYCELLS ; sum cells with Y offsets: +/-1 (left/right of live cell) ; increment PTR1 and PTR2 to next cell L209D INC PTR1 INC PTR2 BNE L208B INC PTR1+1 INC PTR2+1 LDA PTR1+1 CMP #BOARDEND/256 ; check end of the board BNE L208B ; ; sums the score from bottom row into top, and top into bottom ; this "wraps" the playfield making it like a toroid (sort of) ; ; ROW1 = ROW1 + ROW23 ; ROW22 = ROW22 + ROW0 ; CLC LDX #39 ; count 40 characters (1 row) L20B0 LDA ROW23,X ADC ROW1,X STA ROW1,X LDA ROW0,X ADC ROW22,X ; (due to low score, carry it's always zero, no need to CLC) STA ROW22,X DEX BPL L20B0 ; ; the actual GAME OF LIFE computation (Conway's rules) ; here secondary buffer contains the old board ("*" or " ") ; and primary buffer contains the number of nearby cells for each cell that is alive ; JSR SETPTRS ; start from top of the boards L20C8 LDY #$00 LDA (PTR1),Y CMP #2 ; two cells nearby? BNE L20D4 ; if not checks for three LDA (PTR2),Y ; yes two cells around: it survives to next round BNE L20DE L20D4 CMP #3 ; three cells nearby? BNE L20DC ; if not then it's dead cell LDA #ALIVECELL ; else it's alive (does not matter if it was alive or not) BNE L20DE ; anything else is dead cell L20DC LDA #DEADCELL ; set next cell dead L20DE STA (PTR1),Y ; write the cell on the board INC PTR1 INC PTR2 BNE L20C8 INC PTR1+1 INC PTR2+1 LDA PTR2+1 CMP #$2C ; check end of the secondary board (ends at $2C00) BNE L20C8 JMP MAINLOOP ; set pointers to: ; PTR1 = $2440 ; PTR2 = $2840 ; $20F3 SETPTRS LDA #$24 STA PTR1+1 LDA #$28 STA PTR2+1 LDA #$40 STA PTR1 STA PTR2 RTS ; $2102 ; reads a key and displays it on the terminal ; returns key in A ; increments a time counter $FA-$FB ; RDKEY INC RND BNE L2108 INC RND+1 L2108 LDA KEY_CTRL BPL RDKEY LDA KEY_DATA JSR ECHO RTS ; $2114 SUM6CELLS JSR SUMYCELLS INY CPY #$2A BNE SUM6CELLS RTS ;$211D SUMYCELLS ; increment cell at (PTR1),Y CLC LDA (PTR1),Y ADC #$01 STA (PTR1),Y STY CELLCOUNT ; save Y into CELLCOUNT ; PTR3 = PTR1 - Y SEC LDA PTR1 SBC CELLCOUNT STA PTR3 LDA PTR1+1 SBC #$00 STA PTR3+1 ; increment cell at (PTR3),Y e.g. (PTR1),-Y LDY #$00 LDA (PTR3),Y CLC ADC #$01 STA (PTR3),Y LDY CELLCOUNT ; restores Y RTS ; ;$213F ; (possibly) advances the random number generator ; and loads a random number into A ; uses PTR3 as temporary variable? GETRAND LDA RND+1 STA PTR3 LDA RND ASL A ROL PTR3 ASL A ROL PTR3 CLC ADC RND PHA LDA PTR3 ADC RND+1 STA RND+1 PLA ADC #$11 STA RND LDA RND+1 ADC #$36 STA RND+1 RTS ;$2161 ;fills the primary board ($2440-$27FF) all with $00 ZEROBOARD JSR SETPTRS LDA #$00 TAY L2167 STA (PTR1),Y INC PTR1 BNE L2167 INC PTR1+1 LDX PTR1+1 CPX #BOARDEND/256 ; check end of the board BNE L2167 JSR SETPTRS ; reset correct pointers on exit RTS L2179: DB A0 ; unused byte ; $2180 MESSAGE: DB $A0,$A0,$A0,$A0,$A0,$A0,$8D,$8D DB $8D,$8D,$C3,$CF,$CE,$D7,$C1,$D9 DB $A7,$D3,$A0,$C7,$C1,$CD,$C5,$A0 DB $CF,$C6,$A0,$CC,$C9,$C6,$C5,$8D DB $8D,$D0,$CC,$C5,$C1,$D3,$C5,$A0 DB $D4,$D9,$D0,$C5,$A0,$D9,$CF,$D5 DB $D2,$A0,$C6,$D5,$CC,$CC,$A0,$CE DB $C1,$CD,$C5,$AE,$8D,$8D,$00 // $21B9