apple1-videocard-lib/tetris/draw.h

87 lines
2.5 KiB
C

// color escape codes that can be used with "print_string"
#define BG_TRANSPARENT "\x1c\x00"
#define BG_BLACK "\x1c\x01"
#define BG_MEDIUM_GREEN "\x1c\x02"
#define BG_LIGHT_GREEN "\x1c\x03"
#define BG_DARK_BLUE "\x1c\x04"
#define BG_LIGHT_BLUE "\x1c\x05"
#define BG_DARK_RED "\x1c\x06"
#define BG_CYAN "\x1c\x07"
#define BG_MEDIUM_RED "\x1c\x08"
#define BG_LIGHT_RED "\x1c\x09"
#define BG_DARK_YELLOW "\x1c\x0A"
#define BG_LIGHT_YELLOW "\x1c\x0B"
#define BG_DARK_GREEN "\x1c\x0C"
#define BG_MAGENTA "\x1c\x0D"
#define BG_GRAY "\x1c\x0E"
#define BG_WHITE "\x1c\x0F"
#define FG_TRANSPARENT "\x1b\x00"
#define FG_BLACK "\x1b\x10"
#define FG_MEDIUM_GREEN "\x1b\x20"
#define FG_LIGHT_GREEN "\x1b\x30"
#define FG_DARK_BLUE "\x1b\x40"
#define FG_LIGHT_BLUE "\x1b\x50"
#define FG_DARK_RED "\x1b\x60"
#define FG_CYAN "\x1b\x70"
#define FG_MEDIUM_RED "\x1b\x80"
#define FG_LIGHT_RED "\x1b\x90"
#define FG_DARK_YELLOW "\x1b\xA0"
#define FG_LIGHT_YELLOW "\x1b\xB0"
#define FG_DARK_GREEN "\x1b\xC0"
#define FG_MAGENTA "\x1b\xD0"
#define FG_GRAY "\x1b\xE0"
#define FG_WHITE "\x1b\xF0"
void draw_tile(byte x, byte y, byte ch, byte col) {
byte *source = &FONTS[(word)ch*8];
word addr = x*8 + y*256;
tms_set_vram_write_addr(SCREEN2_PATTERN_TABLE + addr); for(byte i=0;i<8;i++) { TMS_WRITE_DATA_PORT(source[i]); NOP; /*NOP;*/ /*NOP; NOP;*/ /*NOP; NOP; NOP; NOP;*/ }
tms_set_vram_write_addr(SCREEN2_COLOR_TABLE + addr); for(byte i=0;i<8;i++) { TMS_WRITE_DATA_PORT(col); NOP; /*NOP;*/ /*NOP; NOP;*/ /*NOP; NOP; NOP; NOP;*/ }
}
void draw_string(byte x, byte y, byte *s, byte color) {
byte c;
while(c=*s++) {
draw_tile(x++, y, c, color);
}
}
// print string with ESC + color support
void print_string(byte x, byte y, byte *s, byte color) {
byte c;
while(c=*s++) {
if(c==0x1b) color = *s++ | (color & 0x0F);
else if(c==0x1c) color = *s++ | (color & 0xF0);
else {
draw_tile(x++, y, c, color);
}
}
}
/*
byte screen2_cursor_pos_x;
byte screen2_cursor_pos_y;
byte screen2_cursor_color;
void color(byte color) {
screen2_cursor_color = color;
}
void locate(byte x, byte y) {
screen2_cursor_pos_x = x;
screen2_cursor_pos_y = y;
}
void print_string(byte *s) {
byte c;
while(c=*s++) {
draw_tile(screen2_cursor_pos_x++, screen2_cursor_pos_y, c, screen2_cursor_color);
if(screen2_cursor_pos_x>=32) {
screen2_cursor_pos_x = 0;
screen2_cursor_pos_y++;
}
}
}
*/