apple1-videocard-lib/tetris/grboard.h

247 lines
6.4 KiB
C

#include <stdlib.h>
#define STARTBOARD_X 11 /* X start position of the board on the screen */
#define STARTBOARD_Y 2 /* Y start position of the board on the screen */
#define BOARD_CHAR_LEFT 6
#define BOARD_CHAR_RIGHT 6
#define CRUNCH_CHAR_1 13
#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GRAY)
#define CRUNCH_CHAR_2 32
#define CRUNCH_COLOR_2 FG_BG(COLOR_BLACK, COLOR_BLACK)
#define POS_SCORE_X 23
#define POS_SCORE_Y 1
#define POS_LEVEL_X 23
#define POS_LEVEL_Y 7
#define POS_LINES_X 23
#define POS_LINES_Y 13
#define POS_NEXT_X 1
#define POS_NEXT_Y 1
#define NEXT_X (POS_NEXT_X+2)
#define NEXT_Y (POS_NEXT_Y+3)
void updateScore();
void drawPlayground();
void gameOver();
void gr_drawpiece(sprite *p);
void gr_erasepiece(sprite *p);
void gr_update_board();
void gr_crunch_line(byte line, byte crunch_char, byte crunch_color);
// grahpic board
// #include <stdio.h> // for sprintf
// #include <sound.h>
#include "keyboard_input.h"
#include "fonts.h"
#include "pieces.h"
#include "ckboard.h"
extern unsigned long score;
void right_pad_number(unsigned long number) {
ultoa(number, tmp, DECIMAL);
int l = (int) strlen(tmp);
int offset = 6-l;
for(int i=l;i>=0;i--) tmp[i+offset] = tmp[i]; // move to the right
for(int i=0;i<offset;i++) tmp[i] = 32; // fill with spaces
}
// update score table
char tmp[32];
void updateScore() {
byte color = FG_BG(COLOR_WHITE,COLOR_BLACK);
right_pad_number(score);
draw_string(POS_SCORE_X+1,POS_SCORE_Y+2,tmp,color);
right_pad_number((unsigned long)total_lines);
draw_string(POS_LINES_X+1,POS_LINES_Y+2,tmp,color);
right_pad_number((unsigned long)level);
draw_string(POS_LEVEL_X+1,POS_LEVEL_Y+2,tmp,color);
}
#define FRAME_VERT 7
#define FRAME_HORIZ 8
#define FRAME_NW_CORNER 9
#define FRAME_NE_CORNER 10
#define FRAME_SW_CORNER 11
#define FRAME_SE_CORNER 12
void drawFrame(byte x, byte y, byte w, byte h, byte color) {
byte i;
for (i=1; i<w-1; i++) {
draw_tile(x+i, y , FRAME_VERT, color);
draw_tile(x+i, y+h-1, FRAME_VERT, color);
}
for (i=1; i<h-1; i++) {
draw_tile(x , y+i, FRAME_HORIZ, color);
draw_tile(x+w-1, y+i, FRAME_HORIZ, color);
}
draw_tile(x ,y , FRAME_NE_CORNER, color);
draw_tile(x+w-1 ,y , FRAME_NW_CORNER, color);
draw_tile(x ,y+h-1, FRAME_SE_CORNER, color);
draw_tile(x+w-1 ,y+h-1, FRAME_SW_CORNER, color);
}
void fillFrame(byte x, byte y, byte w, byte h, byte ch, byte color) {
byte i,j;
for (i=0; i<w; i++) {
for (j=0; j<h; j++) {
draw_tile(x+i, y+j, ch, color);
}
}
}
// draws the board
void drawPlayground() {
tms_set_color(COLOR_DARK_BLUE);
byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
byte text_color = FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK);
// draw tetris board
byte bg = FG_BG(COLOR_BLACK, COLOR_DARK_BLUE);
// tetris frame
fillFrame(0,0, 10,24, 16, bg);
fillFrame(STARTBOARD_X,STARTBOARD_Y,BCOLS,BROWS,32,FG_BG(COLOR_BLACK, COLOR_BLACK));
drawFrame(STARTBOARD_X-1,STARTBOARD_Y-1,BCOLS+2,BROWS+2, frame_color);
fillFrame(22,0,10,24, 16, bg);
fillFrame(0, 0,32, 1, 16, bg);
fillFrame(0,23,32, 1, 16, bg);
drawFrame(POS_SCORE_X, POS_SCORE_Y, 8, 4, frame_color);
drawFrame(POS_LEVEL_X, POS_LEVEL_Y, 8, 4, frame_color);
drawFrame(POS_LINES_X, POS_LINES_Y, 8, 4, frame_color);
drawFrame(POS_NEXT_X , POS_NEXT_Y , 8, 8, frame_color);
fillFrame(POS_NEXT_X+1 , POS_NEXT_Y+1 , 6, 6, 32, FG_BG(COLOR_BLACK, COLOR_BLACK));
draw_string(POS_SCORE_X+1, POS_SCORE_Y+1, "SCORE ", text_color);
draw_string(POS_LEVEL_X+1, POS_LEVEL_Y+1, "LEVEL ", text_color);
draw_string(POS_LINES_X+1, POS_LINES_Y+1,"LINES ", text_color);
draw_string(POS_NEXT_X +1, POS_NEXT_Y +1,"NEXT" , text_color);
}
// displays "game over" and waits for return key
void gameOver() {
byte color = FG_BG(COLOR_LIGHT_YELLOW, COLOR_BLACK);
byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
byte y = (STARTBOARD_Y+BROWS)/2;
drawFrame(STARTBOARD_X-2, y-1,14,3, frame_color);
draw_string(STARTBOARD_X-1,y-0," GAME OVER ", FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK));
// sound effect
// ERASED: bit_fx2(7);
// since it's game over, there's no next piece
gr_erasepiece(&piece_preview);
byte flip = 0;
while(1) {
flip++;
if(test_key(KEY_RETURN)) break;
if(flip < 60 ) color = FG_BG(COLOR_LIGHT_YELLOW ,COLOR_BLACK);
else if(flip < 120 ) color = FG_BG(COLOR_DARK_BLUE ,COLOR_BLACK);
else flip = 0;
draw_string(STARTBOARD_X,y-0,"GAME OVER", color);
}
while(test_key(KEY_RETURN));
}
// erase piece from the screen
void gr_erasepiece(sprite *p) {
tile_offset *data = get_piece_offsets(p->piece, p->angle);
int px = p->x;
int py = p->y;
// are we erasing the "next" piece ?
if(py==PIECE_IS_NEXT) {
px = NEXT_X;
py = NEXT_Y;
}
else {
px += STARTBOARD_X;
py += STARTBOARD_Y;
}
for(byte t=0; t<4; t++) {
int x = px + data->offset_x;
int y = py + data->offset_y;
data++;
draw_tile((byte)x,(byte)y,EMPTY_GR_CHAR,EMPTY_GR_COLOR);
}
}
// draw a piece on the screen
void gr_drawpiece(sprite *p) {
tile_offset *data = get_piece_offsets(p->piece, p->angle);
int px = p->x;
int py = p->y;
// are we drawing the "next" piece ?
if(py==PIECE_IS_NEXT) {
px = NEXT_X;
py = NEXT_Y;
}
else {
px += STARTBOARD_X;
py += STARTBOARD_Y;
}
byte piece = p->piece;
for(byte t=0; t<4; t++) {
int x = px; byte x1 = data->offset_x; x+= (int) x1;
int y = py; byte y1 = data->offset_y; y+= (int) y1;
data++;
/*
int x = px + data[t].offset_x;
int y = py + data[t].offset_y;
*/
byte ch = piece_chars[piece]; //piece_chars[p->piece];
byte col = piece_colors[piece]; //piece_colors[p->piece];
draw_tile((byte)x,(byte)y,ch,col);
}
}
// fills the specified line with an empty character
void gr_crunch_line(byte line, byte crunch_char, byte crunch_color) {
for(byte i=0; i<BCOLS; i++) {
draw_tile(STARTBOARD_X+i, STARTBOARD_Y+line, crunch_char, crunch_color);
}
}
void gr_update_board() {
byte tile,ch,col;
for(byte line=0;line<BROWS;line++) {
for(byte column=0;column<BCOLS;column++) {
tile = READ_BOARD(column,line);
ch = piece_chars[tile];
col = piece_colors[tile];
draw_tile(STARTBOARD_X+column, STARTBOARD_Y+line, ch, col);
}
}
}