apple1-videocard-lib/test.c
2021-11-28 15:05:41 +01:00

339 lines
8.9 KiB
C

// TODO verificare NOPs
#ifdef APPLE1
// APPLE1
#pragma start_address(0x4000)
const word WOZMON = 0xFF1F; // enters monitor
const word ECHO = 0xFFEF; // output ascii character in A (A not destroyed)
const word PRBYTE = 0xFFDC; // print hex byte in A (A destroyed)
const word KEY_DATA = 0xd010; // read key
const word KEY_CTRL = 0xd011; // control port
const word TERM_DATA = 0xd012; // write ascii
const word TERM_CTRL = 0xd013; // control port
const byte *VDP_DATA = 0xC000; // TMS9918 data port (VRAM)
const byte *VDP_REG = 0xC001; // TMS9918 register port (write) or status (read)
#else
// VIC20
const word ECHO = 0xFFD2; // chrout routine in kernal rom
const word GETIN = 0xFFE4; // GETIN keyboard read routine
const byte *VDP_DATA = 0xA000; // TMS9918 data port (VRAM)
const byte *VDP_REG = 0xA001; // TMS9918 register port (write) or status (read)
#endif
// typedef unsigned char byte;
// typedef unsigned int word;
// TMS9918 interface flags
const byte WRITE_TO_REG = 0b10000000;
const byte WRITE_TO_VRAM = 0b01000000;
const byte READ_FROM_VRAM = 0b00000000;
#define POKE(a,b) (*((byte *)(a))=(byte)(b))
#define PEEK(a) (*((byte *)(a)))
#define NOP asm { nop }
#define TMS_WRITE_REG(a) (*VDP_REG=(byte)(a));
#define TMS_WRITE_DATA(a) (*VDP_DATA=(byte)(a));
#define TMS_READ_DATA (*VDP_DATA);
// puts a character on the apple1 screen using the WOZMON routine
void woz_putc(byte c) {
asm {
lda c
jsr ECHO
}
}
// returns to WOZMON prompt
void woz_mon() {
#ifdef APPLE1
asm {
jmp WOZMON
}
#endif
}
// reads a key from the apple-1 keyboard
byte woz_getkey() {
#ifdef APPLE1
while((unsigned byte)PEEK(KEY_CTRL)>0);
return PEEK(KEY_DATA) & 0x7f;
#else
byte key;
byte const *keyptr = &key;
kickasm(uses keyptr, uses GETIN) {{
__wait:
jsr GETIN
cmp #0
beq __wait
sta keyptr
}}
return key;
#endif
}
// sets the VRAM write address on the TMS9918
void set_vram_write_addr(word addr) {
TMS_WRITE_REG(<addr);
TMS_WRITE_REG((>addr & 0b00111111)|WRITE_TO_VRAM);
}
// sets the VRAM read address on the TMS9918
void set_vram_read_addr(word addr) {
TMS_WRITE_REG(<addr);
TMS_WRITE_REG((>addr & 0b00111111)|READ_FROM_VRAM);
}
// writes a value to a TMS9918 register (0-7)
void write_reg(byte regnum, byte val) {
// nops are not required
TMS_WRITE_REG(val);
TMS_WRITE_REG((regnum & 0b00001111)|WRITE_TO_REG);
}
word screen1_cursor;
#include "laser500_font.ascii.c"
// SCREEN 1 VALUES
// sprite patterns: $0000
// pattern table: $0800 (256*8)
// sprite attributes: $1000
// unused: $1080
// name table: $1400 (32*24)
// unused: $1800
// color table: $2000 (32)
// unused $2020-$3FFF
const word SCREEN1_PATTERN_TABLE = 0x0800;
const word SCREEN1_NAME_TABLE = 0x1400;
const word SCREEN1_COLOR_TABLE = 0x2000;
const word SCREEN1_SPRITE_PATTERNS = 0x0000;
const word SCREEN1_SPRITE_ATTRS = 0x1000;
const word SCREEN1_SIZE = (32*24);
byte SCREEN1_TABLE[8] = {
0x00, 0xc0, 0x05, 0x80, 0x01, 0x20, 0x00, 0x25
};
// loads the Laser 500 font on the pattern table
void SCREEN1_LOAD_FONT() {
static byte *source = FONT;
static word i;
// start writing into VRAM from space character (32..127)
set_vram_write_addr(SCREEN1_PATTERN_TABLE+(32*8));
for(i=768;i!=0;i--) {
TMS_WRITE_DATA(*source++);
}
// reverse font (32..127)
source = FONT;
set_vram_write_addr(SCREEN1_PATTERN_TABLE+((128+32)*8));
for(i=768;i!=0;i--) {
TMS_WRITE_DATA(~(*source++));
}
}
// prints character to TMS (SCREEN 1 MODE)
void SCREEN1_PUTCHAR(byte c) {
set_vram_write_addr(screen1_cursor++);
TMS_WRITE_DATA(c);
}
// prints 0 terminated string pointed by YA
void SCREEN1_PUTS(byte *s) {
byte c;
while(c=*s++) {
SCREEN1_PUTCHAR(c);
}
}
void SCREEN1_HOME() {
screen1_cursor = SCREEN1_NAME_TABLE;
}
void SCREEN1_LOCATEXY(byte x, byte y) {
screen1_cursor = SCREEN1_NAME_TABLE + ((word)y)*32 + x;
}
void SCREEN1_FILL() {
// fills name table with spaces (32)
set_vram_write_addr(SCREEN1_NAME_TABLE);
for(word i=SCREEN1_SIZE;i!=0;i--) {
TMS_WRITE_DATA(32);
}
// fill pattern table with 0
set_vram_write_addr(SCREEN1_PATTERN_TABLE);
for(word i=256*8;i!=0;i--) {
TMS_WRITE_DATA(0);
}
// fill color table with $1F
set_vram_write_addr(SCREEN1_COLOR_TABLE);
for(byte i=32;i!=0;i--) {
TMS_WRITE_DATA(0x1f);
}
}
// SCREEN 2 VALUES
// pattern table: $0000-$17FF (256*8*3)
// sprite patterns: $1800-$19FF
// color table: $2000-$27FF (256*8*3)
// name table: $3800-$3AFF (32*24 = 256*3 = 768)
// sprite attributes: $3B00-$3BFF
// unused $3C00-$3FFF
//
const word SCREEN2_PATTERN_TABLE = 0x0000;
const word SCREEN2_NAME_TABLE = 0x3800;
const word SCREEN2_COLOR_TABLE = 0x2000;
const word SCREEN2_SPRITE_PATTERNS = 0x1800;
const word SCREEN2_SPRITE_ATTRS = 0x3b00;
const word SCREEN2_SIZE = (32*24);
byte SCREEN2_TABLE[8] = {
0x02, 0xc0, 0x0e, 0xff, 0x03, 0x76, 0x03, 0x25
};
void SCREEN_INIT(byte *table) {
for(byte i=0;i<8;i++) {
write_reg(i, table[i]);
}
}
void SCREEN2_FILL() {
// fills name table x3 with increasing numbers
set_vram_write_addr(SCREEN2_NAME_TABLE);
for(word i=0;i<SCREEN2_SIZE;i++) {
TMS_WRITE_DATA(i & 0xFF);
}
// fill pattern table with 0 (clear screen)
set_vram_write_addr(SCREEN2_PATTERN_TABLE);
for(word i=768*8;i!=0;i--) {
TMS_WRITE_DATA(0);
}
// fill color table with $1F
set_vram_write_addr(SCREEN2_COLOR_TABLE);
for(word i=768*8;i!=0;i--) {
TMS_WRITE_DATA(0x1f);
}
}
void SCREEN2_PUTC(byte ch, byte x, byte y, byte col) {
byte *source = &FONT[(word)(ch-32)*8];
word addr = x*8 + y*256;
set_vram_write_addr(SCREEN2_PATTERN_TABLE + addr); for(byte i=0;i<8;i++) TMS_WRITE_DATA(source[i]);
set_vram_write_addr(SCREEN2_COLOR_TABLE + addr); for(byte i=0;i<8;i++) TMS_WRITE_DATA(col);
}
void SCREEN2_PUTS(byte x, byte y, byte col, char *s) {
byte c;
while(c=*s++) {
SCREEN2_PUTC(c, x++, y, col);
}
}
void SCREEN2_PSET(byte x, byte y) {
static byte pow2_table[8] = { 128,64,32,16,8,4,2,1 };
word paddr = SCREEN2_PATTERN_TABLE + (word)(x & 0b11111000) + (word)(y & 0b11111000)*32 + y%8;
set_vram_read_addr(paddr);
byte data = TMS_READ_DATA;
set_vram_write_addr(paddr);
TMS_WRITE_DATA(data|pow2_table[x%8]);
}
void screen1_square_sprites() {
// fills first sprite pattern with 255
set_vram_write_addr(SCREEN1_SPRITE_PATTERNS); // start writing in the sprite patterns
for(byte i=0;i<8;i++) {
TMS_WRITE_DATA(255);
}
// set sprite coordinates
set_vram_write_addr(SCREEN1_SPRITE_ATTRS); // start writing in the sprite attribute
for(byte i=0;i<32;i++) {
TMS_WRITE_DATA((6+i)*8); // y coordinate
TMS_WRITE_DATA((6+i)*8); // x coordinate
TMS_WRITE_DATA(0); // name
TMS_WRITE_DATA(i); // color
// TODO: nops here
}
}
void screen2_square_sprites() {
// fills first sprite pattern with 255
set_vram_write_addr(SCREEN2_SPRITE_PATTERNS); // start writing in the sprite patterns
for(byte i=0;i<8;i++) {
TMS_WRITE_DATA(0);
}
// set sprite coordinates
set_vram_write_addr(SCREEN2_SPRITE_ATTRS); // start writing in the sprite attribute
for(byte i=0;i<32;i++) {
TMS_WRITE_DATA(0); // y coordinate
TMS_WRITE_DATA(0); // x coordinate
TMS_WRITE_DATA(0); // name
TMS_WRITE_DATA(i); // color
// TODO: nops here
}
}
void prova_screen1() {
SCREEN_INIT(SCREEN1_TABLE);
SCREEN1_FILL();
SCREEN1_LOAD_FONT();
SCREEN1_HOME(); SCREEN1_PUTS("*** P-LAB VIDEO CARD SYSTEM ***");
SCREEN1_LOCATEXY(0, 2); SCREEN1_PUTS("16K VRAM BYTES FREE");
SCREEN1_LOCATEXY(0, 4); SCREEN1_PUTS("READY.");
SCREEN1_LOCATEXY(0, 10);
for(word i=0;i<256;i++) SCREEN1_PUTCHAR((byte)i);
screen1_square_sprites();
}
void prova_screen2() {
SCREEN_INIT(SCREEN2_TABLE);
SCREEN2_FILL();
screen2_square_sprites();
SCREEN2_PUTS(0,0,0x1F,"*** P-LAB VIDEO CARD SYSTEM ***");
SCREEN2_PUTS(0,2,0x1F,"16K VRAM BYTES FREE");
SCREEN2_PUTS(0,4,0x1F,"READY.");
for(byte i=0;i<16;i++) {
SCREEN2_PUTS(5,(byte)(6+i),(byte)(((15-i)<<4)+i)," SCREEN 2 ");
}
for(byte i=0;i<192;i++) {
SCREEN2_PSET((byte)i ,(byte)i/2);
SCREEN2_PSET((byte)i ,(byte)i);
SCREEN2_PSET((byte)i/2,(byte)i);
}
}
void main() {
byte key = '1';
for(;;) {
if(key == '1') prova_screen1();
else if(key == '2') prova_screen2();
else if(key == 0x0d) break;
else woz_putc(key);
key = woz_getkey();
}
woz_putc(42);
woz_mon();
}