/* Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include #include // Satisfy the IDE, which needs to see the include statment in the ino too. #ifdef dobogusinclude #include #endif #include USB Usb; //USBHub Hub1(&Usb); // Some dongles have a hub inside BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so /* You can create the instance of the class in two ways */ WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once //WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote bool printAngle; void setup() { Serial.begin(115200); #if !defined(__MIPSEL__) while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection #endif if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); //halt } Serial.print(F("\r\nWiimote Bluetooth Library Started")); } void loop() { Usb.Task(); if (Wii.wiimoteConnected) { if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down Serial.print(F("\r\nHOME")); Wii.disconnect(); } else { if (Wii.getButtonClick(LEFT)) { Wii.setLedOff(); Wii.setLedOn(LED1); Serial.print(F("\r\nLeft")); } if (Wii.getButtonClick(RIGHT)) { Wii.setLedOff(); Wii.setLedOn(LED3); Serial.print(F("\r\nRight")); } if (Wii.getButtonClick(DOWN)) { Wii.setLedOff(); Wii.setLedOn(LED4); Serial.print(F("\r\nDown")); } if (Wii.getButtonClick(UP)) { Wii.setLedOff(); Wii.setLedOn(LED2); Serial.print(F("\r\nUp")); } if (Wii.getButtonClick(PLUS)) Serial.print(F("\r\nPlus")); if (Wii.getButtonClick(MINUS)) Serial.print(F("\r\nMinus")); if (Wii.getButtonClick(ONE)) Serial.print(F("\r\nOne")); if (Wii.getButtonClick(TWO)) Serial.print(F("\r\nTwo")); if (Wii.getButtonClick(A)) { printAngle = !printAngle; Serial.print(F("\r\nA")); } if (Wii.getButtonClick(B)) { Wii.setRumbleToggle(); Serial.print(F("\r\nB")); } } #if 0 // Set this to 1 in order to see the angle of the controllers if (printAngle) { Serial.print(F("\r\nPitch: ")); Serial.print(Wii.getPitch()); Serial.print(F("\tRoll: ")); Serial.print(Wii.getRoll()); if (Wii.motionPlusConnected) { Serial.print(F("\tYaw: ")); Serial.print(Wii.getYaw()); } if (Wii.nunchuckConnected) { Serial.print(F("\tNunchuck Pitch: ")); Serial.print(Wii.getNunchuckPitch()); Serial.print(F("\tNunchuck Roll: ")); Serial.print(Wii.getNunchuckRoll()); } } #endif } #if 0 // Set this to 1 if you are using a Nunchuck controller if (Wii.nunchuckConnected) { if (Wii.getButtonClick(Z)) Serial.print(F("\r\nZ")); if (Wii.getButtonClick(C)) Serial.print(F("\r\nC")); if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) { Serial.print(F("\r\nHatX: ")); Serial.print(Wii.getAnalogHat(HatX)); Serial.print(F("\tHatY: ")); Serial.print(Wii.getAnalogHat(HatY)); } } #endif }