Apple_II_Keyboard/libraries/USB_Host_Shield_Library_2.0/examples/Xbox/XBOXONE/XBOXONE.ino

122 lines
4.0 KiB
C++

/*
Example sketch for the Xbox ONE USB library - by guruthree, based on work by
Kristian Lauszus.
*/
#include <XBOXONE.h>
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
#include <SPI.h>
USB Usb;
XBOXONE Xbox(&Usb);
void setup() {
Serial.begin(115200);
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nXBOX USB Library Started"));
}
void loop() {
Usb.Task();
if (Xbox.XboxOneConnected) {
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500 || Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500) {
Serial.print(F("LeftHatX: "));
Serial.print(Xbox.getAnalogHat(LeftHatX));
Serial.print("\t");
}
if (Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500) {
Serial.print(F("LeftHatY: "));
Serial.print(Xbox.getAnalogHat(LeftHatY));
Serial.print("\t");
}
if (Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500) {
Serial.print(F("RightHatX: "));
Serial.print(Xbox.getAnalogHat(RightHatX));
Serial.print("\t");
}
if (Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
Serial.print(F("RightHatY: "));
Serial.print(Xbox.getAnalogHat(RightHatY));
}
Serial.println();
}
if (Xbox.getButtonPress(L2) > 0 || Xbox.getButtonPress(R2) > 0) {
if (Xbox.getButtonPress(L2) > 0) {
Serial.print(F("L2: "));
Serial.print(Xbox.getButtonPress(L2));
Serial.print("\t");
}
if (Xbox.getButtonPress(R2) > 0) {
Serial.print(F("R2: "));
Serial.print(Xbox.getButtonPress(R2));
Serial.print("\t");
}
Serial.println();
}
// Set rumble effect
static uint16_t oldL2Value, oldR2Value;
if (Xbox.getButtonPress(L2) != oldL2Value || Xbox.getButtonPress(R2) != oldR2Value) {
oldL2Value = Xbox.getButtonPress(L2);
oldR2Value = Xbox.getButtonPress(R2);
uint8_t leftRumble = map(oldL2Value, 0, 1023, 0, 255); // Map the trigger values into a byte
uint8_t rightRumble = map(oldR2Value, 0, 1023, 0, 255);
if (leftRumble > 0 || rightRumble > 0)
Xbox.setRumbleOn(leftRumble, rightRumble, leftRumble, rightRumble);
else
Xbox.setRumbleOff();
}
if (Xbox.getButtonClick(UP))
Serial.println(F("Up"));
if (Xbox.getButtonClick(DOWN))
Serial.println(F("Down"));
if (Xbox.getButtonClick(LEFT))
Serial.println(F("Left"));
if (Xbox.getButtonClick(RIGHT))
Serial.println(F("Right"));
if (Xbox.getButtonClick(START))
Serial.println(F("Start"));
if (Xbox.getButtonClick(BACK))
Serial.println(F("Back"));
if (Xbox.getButtonClick(XBOX))
Serial.println(F("Xbox"));
if (Xbox.getButtonClick(SYNC))
Serial.println(F("Sync"));
if (Xbox.getButtonClick(L1))
Serial.println(F("L1"));
if (Xbox.getButtonClick(R1))
Serial.println(F("R1"));
if (Xbox.getButtonClick(L2))
Serial.println(F("L2"));
if (Xbox.getButtonClick(R2))
Serial.println(F("R2"));
if (Xbox.getButtonClick(L3))
Serial.println(F("L3"));
if (Xbox.getButtonClick(R3))
Serial.println(F("R3"));
if (Xbox.getButtonClick(A))
Serial.println(F("A"));
if (Xbox.getButtonClick(B))
Serial.println(F("B"));
if (Xbox.getButtonClick(X))
Serial.println(F("X"));
if (Xbox.getButtonClick(Y))
Serial.println(F("Y"));
}
delay(1);
}