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https://github.com/ThorstenBr/FloppyEmuDiskIIEnclosure.git
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4c5e315a05
which provides much better stability. The strain-relief is angled, so the bracket can still be attached and screwed when the top shell and base board are glued.
59 lines
2.4 KiB
OpenSCAD
59 lines
2.4 KiB
OpenSCAD
// Copyright 2022 Thorsten Brehm
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// brehmt (at) gmail dot com
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// rear panel
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module makeRear()
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{
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Width = BoxX_Width-2*RearWallGap;
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difference()
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{
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translate([RearWallGap, 0, BoxZ_Depth-RearWallZOffset-RearWallZLedge])
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rotate([90, 0, 90])
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{
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difference()
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{
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roundedCube(BoxY_Height, RearWallZLedge, Width, Box_Corner_Radius);
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translate([SKIN, -SKIN, 0]) roundedCube(BoxY_Height, RearWallZLedge, Width, Box_Corner_Radius);
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translate([BoxY_Height-RearWallGap-RearWallCableGapHeight,RearWallZLedge-SKIN*2,0])
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cube([RearWallCableGapHeight+10, SKIN*2, Width]);
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}
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}
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// hole
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translate([FrontGapX/2, -SKIN , BoxZ_Depth-RearWallZOffset-RearWallZLedge/2]) rotate([270, 0, 0])
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hole(ScrewDiameter, 10);
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// hole
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translate([BoxX_Width-FrontGapX/2, -SKIN , BoxZ_Depth-RearWallZOffset-RearWallZLedge/2]) rotate([270, 0, 0])
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hole(ScrewDiameter, 10);
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}
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// long edge, top of rear wall
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translate([RearWallGap, BoxY_Height-RearWallGap-RearWallCableGapHeight-5, BoxZ_Depth-RearWallZOffset-SKIN])
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roundedCube(BoxX_Width-RearWallCableGapWidth-RearWallCableGapXOffset, RearWallCableGapHeight+5, SKIN, Box_Corner_Radius);
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// short edge, top of rear wall
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translate([BoxX_Width-RearWallGap-RearWallCableGapXOffset, BoxY_Height-RearWallGap-RearWallCableGapHeight-5, BoxZ_Depth-RearWallZOffset-SKIN])
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roundedCube(RearWallCableGapXOffset, RearWallCableGapHeight+5, SKIN, Box_Corner_Radius);
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// screw posts
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translate([FrontGapX/2, SKIN , BoxZ_Depth-RearWallZOffset-RearWallZLedge/2]) rotate([270, 0, 0])
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screwPost(ScrewPostHeight, ScrewPostDiameter, ScrewDiameter, ScrewPostHeight, ScrewPostFillet);
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translate([BoxX_Width-FrontGapX/2, SKIN , BoxZ_Depth-RearWallZOffset-RearWallZLedge/2]) rotate([270, 0, 0])
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screwPost(ScrewPostHeight, ScrewPostDiameter, ScrewDiameter, ScrewPostHeight, ScrewPostFillet);
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// support triangles for stability
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SupportWidth = RearWallZLedge-SKIN*2;
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// left
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translate([RearWallGap+Box_Corner_Radius, SKIN, BoxZ_Depth-RearWallZOffset-SupportWidth-SKIN])
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rotate([270, 180, 0]) prism(SKIN, SupportWidth, SupportWidth);
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// right
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translate([BoxX_Width-Box_Corner_Radius-SKIN, SKIN, BoxZ_Depth-RearWallZOffset-SupportWidth-SKIN])
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rotate([270, 180, 0]) prism(SKIN, SupportWidth, SupportWidth);
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// center
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translate([(BoxX_Width-Box_Corner_Radius-SKIN)/2, SKIN, BoxZ_Depth-RearWallZOffset-SupportWidth-SKIN])
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rotate([270, 180, 0]) prism(SKIN, SupportWidth, SupportWidth);
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}
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