PS2_To_AppleII/PS2_To_AppleII/PS2_To_AppleII.ino

461 lines
11 KiB
C++

//-----------------------------------------------------------------------------
//
// Keyboard PS/2 to Apple II v1.10
//
// Date: 2019-11-05 20:00pm
//
// João Ricardo Pagotto
// https://github.com/joaopagotto
//
// This is free open-source software, distributed under a very liberal license
// (the well-known MIT license). It may be used for any purpose, including
// commercial purposes, at absolutely no cost. Just download it and use it.
//
//-----------------------------------------------------------------------------
#include <PS2KeyAdvanced.h>
PS2KeyAdvanced keyboard;
//---------------------------
const int PS2_DATA = 3;
const int PS2_IRQ = 2;
//---------------------------
#define DEBUG 1
#define APII_TIME_STROBE 10 // microsecs
#define APII_TIME_INTERVAL 500 // microsecs
#define APII_TIME_RESET 10 // msecs
const int APII_STROBE = 4;
const int APII_RESET = 5;
const int APII_B0 = 6;
const int APII_B1 = 7;
const int APII_B2 = 8;
const int APII_B3 = 9;
const int APII_B4 = 10;
const int APII_B5 = 11;
const int APII_B6 = 12;
//-----------------------------------------------------------------------------
void apII_send_key(unsigned char data);
void apII_send_reset();
//-----------------------------------------------------------------------------
void setup()
{
pinMode(APII_RESET, OUTPUT);
digitalWrite(APII_RESET, HIGH);
pinMode(APII_STROBE, OUTPUT);
digitalWrite(APII_STROBE, LOW);
pinMode(APII_B0, OUTPUT);
digitalWrite(APII_B0, LOW);
pinMode(APII_B1, OUTPUT);
digitalWrite(APII_B1, LOW);
pinMode(APII_B2, OUTPUT);
digitalWrite(APII_B2, LOW);
pinMode(APII_B3, OUTPUT);
digitalWrite(APII_B3, LOW);
pinMode(APII_B4, OUTPUT);
digitalWrite(APII_B4, LOW);
pinMode(APII_B5, OUTPUT);
digitalWrite(APII_B5, LOW);
pinMode(APII_B6, OUTPUT);
digitalWrite(APII_B6, LOW);
//-------------------------
#if defined(DEBUG)
Serial.begin(9600);
Serial.println("Keyboard PS/2 to Apple II v1.00 (DEBUG)\n\r");
#endif
//-------------------------
pinMode(LED_BUILTIN, OUTPUT);
//-------------------------
keyboard.begin(PS2_DATA, PS2_IRQ); // Setup keyboard pins
keyboard.setNoBreak(1); // No break codes for keys (when key released)
keyboard.setNoRepeat(1); // Don't repeat shift ctrl etc
keyboard.setLock(PS2_LOCK_NUM); // Sets the current status of Locks and LEDs
}
//-----------------------------------------------------------------------------
void loop()
{
int data;
unsigned char chr;
if ( ! keyboard.available() )
return;
data = keyboard.read();
chr = ( data & 0xFF );
if ( data == 0 )
return;
//---------------------------
// Debug
#if defined(DEBUG)
Serial.print("> ");
if ( data & PS2_BREAK ) Serial.print("BREAK, ");
if ( data & PS2_SHIFT ) Serial.print("SHIFT, ");
if ( data & PS2_CTRL ) Serial.print("CTRL, ");
if ( data & PS2_CAPS ) Serial.print("CAPS, ");
if ( data & PS2_ALT ) Serial.print("ALT, ");
if ( data & PS2_ALT_GR ) Serial.print("ALTGR, ");
if ( data & PS2_GUI ) Serial.print("GUI, ");
if ( data & PS2_FUNCTION ) Serial.print("FUNCTION, ");
Serial.print(chr, DEC);
Serial.print(" '");
Serial.print((char)chr);
Serial.print("'");
Serial.print("\n\r");
#endif
//---------------------------
if ( data & PS2_FUNCTION )
{
if ( data & PS2_CTRL )
{
switch ( chr )
{
case PS2_KEY_BREAK:
apII_send_reset(); break; // Ctrl + Break
}
return;
}
if ( data & PS2_SHIFT )
{
switch ( chr )
{
case PS2_KEY_INTL1:
apII_send_key(0xBF); break; // ?
}
return;
}
switch ( chr )
{
case PS2_KEY_ENTER:
case PS2_KEY_KP_ENTER:
apII_send_key(0x8D); break; // [Enter]
case PS2_KEY_ESC:
apII_send_key(0x9B); break; // [Esc]
case PS2_KEY_SPACE:
apII_send_key(0xA0); break; // [Space]
case PS2_KEY_BS:
case PS2_KEY_L_ARROW:
apII_send_key(0x88); break; // [Left_Arrow]
case PS2_KEY_R_ARROW:
apII_send_key(0x95); break; // [Right_Arrow]
case PS2_KEY_INTL1:
apII_send_key(0xAF); break; // /
}
return;
}
else
{
if ( data & PS2_CTRL )
{
switch ( chr )
{
case PS2_KEY_C:
apII_send_key(0x83); break; // Ctrl + C
}
return;
}
if ( data & PS2_SHIFT )
{
switch ( chr )
{
case PS2_KEY_SINGLE:
apII_send_key(0xA2); break; // "
case PS2_KEY_1:
apII_send_key(0xA1); break; // !
case PS2_KEY_2:
apII_send_key(0xC0); break; // @
case PS2_KEY_3:
apII_send_key(0xA3); break; // #
case PS2_KEY_4:
apII_send_key(0xA4); break; // $
case PS2_KEY_5:
apII_send_key(0xA5); break; // %
case PS2_KEY_7:
apII_send_key(0xA6); break; // &
case PS2_KEY_8:
apII_send_key(0xAA); break; // *
case PS2_KEY_9:
apII_send_key(0xA8); break; // (
case PS2_KEY_0:
apII_send_key(0xA9); break; // )
case PS2_KEY_EQUAL:
apII_send_key(0xAB); break; // +
case PS2_KEY_APOS:
apII_send_key(0xDE); break; // ^
case PS2_KEY_COMMA:
apII_send_key(0xBC); break; // <
case PS2_KEY_DOT:
apII_send_key(0xBE); break; // >
case PS2_KEY_DIV:
apII_send_key(0xBA); break; // :
}
return;
}
if ( data < 256 )
{
switch ( chr )
{
case PS2_KEY_KP0:
case PS2_KEY_0:
apII_send_key(0xB0); break; // 0
case PS2_KEY_KP1:
case PS2_KEY_1:
apII_send_key(0xB1); break; // 1
case PS2_KEY_KP2:
case PS2_KEY_2:
apII_send_key(0xB2); break; // 2
case PS2_KEY_KP3:
case PS2_KEY_3:
apII_send_key(0xB3); break; // 3
case PS2_KEY_KP4:
case PS2_KEY_4:
apII_send_key(0xB4); break; // 4
case PS2_KEY_KP5:
case PS2_KEY_5:
apII_send_key(0xB5); break; // 5
case PS2_KEY_KP6:
case PS2_KEY_6:
apII_send_key(0xB6); break; // 6
case PS2_KEY_KP7:
case PS2_KEY_7:
apII_send_key(0xB7); break; // 7
case PS2_KEY_KP8:
case PS2_KEY_8:
apII_send_key(0xB8); break; // 8
case PS2_KEY_KP9:
case PS2_KEY_9:
apII_send_key(0xB9); break; // 9
case PS2_KEY_KP_TIMES:
apII_send_key(0xAA); break; // *
case PS2_KEY_KP_MINUS:
apII_send_key(0xAD); break; // -
case PS2_KEY_KP_PLUS:
apII_send_key(0xBB); break; // +
case PS2_KEY_KP_DOT:
apII_send_key(0xAC); break; // .
case PS2_KEY_KP_ENTER:
apII_send_key(0x8D); break; // [ENTER]
case PS2_KEY_KP_COMMA:
apII_send_key(0xAE); break; // ,
case PS2_KEY_A:
apII_send_key(0xC1); break; // A
case PS2_KEY_B:
apII_send_key(0xC2); break; // B
case PS2_KEY_C:
apII_send_key(0xC3); break; // C
case PS2_KEY_D:
apII_send_key(0xC4); break; // D
case PS2_KEY_E:
apII_send_key(0xC5); break; // E
case PS2_KEY_F:
apII_send_key(0xC6); break; // F
case PS2_KEY_G:
apII_send_key(0xC7); break; // G
case PS2_KEY_H:
apII_send_key(0xC8); break; // H
case PS2_KEY_I:
apII_send_key(0xC9); break; // I
case PS2_KEY_J:
apII_send_key(0xCA); break; // J
case PS2_KEY_K:
apII_send_key(0xCB); break; // K
case PS2_KEY_L:
apII_send_key(0xCC); break; // L
case PS2_KEY_M:
apII_send_key(0xCD); break; // M
case PS2_KEY_N:
apII_send_key(0xCE); break; // N
case PS2_KEY_O:
apII_send_key(0xCF); break; // O
case PS2_KEY_P:
apII_send_key(0xD0); break; // P
case PS2_KEY_Q:
apII_send_key(0xD1); break; // Q
case PS2_KEY_R:
apII_send_key(0xD2); break; // R
case PS2_KEY_S:
apII_send_key(0xD3); break; // S
case PS2_KEY_T:
apII_send_key(0xD4); break; // T
case PS2_KEY_U:
apII_send_key(0xD5); break; // U
case PS2_KEY_V:
apII_send_key(0xD6); break; // V
case PS2_KEY_W:
apII_send_key(0xD7); break; // W
case PS2_KEY_X:
apII_send_key(0xD8); break; // X
case PS2_KEY_Y:
apII_send_key(0xD9); break; // Y
case PS2_KEY_Z:
apII_send_key(0xDA); break; // Z
case PS2_KEY_SINGLE:
apII_send_key(0xA7); break; // '
case PS2_KEY_MINUS:
apII_send_key(0xAD); break; // -
case PS2_KEY_EQUAL:
apII_send_key(0xBD); break; // =
case PS2_KEY_COMMA:
apII_send_key(0xAC); break; // ,
case PS2_KEY_DOT:
apII_send_key(0xAE); break; // .
case PS2_KEY_DIV:
apII_send_key(0xBB); break; // ;
case PS2_KEY_KP_DIV:
apII_send_key(0xAF); break; // /
}
}
}
}
//-----------------------------------------------------------------------------
void apII_send_key(unsigned char data)
{
//-------------------------
// Keyboard Data
digitalWrite(APII_B0, bitRead(data, 0));
digitalWrite(APII_B1, bitRead(data, 1));
digitalWrite(APII_B2, bitRead(data, 2));
digitalWrite(APII_B3, bitRead(data, 3));
digitalWrite(APII_B4, bitRead(data, 4));
digitalWrite(APII_B5, bitRead(data, 5));
digitalWrite(APII_B6, bitRead(data, 6));
//-------------------------
// Keyboard Strobe
digitalWrite(APII_STROBE, HIGH);
delayMicroseconds(APII_TIME_STROBE);
digitalWrite(APII_STROBE, LOW);
//-------------------------
// Keyboard Key Interval
delayMicroseconds(APII_TIME_INTERVAL);
}
//-----------------------------------------------------------------------------
void apII_send_reset()
{
digitalWrite(APII_RESET, LOW);
delay(APII_TIME_RESET);
digitalWrite(APII_RESET, HIGH);
}
//-----------------------------------------------------------------------------