mirror of
https://github.com/option8/RetroConnector.git
synced 2024-11-26 22:50:32 +00:00
joystick interface now works with arbitrary joystick axes
code now scans all available axes for changes, then selects the first two as X and Y, rather than relying on joysticks to have X and Y at 0 and 1.
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@ -2,11 +2,9 @@
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#include <SPI.h>
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// set pin 4 as the slave select for the digital pot:
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const int slaveSelectPin = A0; //4;
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//const float foo = .21;
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// set pin A0 as the slave select for the digital pot:
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const int slaveSelectPin = A0;
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const int TrimPin = A3;
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const int Butt0Pin = A4;
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const int Butt1Pin = A5;
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@ -41,17 +39,12 @@ void setup()
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{
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// set the slaveSelectPin as an output:
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pinMode (slaveSelectPin, OUTPUT);
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pinMode (Butt0Pin, OUTPUT);
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pinMode (Butt1Pin, OUTPUT);
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// initialize SPI:
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SPI.begin();
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Serial.begin( 115200 );
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Serial.println("Start");
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@ -63,41 +56,36 @@ void setup()
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if (!Hid.SetReportParser(0, &Joy))
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ErrorMessage<uint8_t>(PSTR("SetReportParser"), 1 );
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}
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void loop()
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{
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Usb.Task();
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int channelX = 5;
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int channelY = 3;
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float foo = float(analogRead(TrimPin))/1023.000;
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float calibrate = float(analogRead(TrimPin))/1023.000;
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// need to determine if x or x2 is giving values
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int joyX = JoyEvents.X;
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int channel = 5;
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digitalPotWrite(channel, joyX * foo);
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digitalPotWrite(channel - 1, joyX * foo);
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// need to determine if y or y2 is giving values
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int joyY = JoyEvents.Y;
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channel = 3;
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digitalPotWrite(channel, joyY * foo);
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digitalPotWrite(channel - 1, joyY * foo);
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// write the values to the POTs
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digitalPotWrite(channelX, joyX * calibrate);
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digitalPotWrite(channelX - 1, joyX * calibrate);
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digitalPotWrite(channelY, joyY * calibrate);
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digitalPotWrite(channelY - 1, joyY * calibrate);
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// write the buttons
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digitalWrite(Butt0Pin,JoyEvents.Butt0);
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digitalWrite(Butt1Pin,JoyEvents.Butt1);
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}
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void digitalPotWrite(int address, int value) {
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// take the SS pin low to select the chip:
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digitalWrite(slaveSelectPin,LOW);
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@ -1,12 +1,7 @@
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#include "hidjoystickrptparser.h"
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JoystickReportParser::JoystickReportParser(JoystickEvents *evt) :
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joyEvents(evt),
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oldHat(0xDE),
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oldButtons(0)
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{
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for (uint8_t i=0; i<RPT_GEMEPAD_LEN; i++)
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@ -41,7 +36,8 @@ void JoystickReportParser::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t
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// Calling Button Event Handler for every button changed
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if (changes)
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{
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for (uint8_t i=0; i<0x0C; i++)
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// for (uint8_t i=0; i<0x0C; i++) // 12 buttons 0x0C == 12
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for (uint8_t i=0; i<0x0F; i++) // up to 16 buttons
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{
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uint16_t mask = (0x0001 << i);
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@ -57,17 +53,70 @@ void JoystickReportParser::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t
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void JoystickEvents::OnGamePadChanged(const GamePadEventData *evt)
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{
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// got to find a better way to make an array from this structured vars
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axes[0] = evt->axis0;
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axes[1] = evt->axis1;
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axes[2] = evt->axis2;
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axes[3] = evt->axis3;
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axes[4] = evt->axis4;
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X = evt->X;
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Y = evt->Y;
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Serial.print("X: ");
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Serial.print(X);
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//PrintHex<uint8_t>(evt->X, 0x80);
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Serial.print("\tY: ");
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Serial.print(Y);
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// PrintHex<uint8_t>(evt->Y, 0x80);
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Serial.println("");
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if(initialized) {
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for(int i =0; i<5 ; i++ ){
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if (axes[i] < axesMin[i] ) {
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axesMin[i] = axes[i];
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}
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if (axes[i] > axesMax[i]) {
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axesMax[i] = axes[i];
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}
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axesDelta[i] = axesMax[i] - axesMin[i];
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}
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for(int j =0; j<5 ; j++ ){
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if(axesDelta[j] > 0) {
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X = axes[j];
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Y = axes[j+1];
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break;
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}
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}
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} else {
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for(int i =0; i<5 ; i++ ){
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axesMin[i] = axes[i];
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axesMax[i] = axes[i];
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}
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initialized = true;
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// don't bother with the first set of data, as joystick initializes.
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}
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Serial.print(X);
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Serial.print(" ");
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Serial.println(Y);
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/*
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keep track of axes 0 - 4 (5 axes)
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min and max values. max-min = range
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first axis with range, and first +1 are X and Y
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*/
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}
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@ -76,11 +125,11 @@ void JoystickEvents::OnButtonUp(uint8_t but_id)
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{
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Serial.print("Up: ");
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Serial.println(but_id);
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if(but_id == 1) {
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if(but_id % 2 == 0) { // all even numbered buttons = button 0
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Butt0 = false;
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}
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if(but_id == 2) {
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if(but_id % 2 == 1) { // all odd buttons = button 1
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Butt1 = false;
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}
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@ -92,11 +141,11 @@ void JoystickEvents::OnButtonDn(uint8_t but_id)
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Serial.println(but_id);
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if(but_id == 1) {
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if(but_id % 2 == 0) { // all even numbered buttons = button 0
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Butt0 = true;
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}
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if(but_id == 2) {
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if(but_id % 2 == 1) { // all odd buttons = button 1
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Butt1 = true;
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}
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}
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@ -23,7 +23,7 @@
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struct GamePadEventData
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{
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uint8_t X, Y;
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uint8_t axis0, axis1, axis2, axis3, axis4; // read first 5 axes
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};
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class JoystickEvents
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@ -36,6 +36,18 @@ public:
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uint8_t X;
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uint8_t Y;
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int axes[5];
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int axesMin[5];
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int axesMax[5];
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int axesDelta[5];
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int activeX;
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int activeY;
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//arrays of min and max values
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// var with which axis is X/Y
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boolean initialized;
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boolean Butt0;
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boolean Butt1;
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@ -48,7 +60,6 @@ class JoystickReportParser : public HIDReportParser
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JoystickEvents *joyEvents;
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uint8_t oldPad[RPT_GEMEPAD_LEN];
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uint8_t oldHat;
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uint16_t oldButtons;
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public:
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