aiie/vm.h

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C
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#ifndef __VM_H
#define __VM_H
#include <stdint.h>
#include <stdlib.h> // for calloc
#include "mmu.h"
#include "vmdisplay.h"
#include "vmkeyboard.h"
#define DISPLAYWIDTH 320
#define DISPLAYHEIGHT 240
#define DISPLAYRUN 320 // how wide each row is in pixels in the buffer (for faster math)
class VM {
public:
VM() { mmu=NULL; vmdisplay = NULL; videoBuffer = (uint8_t *)calloc(DISPLAYRUN * DISPLAYHEIGHT / 2, 1); hasIRQ = false;}
virtual ~VM() { if (mmu) delete mmu; if (vmdisplay) delete vmdisplay; free(videoBuffer); }
virtual void SetMMU(MMU *mmu) { this->mmu = mmu; }
virtual MMU *getMMU() { return mmu; }
virtual VMKeyboard *getKeyboard() = 0;
virtual void Reset() = 0;
virtual void triggerPaddleInCycles(uint8_t paddleNum, uint16_t cycleCount) = 0;
uint8_t *videoBuffer;
VMDisplay *vmdisplay;
MMU *mmu;
bool hasIRQ;
};
#endif