aiie/cpu.h

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#ifndef __CPU_H
#define __CPU_H
#include <stdlib.h>
#include <stdint.h>
class MMU;
// Flags (P) register bit definitions.
// Negative
#define F_N (1<<7)
// Overflow
#define F_V (1<<6)
#define F_UNK (1<<5) // What the heck is this?
// Break
#define F_B (1<<4)
// Decimal
#define F_D (1<<3)
// Interrupt Disable
#define F_I (1<<2)
// Zero
#define F_Z (1<<1)
// Carry
#define F_C (1<<0)
class Cpu {
public:
Cpu();
~Cpu();
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bool Serialize(int8_t fh);
bool Deserialize(int8_t fh);
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void Reset();
void nmi();
void rst();
void brk();
void irq();
uint8_t Run(uint8_t numSteps);
uint8_t step();
uint8_t X();
uint8_t Y();
uint8_t A();
uint16_t PC();
uint8_t SP();
uint8_t P();
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void stageIRQ();
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protected:
// Stack manipulation
void pushS8(uint8_t b);
void pushS16(uint16_t w);
uint8_t popS8();
uint16_t popS16();
public:
void SetMMU(MMU *mmu) { this->mmu = mmu; }
void realtime();
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public:
uint16_t pc;
uint8_t sp;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t flags;
uint32_t cycles;
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bool irqPending;
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MMU *mmu;
bool realtimeProcessing;
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};
#endif