aiie/physicalkeyboard.h

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#ifndef __PHYSICALKEYBOARD_H
#define __PHYSICALKEYBOARD_H
#include <stdint.h>
#include "vmkeyboard.h"
#define PK_ESC 0x1B
#define PK_DEL 0x7F
#define PK_RET 0x0D
#define PK_TAB 0x09
#define PK_LARR 0x08 // control-H
#define PK_RARR 0x15 // control-U
#define PK_DARR 0x0A
#define PK_UARR 0x0B
// Virtual keys
#define PK_CTRL 0x81
#define PK_LSHFT 0x82
#define PK_RSHFT 0x83
#define PK_LOCK 0x84 // caps lock
#define PK_LA 0x85 // left (open) apple, aka paddle0 button
#define PK_RA 0x86 // right (closed) apple aka paddle1 button
2021-01-20 03:28:14 +00:00
#define PK_NONE 0xFF // not a key; but 0x00 is used internally by the
// library, and I don't want to harsh its buzz
class PhysicalKeyboard {
public:
PhysicalKeyboard(VMKeyboard *k) { this->vmkeyboard = k; }
virtual ~PhysicalKeyboard() {};
virtual void maintainKeyboard() = 0;
virtual bool kbhit() = 0;
virtual int8_t read() = 0;
protected:
VMKeyboard *vmkeyboard;
};
#endif