aiie/physicalspeaker.h

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#ifndef __PHYSICALSPEAKER_H
#define __PHYSICALSPEAKER_H
#include <stdint.h>
class PhysicalSpeaker {
public:
virtual ~PhysicalSpeaker() {}
virtual void toggle() = 0;
virtual void maintainSpeaker(uint32_t c) = 0;
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virtual void beginMixing() = 0;
virtual void mixOutput(uint8_t v) = 0;
};
#endif