aiie/sdl/sdl-display.h

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#ifndef __SDL_DISPLAY_H
#define __SDL_DISPLAY_H
#include <stdlib.h>
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#include <SDL.h>
#include <SDL_events.h>
#include "physicaldisplay.h"
#define SDLDISPLAY_WIDTH (320*2)
#define SDLDISPLAY_HEIGHT (240*2)
class SDLDisplay : public PhysicalDisplay {
public:
SDLDisplay();
virtual ~SDLDisplay();
virtual void blit(AiieRect r);
virtual void redraw();
virtual void flush();
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey);
virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
virtual void drawUIPixel(uint16_t x, uint16_t y, uint16_t color);
virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c);
virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str);
virtual void clrScr();
virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color);
virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color);
virtual void cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorA, uint8_t colorB);
private:
uint8_t videoBuffer[SDLDISPLAY_HEIGHT * SDLDISPLAY_WIDTH];
SDL_Window *screen;
SDL_Renderer *renderer;
};
#endif