aiie/vmdisplay.h

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C
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#ifndef __VMDISPLAY_H
#define __VMDISPLAY_H
class MMU;
typedef struct {
uint8_t top;
uint16_t left;
uint8_t bottom;
uint16_t right;
} AiieRect;
class VMDisplay {
public:
VMDisplay(uint8_t *vb) { videoBuffer = vb; }
virtual ~VMDisplay() { videoBuffer = NULL; };
virtual void SetMMU(MMU *m) { mmu = m; }
virtual bool needsRedraw() = 0;
virtual void didRedraw() = 0;
virtual AiieRect getDirtyRect() = 0;
virtual void lockDisplay() = 0;
virtual void unlockDisplay() = 0;
MMU *mmu;
uint8_t *videoBuffer;
};
#endif