aiie/RingBuffer.cpp

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#include "RingBuffer.h"
#include <stdlib.h>
RingBuffer::RingBuffer(int16_t length)
{
this->buffer = (uint8_t *)malloc(length);
this->max = length;
this->fill = 0;
this->ptr = 0;
this->cursor = 0;
}
RingBuffer::~RingBuffer()
{
free (this->buffer);
}
void RingBuffer::clear()
{
this->fill = 0;
}
bool RingBuffer::isFull()
{
return (this->max == this->fill);
}
bool RingBuffer::hasData()
{
return (this->fill != 0);
}
bool RingBuffer::addByte(uint8_t b)
{
if (this->max == this->fill)
return false;
int idx = (this->ptr + this->fill) % this->max;
this->buffer[idx] = b;
this->fill++;
return true;
}
bool RingBuffer::replaceByte(uint8_t b)
{
if (cursor < fill) {
buffer[cursor] = b;
cursor++;
if (cursor >= fill) {
cursor = 0;
}
return true;
}
return false;
}
bool RingBuffer::addBytes(uint8_t *b, int count)
{
for (int i=0; i<count; i++) {
if (!addByte(b[i]))
return false;
}
return true;
}
uint8_t RingBuffer::consumeByte()
{
if (this->fill == 0)
return 0;
uint8_t ret = this->buffer[this->ptr];
this->fill--;
this->ptr++;
this->ptr %= this->max;
return ret;
}
uint8_t RingBuffer::peek(int16_t idx)
{
uint16_t p = (this->ptr + idx) % this->max;
return this->buffer[p];
}
int16_t RingBuffer::count()
{
return this->fill;
}
uint16_t RingBuffer::getPeekCursor()
{
return this->cursor;
}
void RingBuffer::setPeekCursor(int16_t idx)
{
this->cursor = idx;
}
void RingBuffer::resetPeekCursor()
{
this->cursor = 0;
}
uint8_t RingBuffer::peekNext()
{
uint8_t ret = peek(cursor);
cursor++;
if (cursor >= fill) {
cursor = 0;
}
return ret;
}