2017-02-19 23:55:54 +00:00
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#ifndef __PHYSICALDISPLAY_H
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#define __PHYSICALDISPLAY_H
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#include <string.h> // strncpy
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2017-02-26 16:00:41 +00:00
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#include "vmdisplay.h" // FIXME: for AiieRect
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2017-02-19 23:55:54 +00:00
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class PhysicalDisplay {
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public:
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PhysicalDisplay() { overlayMessage[0] = '\0'; }
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virtual ~PhysicalDisplay() {};
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2018-02-07 15:20:26 +00:00
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virtual void flush() = 0; // flush any pending drawings
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2017-02-19 23:55:54 +00:00
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virtual void redraw() = 0; // total redraw, assuming nothing
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2020-07-07 01:31:37 +00:00
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virtual void blit() = 0; // blit everything to the display (including UI area)
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virtual void blit(AiieRect r) = 0; // blit a piece of the VM area to the display
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2017-02-19 23:55:54 +00:00
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2018-01-07 19:43:17 +00:00
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey) = 0;
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2017-02-19 23:55:54 +00:00
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virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0;
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virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0;
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2020-07-06 20:46:14 +00:00
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; }
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2017-02-19 23:55:54 +00:00
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2018-01-07 19:43:17 +00:00
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
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2018-02-18 01:44:04 +00:00
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virtual void drawUIPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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2018-02-07 15:20:26 +00:00
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virtual void clrScr() = 0;
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2018-02-18 01:44:04 +00:00
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// methods to draw in to the buffer - not directly to the screen.
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// First, methods that expect *us* to pixel-double the width...
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virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color) = 0;
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virtual void cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorA, uint8_t colorB) = 0;
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// Then the direct-pixel methods
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virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color) = 0;
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2017-02-19 23:55:54 +00:00
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protected:
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char overlayMessage[40];
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};
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#endif
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