aiie/sdl/sdl-display.cpp

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#include <ctype.h> // isgraph
#include "sdl-display.h"
#include "bios-font.h"
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#include "images.h"
#include "globals.h"
#include "applevm.h"
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#include "apple/appleui.h"
#define SCREENINSET_X (18*2)
#define SCREENINSET_Y (13*2)
// RGB map of each of the lowres colors
const uint8_t loresPixelColors[16][3] = { { 0, 0, 0 }, // black
{ 195, 0, 48 }, // magenta
{ 0, 0, 130 }, // dark blue
{ 166, 52, 170 }, // purple
{ 0, 146, 0 }, // dark green
{ 105, 105, 105 }, // drak grey
{ 24, 113, 255 }, // medium blue
{ 12, 190, 235 }, // light blue
{ 150, 85, 40 }, // brown
{ 255, 24, 44 }, // orange
{ 150, 170, 170 }, // light gray
{ 255, 158, 150 }, // pink
{ 0, 255, 0 }, // green
{ 255, 255, 0 }, // yellow
{ 130, 255, 130 }, // aqua
{ 255, 255, 255 } // white
};
SDLDisplay::SDLDisplay()
{
memset(videoBuffer, 0, sizeof(videoBuffer));
// FIXME: abstract constants
screen = SDL_CreateWindow("Aiie!",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SDLDISPLAY_WIDTH, SDLDISPLAY_HEIGHT,
SDL_WINDOW_SHOWN);
// SDL_RENDERER_SOFTWARE because, at least on my Mac, this has some
// serious issues with hardware accelerated drawing (flashing and crashing).
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); // set to white
SDL_RenderClear(renderer); // clear it to the selected color
SDL_RenderPresent(renderer); // perform the render
}
SDLDisplay::~SDLDisplay()
{
SDL_Quit();
}
void SDLDisplay::flush()
{
SDL_RenderPresent(renderer);
}
void SDLDisplay::redraw()
{
// primarily for the device, where it's in and out of the
// bios. Draws the background image.
printf("redraw background\n");
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g_ui->drawStaticUIElement(UIeOverlay);
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if (g_vm && g_ui) {
// determine whether or not a disk is inserted & redraw each drive
g_ui->drawOnOffUIElement(UIeDisk1_state, ((AppleVM *)g_vm)->DiskName(0)[0] == '\0');
g_ui->drawOnOffUIElement(UIeDisk2_state, ((AppleVM *)g_vm)->DiskName(1)[0] == '\0');
}
}
// drawImageOfSizeAt will horizontally scale out the image b/c the
// images themselves aren't aware of the double resolution. This is an
// inconsistency that probably should be addressed. FIXME?
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void SDLDisplay::drawImageOfSizeAt(const uint8_t *img,
uint16_t sizex, uint8_t sizey,
uint16_t wherex, uint8_t wherey)
{
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for (uint8_t y=0; y<sizey; y++) {
for (uint16_t x=0; x<sizex; x++) {
const uint8_t *p = &img[(y * sizex + x)*3];
p = &img[(y * sizex + x)*3];
drawPixel((x+wherex)*2, y+wherey, p[0], p[1], p[2]);
drawPixel((x+wherex)*2+1, y+wherey, p[0], p[1], p[2]);
}
}
}
// Blit the videoBuffer to the display device, in the rect given
void SDLDisplay::blit(AiieRect r)
{
// The dimensions here are the dimensions of the variable screen --
// not the border. We don't support updating the border *except* by
// drawing directly to the screen device...
for (uint16_t y=r.top*2; y<r.bottom*2; y++) {
for (uint16_t x=r.left*2; x<r.right*2; x++) {
uint8_t colorIdx = videoBuffer[y*SDLDISPLAY_WIDTH+x];
uint8_t r, g, b;
r = loresPixelColors[colorIdx][0];
g = loresPixelColors[colorIdx][1];
b = loresPixelColors[colorIdx][2];
if (g_displayType == m_monochrome) {
float fv = 0.2125 * r + 0.7154 * g + 0.0721 * b;
r = b = 0;
g = fv;
}
else if (g_displayType == m_blackAndWhite) {
float fv = 0.2125 * r + 0.7154 * g + 0.0721 * b;
r = g = b = fv;
}
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
SDL_RenderDrawPoint(renderer, x+SCREENINSET_X, y+SCREENINSET_Y);
}
}
if (overlayMessage[0]) {
drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage);
}
SDL_RenderPresent(renderer);
}
inline void putpixel(SDL_Renderer *renderer, int x, int y, uint8_t r, uint8_t g, uint8_t b)
{
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
SDL_RenderDrawPoint(renderer, x, y);
}
void SDLDisplay::drawUIPixel(uint16_t x, uint16_t y, uint16_t color)
{
drawPixel(x*2, y, color);
drawPixel(x*2+1, y, color);
}
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void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color)
{
uint8_t
r = (color & 0xF800) >> 8,
g = (color & 0x7E0) >> 3,
b = (color & 0x1F) << 3;
// Pixel-doubling vertically
for (int yoff=0; yoff<2; yoff++) {
putpixel(renderer, x, yoff+y*2, r, g, b);
}
}
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void SDLDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b)
{
// Pixel-doubling vertically
for (int yoff=0; yoff<2; yoff++) {
putpixel(renderer, x, yoff+y*2, r, g, b);
}
}
void SDLDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c)
{
int8_t xsize = 8,
ysize = 0x0C,
offset = 0x20;
uint16_t temp;
c -= offset;// font starts with a space
uint16_t offPixel, onPixel;
switch (mode) {
case M_NORMAL:
onPixel = 0xFFFF;
offPixel = 0x0010;
break;
case M_SELECTED:
onPixel = 0x0000;
offPixel = 0xFFFF;
break;
case M_DISABLED:
default:
onPixel = 0x7BEF;
offPixel = 0x0000;
break;
case M_SELECTDISABLED:
onPixel = 0x7BEF;
offPixel = 0xFFE0;
break;
}
temp=(c*ysize);
for (int8_t y_off = 0; y_off <= ysize; y_off++) {
uint8_t ch = BiosFont[temp];
for (int8_t x_off = 0; x_off <= xsize; x_off++) {
if (ch & (1 << (7-x_off))) {
drawPixel(x + x_off, y + y_off, onPixel);
} else {
drawPixel(x + x_off, y + y_off, offPixel);
}
}
temp++;
}
}
void SDLDisplay::drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str)
{
int8_t xsize = 8; // width of a char in this font
for (int8_t i=0; i<strlen(str); i++) {
drawCharacter(mode, x, y, str[i]);
x += xsize; // fixme: any inter-char spacing?
}
}
void SDLDisplay::clrScr()
{
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // set to white
SDL_RenderClear(renderer); // clear it to the selected color
SDL_RenderPresent(renderer); // perform the render
}
void SDLDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
{
videoBuffer[y*2*SDLDISPLAY_WIDTH+x] = color;
videoBuffer[((y*2)+1)*SDLDISPLAY_WIDTH+x] = color;
}
// "DoubleWide" means "please double the X because I'm in low-res width mode"
void SDLDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
{
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2] = color;
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2+1] = color;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2] = color;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2+1] = color;
}
void SDLDisplay::cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorB, uint8_t colorA)
{
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2] = colorA;
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2+1] = colorA;
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2+2] = colorB;
videoBuffer[y*2*SDLDISPLAY_WIDTH+x*2+3] = colorB;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2] = colorA;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2+1] = colorA;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2+2] = colorB;
videoBuffer[(y*2+1)*SDLDISPLAY_WIDTH+x*2+3] = colorB;
}