avoid using key code '0'

This commit is contained in:
Jorj Bauer 2021-01-19 22:28:14 -05:00
parent d42a88e083
commit 6f47723b8a
2 changed files with 9 additions and 6 deletions

View File

@ -22,6 +22,9 @@
#define PK_LA 0x85 // left (open) apple, aka paddle0 button
#define PK_RA 0x86 // right (closed) apple aka paddle1 button
#define PK_NONE 0xFF // not a key; but 0x00 is used internally by the
// library, and I don't want to harsh its buzz
class PhysicalKeyboard {
public:
PhysicalKeyboard(VMKeyboard *k) { this->vmkeyboard = k; }

View File

@ -13,8 +13,8 @@ char keys[ROWS][COLS] = {
{ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', PK_DEL },
{ PK_ESC, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']' },
{ PK_CTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', PK_RET },
{ PK_LSHFT, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', PK_RSHFT, 0 },
{ PK_LOCK, '`', PK_TAB, '\\', PK_LA, ' ', PK_RA, PK_LARR, PK_RARR, PK_DARR, PK_UARR, 0, 0 }
{ PK_LSHFT, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', PK_RSHFT, PK_NONE },
{ PK_LOCK, '`', PK_TAB, '\\', PK_LA, ' ', PK_RA, PK_LARR, PK_RARR, PK_DARR, PK_UARR, PK_NONE, PK_NONE }
};
uint8_t rowsPins[ROWS] = { 33, 34, 35, 36, 37 };
@ -81,7 +81,7 @@ static uint8_t shiftedNumber[] = { '<', // ,
TeensyKeyboard::TeensyKeyboard(VMKeyboard *k) : PhysicalKeyboard(k)
{
keypad.setDebounceTime(5);
keypad.setDebounceTime(10);
leftShiftPressed = false;
rightShiftPressed = false;
@ -100,7 +100,6 @@ TeensyKeyboard::~TeensyKeyboard()
void TeensyKeyboard::pressedKey(uint8_t key)
{
numPressed++;
if (key & 0x80) {
// it's a modifier key.
switch (key) {
@ -124,6 +123,7 @@ void TeensyKeyboard::pressedKey(uint8_t key)
rightApplePressed = 1;
break;
}
addEvent(key, true);
return;
}
@ -219,7 +219,7 @@ bool TeensyKeyboard::kbhit()
{
if (keypad.getKeys()) {
for (int i=0; i<LIST_MAX; i++) {
if ( keypad.key[i].stateChanged ) {
if ( keypad.key[i].stateChanged && keypad.key[i].kchar != PK_NONE ) {
switch (keypad.key[i].kstate) {
case PRESSED:
pressedKey(keypad.key[i].kchar);