mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-22 00:32:39 +00:00
speaker fixes; committed to removing threads
This commit is contained in:
parent
eff51b4100
commit
70885ab240
4
bios.cpp
4
bios.cpp
@ -11,6 +11,7 @@
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#include <Bounce2.h>
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#include "teensy-paddles.h"
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extern Bounce resetButtonDebouncer;
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extern void runDebouncer();
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#endif
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// Experimenting with using EXTMEM to cache all the filenames in a directory
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@ -302,6 +303,7 @@ uint8_t BIOS::GetAction(int8_t selection)
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#endif
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) {
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#ifdef TEENSYDUINO
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runDebouncer();
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delay(10);
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#else
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usleep(100);
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@ -313,7 +315,7 @@ uint8_t BIOS::GetAction(int8_t selection)
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if (resetButtonDebouncer.read() == LOW) {
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// wait until it's no longer pressed
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while (resetButtonDebouncer.read() == HIGH)
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;
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runDebouncer();
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delay(100); // wait long enough for it to debounce
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// then return an exit code
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return ACT_EXIT;
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@ -10,8 +10,8 @@ extern "C"
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};
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// What values do we use for logical speaker-high and speaker-low?
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#define HIGHVAL 0xC0
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#define LOWVAL 0x40
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#define HIGHVAL (0x1FFF)
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#define LOWVAL (-(0x1FFF))
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#include "globals.h"
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@ -21,11 +21,13 @@ extern "C"
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// FIXME: Globals; ick.
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static volatile uint32_t bufIdx = 0;
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static volatile uint8_t soundBuf[CACHEMULTIPLIER*SDLSIZE];
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static volatile short soundBuf[CACHEMULTIPLIER*SDLSIZE];
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static pthread_mutex_t togmutex = PTHREAD_MUTEX_INITIALIZER;
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static volatile uint32_t skippedSamples = 0;
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#define SAMPLEBYTES sizeof(short)
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volatile uint8_t audioRunning = 0;
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volatile uint32_t lastFilledTime = 0;
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// Debugging by writing a wav file with the sound output...
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@ -43,47 +45,49 @@ static void audioCallback(void *unused, Uint8 *stream, int len)
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// While the BIOS is running, we don't put samples in the audio
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// queue.
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audioRunning = 0;
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memset(stream, 0x80, len);
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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pthread_mutex_unlock(&togmutex);
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return;
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}
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if (audioRunning==1 && bufIdx >= len) {
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if (audioRunning==1 && bufIdx >= SDLSIZE) {
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// Fully up and running now; we got a full cache
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audioRunning = 2;
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} else if (audioRunning==1) {
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// waiting for first fill; return an empty buffer.
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memset(stream, 0x80, len);
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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return;
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}
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static uint8_t lastKnownSample = 0; // saved for when the apple is quiescent
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static short lastKnownSample = 0; // saved for when the apple is quiescent
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if (bufIdx >= len) {
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memcpy(stream, (void *)soundBuf, len);
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lastKnownSample = stream[len-1];
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if (bufIdx >= SDLSIZE) {
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memcpy(stream, (void *)soundBuf, SDLSIZE*SAMPLEBYTES);
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lastKnownSample = stream[SDLSIZE-1];
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if (bufIdx > len) {
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if (bufIdx > SDLSIZE) {
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// move the remaining data down
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memcpy((void *)soundBuf, (void *)&soundBuf[len], bufIdx - len + 1);
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bufIdx -= len;
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memcpy((void *)soundBuf, (void *)&soundBuf[SDLSIZE], (bufIdx - SDLSIZE + 1)*SAMPLEBYTES);
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bufIdx -= SDLSIZE;
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}
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} else {
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if (bufIdx) {
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// partial buffer exists
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memcpy(stream, (void *)soundBuf, bufIdx);
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memcpy(stream, (void *)soundBuf, bufIdx*SAMPLEBYTES);
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// and it's a partial underrun. Track the number of samples we skipped
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// so we can keep the audio buffer in sync.
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skippedSamples += len-bufIdx;
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memset(&stream[bufIdx], lastKnownSample, len-bufIdx);
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skippedSamples += SDLSIZE-bufIdx;
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for (long i=0; i<SDLSIZE-bufIdx; i++) {
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stream[bufIdx+i] = lastKnownSample;
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}
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bufIdx = 0;
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} else {
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// No big deal - buffer underrun might just mean nothing
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// is trying to play audio right now.
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skippedSamples += len;
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skippedSamples += SDLSIZE;
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memset(stream, 0x80, len);
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// memset(stream, lastKnownSample, len);
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memset(stream, 0, SDLSIZE*SAMPLEBYTES);
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// memset(stream, lastKnownSample, SDLSIZE);
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// Trend toward DC voltage = 0v
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// if (lastKnownSample < 0x7F) lastKnownSample++;
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// if (lastKnownSample >= 0x80) lastKnownSample--;
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@ -109,7 +113,7 @@ static void audioCallback(void *unused, Uint8 *stream, int len)
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write(outputFD, buf, sizeof(buf));
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}
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write(outputFD, (void *)(stream), len);
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write(outputFD, (void *)(stream), SDLSIZE*SAMPLEBYTES);
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#endif
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pthread_mutex_unlock(&togmutex);
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@ -132,14 +136,14 @@ void SDLSpeaker::begin()
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SDL_AudioSpec audioDevice;
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SDL_AudioSpec audioActual;
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SDL_memset(&audioDevice, 0, sizeof(audioDevice));
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audioDevice.freq = 44100; // count of 8-bit samples
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audioDevice.format = AUDIO_U8;
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audioDevice.freq = 44100; // count of 16-bit samples
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audioDevice.format = AUDIO_S16;
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audioDevice.channels = 1;
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audioDevice.samples = SDLSIZE; // SDLSIZE 8-bit samples @ 44100Hz: 4096 is about 1/10th second out of sync
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audioDevice.samples = SDLSIZE; // SDLSIZE 16-bit samples @ 44100Hz: 4096 is about 1/10th second out of sync
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audioDevice.callback = audioCallback;
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audioDevice.userdata = NULL;
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memset((void *)&soundBuf[0], 0, CACHEMULTIPLIER*SDLSIZE);
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memset((void *)&soundBuf[0], 0, CACHEMULTIPLIER*SDLSIZE*SAMPLEBYTES);
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bufIdx = 0;
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skippedSamples = 0;
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audioRunning = 0;
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@ -151,7 +155,6 @@ void SDLSpeaker::begin()
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SDL_PauseAudio(0);
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}
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uint32_t lastFilledTime = 0;
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void SDLSpeaker::toggle(uint32_t c)
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{
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pthread_mutex_lock(&togmutex);
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@ -191,9 +194,9 @@ void SDLSpeaker::toggle(uint32_t c)
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return;
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}
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if (newIdx >= sizeof(soundBuf)) {
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printf("ERROR: buffer overrun: size %lu idx %d\n", sizeof(soundBuf), newIdx);
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newIdx = sizeof(soundBuf)-1;
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if (newIdx >= sizeof(soundBuf)/SAMPLEBYTES) {
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printf("ERROR: buffer overrun: size %lu idx %d\n", sizeof(soundBuf)/SAMPLEBYTES, newIdx);
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newIdx = (sizeof(soundBuf)/SAMPLEBYTES)-1;
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}
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lastFilledTime = expectedCycleNumber;
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@ -203,7 +206,9 @@ void SDLSpeaker::toggle(uint32_t c)
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// Fill from bufIdx .. newIdx and set bufIdx to newIdx when done.
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if (newIdx > bufIdx) {
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long count = (long)newIdx - bufIdx;
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memset((void *)&soundBuf[bufIdx], toggleState ? HIGHVAL : LOWVAL, count);
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for (long i=0; i<count; i++) {
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soundBuf[bufIdx+i] = toggleState ? HIGHVAL : LOWVAL;
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}
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bufIdx = newIdx;
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}
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@ -5,8 +5,6 @@
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#include <stdint.h>
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#include "physicalspeaker.h"
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#define SPEAKERQUEUESIZE 1024
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class SDLSpeaker : public PhysicalSpeaker {
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public:
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SDLSpeaker();
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@ -20,7 +20,8 @@ AudioConnection patchCord4(mixer1, 0, i2s, 0);
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#define LOWVAL (-0x4FFF)
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// Ring buffer that we fill with 44.1kHz data
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#define BUFSIZE 4096
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#define BUFSIZE (4096)
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#define CACHEMULTIPLIER 2
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static volatile uint32_t bufIdx; // 0 .. BUFSIZE-1
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static volatile uint32_t skippedSamples; // Who knows where this will
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// wind up (FIXME: eventual
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@ -32,8 +33,11 @@ static volatile uint32_t skippedSamples; // Who knows where this will
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static volatile uint8_t audioRunning = 0; // FIXME: needs constants abstracted
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static volatile uint32_t lastFilledTime = 0;
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// how full do we want the audio buffer before we start it playing?
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#define AUDIO_WATERLEVEL 4096
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#define SAMPLEBYTES sizeof(short)
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EXTMEM short soundBuf[BUFSIZE];
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EXTMEM short soundBuf[BUFSIZE*CACHEMULTIPLIER];
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static bool toggleState = false;
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@ -52,6 +56,8 @@ void TeensySpeaker::begin()
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{
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mixer1.gain(0, 0.1f); // left channel
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memset(soundBuf, 0, sizeof(soundBuf));
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toggleState = false;
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bufIdx = 0;
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skippedSamples = 0;
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@ -63,7 +69,6 @@ void TeensySpeaker::toggle(uint32_t c)
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// Figure out when the last time was that we put data in the audio buffer;
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// then figure out how many audio buffer cycles we have to fill from that
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// CPU time to this one.
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#if 1
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__disable_irq();
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// We expect to have filled to this cycle number...
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@ -101,12 +106,14 @@ void TeensySpeaker::toggle(uint32_t c)
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// toggling the speaker fast enough that our 44k audio can't keep
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// up with the individual changes is likely to toggle again in a
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// moment without significant distortion?
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__enable_irq();
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return;
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}
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if (newIdx >= BUFSIZE) {
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if (newIdx >= sizeof(soundBuf)/SAMPLEBYTES) {
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// Buffer overrun error. Shouldn't happen?
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newIdx = BUFSIZE - 1;
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println("OVERRUN");
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newIdx = (sizeof(soundBuf)/SAMPLEBYTES) - 1;
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}
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lastFilledTime = expectedCycleNumber;
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@ -122,7 +129,6 @@ void TeensySpeaker::toggle(uint32_t c)
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bufIdx = newIdx;
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}
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__enable_irq();
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#endif
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}
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void TeensySpeaker::maintainSpeaker(uint32_t c, uint64_t microseconds)
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@ -147,71 +153,70 @@ void TeensySpeaker::mixOutput(uint8_t v)
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void TeensyAudio::update(void)
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{
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audio_block_t *block;
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short *bp;
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short *stream;
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if (audioRunning == 0)
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audioRunning = 1;
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block = allocate();
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if (!block) {
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return;
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}
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stream = block->data;
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if (g_biosInterrupt) {
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// While the BIOS is running, we don't put samples in the audio queue.
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audioRunning = 0;
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block = allocate();
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if (block) {
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bp = block->data;
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memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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transmit(block, 0);
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release(block);
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}
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return;
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memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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goto done;
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}
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if (audioRunning == 1 && bufIdx >= AUDIO_BLOCK_SAMPLES) {
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if (audioRunning == 1 && bufIdx >= AUDIO_WATERLEVEL) {
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// We have enough samples in the buffer to fill it, so we're fully
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// up and running.
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audioRunning = 2;
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} else if (audioRunning == 1) {
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// Still waiting for the first fill; return an empty buffer.
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block = allocate();
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if (block) {
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bp = block->data;
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memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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transmit(block, 0);
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release(block);
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}
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return;
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memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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goto done;
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}
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// FROM THE SOUND OF IT, something below this line isn't filling buffers
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// completely; or something isn't filling soundBuf completely in toggle().
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block = allocate();
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if (block) {
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bp = block->data;
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static short lastKnownSample = 0;
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if (bufIdx >= AUDIO_BLOCK_SAMPLES) {
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memcpy(bp, (void *)soundBuf, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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lastKnownSample = bp[AUDIO_BLOCK_SAMPLES-1];
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static short lastKnownSample = 0;
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if (bufIdx >= AUDIO_BLOCK_SAMPLES) {
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memcpy(stream, (void *)soundBuf, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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lastKnownSample = stream[AUDIO_BLOCK_SAMPLES-1];
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if (bufIdx > AUDIO_BLOCK_SAMPLES) {
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if (bufIdx > AUDIO_BLOCK_SAMPLES) {
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// move the remaining data down
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memcpy((void *)soundBuf, (void *)&soundBuf[AUDIO_BLOCK_SAMPLES], (bufIdx - AUDIO_BLOCK_SAMPLES + 1)*SAMPLEBYTES);
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bufIdx -= AUDIO_BLOCK_SAMPLES;
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memcpy((void *)soundBuf, (void *)&soundBuf[AUDIO_BLOCK_SAMPLES], (bufIdx - AUDIO_BLOCK_SAMPLES + 1)*SAMPLEBYTES);
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bufIdx -= AUDIO_BLOCK_SAMPLES;
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}
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} else {
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if (bufIdx) {
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// partial buffer exists
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memcpy(stream, (void *)soundBuf, bufIdx * SAMPLEBYTES);
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// and it's a partial underrun. Track the number of samples we skipped
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// so we can keep the audio buffer in sync.
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skippedSamples += AUDIO_BLOCK_SAMPLES - bufIdx;
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for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES-bufIdx; i++) {
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stream[i+bufIdx] = lastKnownSample;
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}
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} else {
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if (bufIdx) {
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// partial buffer exists
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memcpy(bp, (void *)soundBuf, bufIdx * SAMPLEBYTES);
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// and it's a partial underrun. Track the number of samples we skipped
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// so we can keep the audio buffer in sync.
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skippedSamples += AUDIO_BLOCK_SAMPLES - bufIdx;
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for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES-bufIdx; i++) {
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bp[i+bufIdx] = lastKnownSample;
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}
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} else {
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// No big deal - buffer underrun might just mean nothing is
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// trying to play audio right now.
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skippedSamples += AUDIO_BLOCK_SAMPLES;
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memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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// No big deal - buffer underrun might just mean nothing is
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// trying to play audio right now.
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skippedSamples += AUDIO_BLOCK_SAMPLES;
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for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES; i++) {
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stream[i] = 0;
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}
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// memset(stream, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
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}
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transmit(block, 0);
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release(block);
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}
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done:
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transmit(block, 0);
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release(block);
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}
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@ -3,9 +3,6 @@
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#include <AudioStream.h>
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#include "physicalspeaker.h"
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#include <MCP492X.h>
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#define SAMPLERATE 44100
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class TeensyAudio : public AudioStream {
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public:
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@ -29,7 +26,6 @@ class TeensySpeaker : public PhysicalSpeaker {
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virtual void mixOutput(uint8_t v);
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private:
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// bool toggleState;
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uint32_t mixerValue;
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uint8_t numMixed;
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@ -69,7 +69,7 @@ void onKeyrelease(int unicode)
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void setup()
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{
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Serial.begin(230400);
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#if 1
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#if 0
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// Wait for USB serial connection before booting while debugging
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while (!Serial) {
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yield();
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@ -164,10 +164,6 @@ void setup()
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println("free-running");
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Serial.flush();
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// threads.setMicroTimer(); // use a 100uS timer instead of a 1mS timer
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// threads.setSliceMicros(5);
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// threads.addThread(runDebouncer);
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}
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// FIXME: move these memory-related functions elsewhere...
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@ -200,9 +196,9 @@ void biosInterrupt()
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{
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// wait for the interrupt button to be released
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while (!resetButtonDebouncer.read())
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;
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resetButtonDebouncer.update();
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// invoke the BIOS
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// Invoke the BIOS
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if (bios.runUntilDone()) {
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// if it returned true, we have something to store persistently in EEPROM.
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writePrefs();
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@ -299,7 +295,7 @@ void runDisplay(uint32_t now)
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void runDebouncer()
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{
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static uint32_t nextRuntime = 0;
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while (1) {
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// while (1) {
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if (millis() >= nextRuntime) {
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nextRuntime = millis() + 10;
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resetButtonDebouncer.update();
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@ -307,7 +303,7 @@ void runDebouncer()
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yield();
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// threads.yield();
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}
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}
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// }
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}
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void runCPU(uint32_t now)
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@ -345,6 +341,7 @@ void loop()
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runCPU(now);
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runDisplay(now);
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runMaintenance(now);
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runDebouncer();
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}
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void doDebugging(uint32_t lastFps)
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