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https://github.com/JorjBauer/aiie.git
synced 2024-11-29 16:49:26 +00:00
reworking thread timing
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parent
db39f6e5b7
commit
7831feeecf
@ -37,6 +37,7 @@ namespace arduino_preprocessor_is_buggy {
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Threads::Scope locker(getSerialLock());
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Threads::Scope locker(getSerialLock());
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silence(expand{ (print_fwd(params), 42)... });
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silence(expand{ (print_fwd(params), 42)... });
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Serial.println();
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Serial.println();
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Serial.flush();
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}
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}
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}
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}
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@ -16,6 +16,8 @@
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#include "teensy-prefs.h"
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#include "teensy-prefs.h"
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#include "teensy-println.h"
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#include "teensy-println.h"
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//#define DEBUG_TIMING
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#if F_CPU < 240000000
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#if F_CPU < 240000000
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#pragma AiiE warning: performance will improve if you overclock the Teensy to 240MHz (F_CPU=240MHz) or 256MHz (F_CPU=256MHz)
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#pragma AiiE warning: performance will improve if you overclock the Teensy to 240MHz (F_CPU=240MHz) or 256MHz (F_CPU=256MHz)
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#endif
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#endif
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@ -170,7 +172,7 @@ void setup()
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Serial.flush();
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Serial.flush();
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threads.setMicroTimer(); // use a 100uS timer instead of a 1mS timer
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threads.setMicroTimer(); // use a 100uS timer instead of a 1mS timer
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threads.setSliceMicros(5);
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// threads.setSliceMicros(5);
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cpuThreadId = threads.addThread(runCPU);
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cpuThreadId = threads.addThread(runCPU);
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displayThreadId = threads.addThread(runDisplay);
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displayThreadId = threads.addThread(runDisplay);
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maintenanceThreadId = threads.addThread(runMaintenance);
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maintenanceThreadId = threads.addThread(runMaintenance);
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@ -183,9 +185,9 @@ void setup()
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// of noise. It's not ideal, but it proves that it's possible; using a real SPI
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// of noise. It's not ideal, but it proves that it's possible; using a real SPI
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// DAC here would probably work.
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// DAC here would probably work.
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threads.setTimeSlice(displayThreadId, 40);
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threads.setTimeSlice(displayThreadId, 40);
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threads.setTimeSlice(cpuThreadId, 10);
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threads.setTimeSlice(cpuThreadId, 20);
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threads.setTimeSlice(maintenanceThreadId, 1);
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threads.setTimeSlice(maintenanceThreadId, 1);
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threads.setTimeSlice(speakerThreadId, 10); // guessing at a good value
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threads.setTimeSlice(speakerThreadId, 20); // guessing at a good value
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}
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}
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// FIXME: move these memory-related functions elsewhere...
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// FIXME: move these memory-related functions elsewhere...
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@ -264,28 +266,48 @@ void biosInterrupt()
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void runSpeaker()
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void runSpeaker()
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{
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{
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uint32_t nextRuntime = 0;
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uint32_t nextResetMillis = 0;
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uint32_t refreshCount = 0;
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uint32_t microsAtStart = 0;
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uint32_t microsForNext = micros() + 1000000/SAMPLERATE; // (1000000 us/second) / (frames/second) = us/frame
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while (1) {
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while (1) {
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if (micros() > nextRuntime) {
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if (micros() >= microsForNext) {
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Threads::Scope lock(speakerlock);
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refreshCount++;
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digitalWrite(DEBUGPIN, HIGH);
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microsForNext = microsAtStart + ((1000000*refreshCount)/SAMPLERATE);
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digitalWrite(DEBUGPIN, LOW);
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{
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Threads::Scope lock(speakerlock);
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nextRuntime = micros() + ((float)1000000/(float)SAMPLERATE); // 125 uS per cycle @ 8k sample rate
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((TeensySpeaker *)g_speaker)->maintainSpeaker();
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((TeensySpeaker *)g_speaker)->maintainSpeaker();
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}
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} else {
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} else {
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threads.yield();
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while (micros() < microsForNext)
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threads.yield();
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}
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}
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if (millis() >= nextResetMillis) {
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nextResetMillis = millis() + 1000;
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#ifdef DEBUG_TIMING
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static char buf[25];
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float pct = (100.0 * (float)refreshCount) / (float)SAMPLERATE;
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sprintf(buf, "Speaker running at %f%%", pct);
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println(buf);
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#endif
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refreshCount = 0;
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microsAtStart = micros();
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microsForNext = microsAtStart + ((1000000*refreshCount)/SAMPLERATE);
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}
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}
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}
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}
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}
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// FIXME: how often does this really need to run? We can threads.yield() when we're running too quickly
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void runMaintenance()
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void runMaintenance()
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{
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{
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uint32_t nextRuntime = 0;
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uint32_t nextRuntime = 0;
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while (1) {
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while (1) {
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if (millis() > nextRuntime) {
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if (millis() >= nextRuntime) {
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nextRuntime = millis() + 100; // FIXME: what's a good time here
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nextRuntime = millis() + 100; // FIXME: what's a good time here
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if (biosThreadId == -1) {
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if (biosThreadId == -1) {
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@ -304,94 +326,101 @@ void runMaintenance()
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g_keyboard->maintainKeyboard();
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g_keyboard->maintainKeyboard();
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usb.maintain();
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usb.maintain();
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} else {
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} else {
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threads.delay(10);
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while (millis() < nextRuntime)
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// threads.yield();
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threads.yield();
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}
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}
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}
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}
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}
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}
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// FIXME: figure out how to limit this to 30 FPS (or whatver) so we can
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#define TARGET_FPS 30
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// appropriately use threads.yield()
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void runDisplay()
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void runDisplay()
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{
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{
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g_display->redraw(); // Redraw the UI; don't blit to the physical device
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g_display->redraw(); // Redraw the UI; don't blit to the physical device
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// When do we want to reset our expectation of "normal"?
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uint32_t nextResetMillis = 0;
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// how many full display refreshes have we managed in this second?
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uint32_t refreshCount = 0;
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// how many micros until the next frame refresh?
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uint32_t microsAtStart = 0;
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uint32_t microsForNext = micros() + 1000000/TARGET_FPS; // (1000000 us/second) / (frames/second) = us/frame
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uint32_t lastFps = 0;
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while (1) {
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while (1) {
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{
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// If it's time to draw the next frame, then do so
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Threads::Scope lock(displaylock);
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if (micros() >= microsForNext) {
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doDebugging();
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refreshCount++;
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microsForNext = microsAtStart + ((1000000*refreshCount)/TARGET_FPS);
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uint32_t startDisp = millis();
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{
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uint32_t cpuBefore = g_cpu->cycles;
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Threads::Scope lock(displaylock);
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g_ui->blit();
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doDebugging(lastFps);
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g_vm->vmdisplay->lockDisplay();
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if (g_vm->vmdisplay->needsRedraw()) { // necessary for the VM to redraw
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g_ui->blit();
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// Used to get the dirty rect and blit just that rect. Could still do,
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g_vm->vmdisplay->lockDisplay();
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// but instead, I'm just wildly wasting resources. MWAHAHAHA
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if (g_vm->vmdisplay->needsRedraw()) { // necessary for the VM to redraw
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// AiieRect what = g_vm->vmdisplay->getDirtyRect();
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// Used to get the dirty rect and blit just that rect. Could still do,
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g_vm->vmdisplay->didRedraw();
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// but instead, I'm just wildly wasting resources. MWAHAHAHA
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// g_display->blit(what);
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// AiieRect what = g_vm->vmdisplay->getDirtyRect();
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}
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g_vm->vmdisplay->didRedraw();
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g_display->blit(); // Blit the whole thing, including UI area
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// g_display->blit(what);
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g_vm->vmdisplay->unlockDisplay();
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}
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uint32_t dispTime = millis() - startDisp;
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g_display->blit(); // Blit the whole thing, including UI area
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uint32_t cpuAfter = g_cpu->cycles;
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g_vm->vmdisplay->unlockDisplay();
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if (dispTime > 75) {
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print("Slow blit: ");
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print(dispTime);
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print(" cpu ran: ");
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println(cpuAfter - cpuBefore);
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}
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}
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} else {
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// We're running faster than needed, so give other threads some time
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while (micros() < microsForNext)
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threads.yield();
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}
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// Once a second, start counting all over again
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if (millis() >= nextResetMillis) {
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lastFps = refreshCount;
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#ifdef DEBUG_TIMING
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println("Display running at ", lastFps, " FPS");
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#endif
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nextResetMillis = millis() + 1000;
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refreshCount = 0;
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microsAtStart = micros();
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microsForNext = microsAtStart + ((1000000*refreshCount)/TARGET_FPS);
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}
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}
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}
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}
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}
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}
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void runCPU()
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void runCPU()
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{
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{
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uint32_t nextInstructionMicros;
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uint32_t nextResetMillis = 0;
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uint32_t startMicros;
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uint32_t countSinceLast = 0;
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startMicros = nextInstructionMicros = micros();
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uint32_t microsAtStart = micros();
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uint32_t microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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uint32_t startMillis = millis();
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while (1) {
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while (1) {
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// Relatively critical timing: CPU needs to run ahead at least 4
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if (micros() >= microsForNext) {
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// cycles, b/c we're calling this interrupt (runCPU, that is) just
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// about 1/3 as fast as we should; and the speaker is updated
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// directly from within it, so it needs to be real-ish time.
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if (micros() >= nextInstructionMicros) {
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uint32_t expectedCycles = (micros() - startMicros) * SPEEDCTL;
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uint8_t executed;
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cpulock.lock(); // Blocking; if the BIOS is running, we stall here
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cpulock.lock(); // Blocking; if the BIOS is running, we stall here
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executed = g_cpu->Run(24);
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countSinceLast += g_cpu->Run(24); // The CPU runs in bursts of cycles. This '24' is the max burst we perform.
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cpulock.unlock();
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// The CPU of the Apple //e ran at 1.023 MHz. Adjust when we think
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// the next instruction should run based on how long the execution
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// was ((1000/1023) * numberOfCycles) - which is about 97.8%.
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if (expectedCycles > g_cpu->cycles) {
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nextInstructionMicros = micros();
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#if 1
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// show a warning on serial about our current performance
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double percentage = ((double)g_cpu->cycles / (double)expectedCycles) * 100.0;
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static uint32_t nextWarningTime = 0;
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if (millis() > nextWarningTime) {
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static char buf[100];
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sprintf(buf, "CPU running at %f%% of %d", percentage, g_speed);
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println(buf);
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nextWarningTime = millis() + 1000;
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}
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#endif
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} else {
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nextInstructionMicros = startMicros + ((double)g_cpu->cycles * (double)SPEEDCTL);
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}
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((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
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((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
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cpulock.unlock();
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microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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} else {
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} else {
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threads.yield();
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while (micros() < microsForNext)
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// threads.delay(1);
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threads.yield();
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}
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}
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if (millis() >= nextResetMillis) {
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nextResetMillis = millis() + 1000;
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#ifdef DEBUG_TIMING
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static char buf[25];
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float pct = (100.0 * (float)countSinceLast) / (float)g_speed;
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sprintf(buf, "CPU running at %f%%", pct);
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println(buf);
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#endif
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countSinceLast = 0;
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microsAtStart = micros();
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microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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}
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}
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}
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}
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}
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@ -405,23 +434,13 @@ void loop()
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}
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}
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}
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}
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void doDebugging()
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void doDebugging(uint32_t lastFps)
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{
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{
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char buf[25];
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char buf[25];
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switch (g_debugMode) {
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switch (g_debugMode) {
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case D_SHOWFPS:
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case D_SHOWFPS:
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// display some FPS data
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sprintf(buf, "%lu FPS", lastFps);
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static uint32_t startAt = millis();
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g_display->debugMsg(buf);
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static uint32_t loopCount = 0;
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loopCount++;
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time_t lenSecs;
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lenSecs = (millis() - startAt) / 1000;
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if (lenSecs >= 5) {
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sprintf(buf, "%lu FPS", loopCount / lenSecs);
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g_display->debugMsg(buf);
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startAt = millis();
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loopCount = 0;
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}
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break;
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break;
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case D_SHOWMEMFREE:
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case D_SHOWMEMFREE:
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sprintf(buf, "%lu %u", FreeRamEstimate(), heapSize());
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sprintf(buf, "%lu %u", FreeRamEstimate(), heapSize());
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