mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-26 11:49:19 +00:00
reworking thread timing
This commit is contained in:
parent
db39f6e5b7
commit
7831feeecf
@ -37,6 +37,7 @@ namespace arduino_preprocessor_is_buggy {
|
||||
Threads::Scope locker(getSerialLock());
|
||||
silence(expand{ (print_fwd(params), 42)... });
|
||||
Serial.println();
|
||||
Serial.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,8 @@
|
||||
#include "teensy-prefs.h"
|
||||
#include "teensy-println.h"
|
||||
|
||||
//#define DEBUG_TIMING
|
||||
|
||||
#if F_CPU < 240000000
|
||||
#pragma AiiE warning: performance will improve if you overclock the Teensy to 240MHz (F_CPU=240MHz) or 256MHz (F_CPU=256MHz)
|
||||
#endif
|
||||
@ -170,7 +172,7 @@ void setup()
|
||||
Serial.flush();
|
||||
|
||||
threads.setMicroTimer(); // use a 100uS timer instead of a 1mS timer
|
||||
threads.setSliceMicros(5);
|
||||
// threads.setSliceMicros(5);
|
||||
cpuThreadId = threads.addThread(runCPU);
|
||||
displayThreadId = threads.addThread(runDisplay);
|
||||
maintenanceThreadId = threads.addThread(runMaintenance);
|
||||
@ -183,9 +185,9 @@ void setup()
|
||||
// of noise. It's not ideal, but it proves that it's possible; using a real SPI
|
||||
// DAC here would probably work.
|
||||
threads.setTimeSlice(displayThreadId, 40);
|
||||
threads.setTimeSlice(cpuThreadId, 10);
|
||||
threads.setTimeSlice(cpuThreadId, 20);
|
||||
threads.setTimeSlice(maintenanceThreadId, 1);
|
||||
threads.setTimeSlice(speakerThreadId, 10); // guessing at a good value
|
||||
threads.setTimeSlice(speakerThreadId, 20); // guessing at a good value
|
||||
}
|
||||
|
||||
// FIXME: move these memory-related functions elsewhere...
|
||||
@ -264,28 +266,48 @@ void biosInterrupt()
|
||||
|
||||
void runSpeaker()
|
||||
{
|
||||
uint32_t nextRuntime = 0;
|
||||
while (1) {
|
||||
if (micros() > nextRuntime) {
|
||||
Threads::Scope lock(speakerlock);
|
||||
digitalWrite(DEBUGPIN, HIGH);
|
||||
digitalWrite(DEBUGPIN, LOW);
|
||||
uint32_t nextResetMillis = 0;
|
||||
uint32_t refreshCount = 0;
|
||||
uint32_t microsAtStart = 0;
|
||||
uint32_t microsForNext = micros() + 1000000/SAMPLERATE; // (1000000 us/second) / (frames/second) = us/frame
|
||||
|
||||
nextRuntime = micros() + ((float)1000000/(float)SAMPLERATE); // 125 uS per cycle @ 8k sample rate
|
||||
((TeensySpeaker *)g_speaker)->maintainSpeaker();
|
||||
while (1) {
|
||||
if (micros() >= microsForNext) {
|
||||
refreshCount++;
|
||||
microsForNext = microsAtStart + ((1000000*refreshCount)/SAMPLERATE);
|
||||
{
|
||||
Threads::Scope lock(speakerlock);
|
||||
|
||||
((TeensySpeaker *)g_speaker)->maintainSpeaker();
|
||||
}
|
||||
} else {
|
||||
threads.yield();
|
||||
while (micros() < microsForNext)
|
||||
threads.yield();
|
||||
}
|
||||
|
||||
if (millis() >= nextResetMillis) {
|
||||
nextResetMillis = millis() + 1000;
|
||||
#ifdef DEBUG_TIMING
|
||||
static char buf[25];
|
||||
float pct = (100.0 * (float)refreshCount) / (float)SAMPLERATE;
|
||||
sprintf(buf, "Speaker running at %f%%", pct);
|
||||
println(buf);
|
||||
#endif
|
||||
|
||||
refreshCount = 0;
|
||||
microsAtStart = micros();
|
||||
microsForNext = microsAtStart + ((1000000*refreshCount)/SAMPLERATE);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: how often does this really need to run? We can threads.yield() when we're running too quickly
|
||||
void runMaintenance()
|
||||
{
|
||||
uint32_t nextRuntime = 0;
|
||||
|
||||
while (1) {
|
||||
if (millis() > nextRuntime) {
|
||||
if (millis() >= nextRuntime) {
|
||||
nextRuntime = millis() + 100; // FIXME: what's a good time here
|
||||
|
||||
if (biosThreadId == -1) {
|
||||
@ -304,94 +326,101 @@ void runMaintenance()
|
||||
g_keyboard->maintainKeyboard();
|
||||
usb.maintain();
|
||||
} else {
|
||||
threads.delay(10);
|
||||
// threads.yield();
|
||||
while (millis() < nextRuntime)
|
||||
threads.yield();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: figure out how to limit this to 30 FPS (or whatver) so we can
|
||||
// appropriately use threads.yield()
|
||||
#define TARGET_FPS 30
|
||||
void runDisplay()
|
||||
{
|
||||
g_display->redraw(); // Redraw the UI; don't blit to the physical device
|
||||
|
||||
while (1) {
|
||||
{
|
||||
Threads::Scope lock(displaylock);
|
||||
doDebugging();
|
||||
// When do we want to reset our expectation of "normal"?
|
||||
uint32_t nextResetMillis = 0;
|
||||
// how many full display refreshes have we managed in this second?
|
||||
uint32_t refreshCount = 0;
|
||||
// how many micros until the next frame refresh?
|
||||
uint32_t microsAtStart = 0;
|
||||
uint32_t microsForNext = micros() + 1000000/TARGET_FPS; // (1000000 us/second) / (frames/second) = us/frame
|
||||
uint32_t lastFps = 0;
|
||||
|
||||
uint32_t startDisp = millis();
|
||||
uint32_t cpuBefore = g_cpu->cycles;
|
||||
g_ui->blit();
|
||||
g_vm->vmdisplay->lockDisplay();
|
||||
if (g_vm->vmdisplay->needsRedraw()) { // necessary for the VM to redraw
|
||||
// Used to get the dirty rect and blit just that rect. Could still do,
|
||||
// but instead, I'm just wildly wasting resources. MWAHAHAHA
|
||||
// AiieRect what = g_vm->vmdisplay->getDirtyRect();
|
||||
g_vm->vmdisplay->didRedraw();
|
||||
// g_display->blit(what);
|
||||
}
|
||||
g_display->blit(); // Blit the whole thing, including UI area
|
||||
g_vm->vmdisplay->unlockDisplay();
|
||||
uint32_t dispTime = millis() - startDisp;
|
||||
uint32_t cpuAfter = g_cpu->cycles;
|
||||
if (dispTime > 75) {
|
||||
print("Slow blit: ");
|
||||
print(dispTime);
|
||||
print(" cpu ran: ");
|
||||
println(cpuAfter - cpuBefore);
|
||||
while (1) {
|
||||
// If it's time to draw the next frame, then do so
|
||||
if (micros() >= microsForNext) {
|
||||
refreshCount++;
|
||||
microsForNext = microsAtStart + ((1000000*refreshCount)/TARGET_FPS);
|
||||
|
||||
{
|
||||
Threads::Scope lock(displaylock);
|
||||
doDebugging(lastFps);
|
||||
|
||||
g_ui->blit();
|
||||
g_vm->vmdisplay->lockDisplay();
|
||||
if (g_vm->vmdisplay->needsRedraw()) { // necessary for the VM to redraw
|
||||
// Used to get the dirty rect and blit just that rect. Could still do,
|
||||
// but instead, I'm just wildly wasting resources. MWAHAHAHA
|
||||
// AiieRect what = g_vm->vmdisplay->getDirtyRect();
|
||||
g_vm->vmdisplay->didRedraw();
|
||||
// g_display->blit(what);
|
||||
}
|
||||
g_display->blit(); // Blit the whole thing, including UI area
|
||||
g_vm->vmdisplay->unlockDisplay();
|
||||
}
|
||||
} else {
|
||||
// We're running faster than needed, so give other threads some time
|
||||
while (micros() < microsForNext)
|
||||
threads.yield();
|
||||
}
|
||||
|
||||
// Once a second, start counting all over again
|
||||
if (millis() >= nextResetMillis) {
|
||||
lastFps = refreshCount;
|
||||
#ifdef DEBUG_TIMING
|
||||
println("Display running at ", lastFps, " FPS");
|
||||
#endif
|
||||
nextResetMillis = millis() + 1000;
|
||||
refreshCount = 0;
|
||||
microsAtStart = micros();
|
||||
microsForNext = microsAtStart + ((1000000*refreshCount)/TARGET_FPS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void runCPU()
|
||||
{
|
||||
uint32_t nextInstructionMicros;
|
||||
uint32_t startMicros;
|
||||
startMicros = nextInstructionMicros = micros();
|
||||
|
||||
uint32_t startMillis = millis();
|
||||
uint32_t nextResetMillis = 0;
|
||||
uint32_t countSinceLast = 0;
|
||||
uint32_t microsAtStart = micros();
|
||||
uint32_t microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
|
||||
|
||||
while (1) {
|
||||
// Relatively critical timing: CPU needs to run ahead at least 4
|
||||
// cycles, b/c we're calling this interrupt (runCPU, that is) just
|
||||
// about 1/3 as fast as we should; and the speaker is updated
|
||||
// directly from within it, so it needs to be real-ish time.
|
||||
if (micros() >= nextInstructionMicros) {
|
||||
uint32_t expectedCycles = (micros() - startMicros) * SPEEDCTL;
|
||||
|
||||
uint8_t executed;
|
||||
if (micros() >= microsForNext) {
|
||||
cpulock.lock(); // Blocking; if the BIOS is running, we stall here
|
||||
executed = g_cpu->Run(24);
|
||||
countSinceLast += g_cpu->Run(24); // The CPU runs in bursts of cycles. This '24' is the max burst we perform.
|
||||
((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
|
||||
cpulock.unlock();
|
||||
|
||||
// The CPU of the Apple //e ran at 1.023 MHz. Adjust when we think
|
||||
// the next instruction should run based on how long the execution
|
||||
// was ((1000/1023) * numberOfCycles) - which is about 97.8%.
|
||||
if (expectedCycles > g_cpu->cycles) {
|
||||
nextInstructionMicros = micros();
|
||||
#if 1
|
||||
// show a warning on serial about our current performance
|
||||
double percentage = ((double)g_cpu->cycles / (double)expectedCycles) * 100.0;
|
||||
static uint32_t nextWarningTime = 0;
|
||||
if (millis() > nextWarningTime) {
|
||||
static char buf[100];
|
||||
sprintf(buf, "CPU running at %f%% of %d", percentage, g_speed);
|
||||
println(buf);
|
||||
nextWarningTime = millis() + 1000;
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
nextInstructionMicros = startMicros + ((double)g_cpu->cycles * (double)SPEEDCTL);
|
||||
}
|
||||
|
||||
((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
|
||||
microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
|
||||
} else {
|
||||
threads.yield();
|
||||
// threads.delay(1);
|
||||
while (micros() < microsForNext)
|
||||
threads.yield();
|
||||
}
|
||||
|
||||
if (millis() >= nextResetMillis) {
|
||||
nextResetMillis = millis() + 1000;
|
||||
#ifdef DEBUG_TIMING
|
||||
static char buf[25];
|
||||
float pct = (100.0 * (float)countSinceLast) / (float)g_speed;
|
||||
sprintf(buf, "CPU running at %f%%", pct);
|
||||
println(buf);
|
||||
#endif
|
||||
countSinceLast = 0;
|
||||
microsAtStart = micros();
|
||||
microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -405,23 +434,13 @@ void loop()
|
||||
}
|
||||
}
|
||||
|
||||
void doDebugging()
|
||||
void doDebugging(uint32_t lastFps)
|
||||
{
|
||||
char buf[25];
|
||||
switch (g_debugMode) {
|
||||
case D_SHOWFPS:
|
||||
// display some FPS data
|
||||
static uint32_t startAt = millis();
|
||||
static uint32_t loopCount = 0;
|
||||
loopCount++;
|
||||
time_t lenSecs;
|
||||
lenSecs = (millis() - startAt) / 1000;
|
||||
if (lenSecs >= 5) {
|
||||
sprintf(buf, "%lu FPS", loopCount / lenSecs);
|
||||
g_display->debugMsg(buf);
|
||||
startAt = millis();
|
||||
loopCount = 0;
|
||||
}
|
||||
sprintf(buf, "%lu FPS", lastFps);
|
||||
g_display->debugMsg(buf);
|
||||
break;
|
||||
case D_SHOWMEMFREE:
|
||||
sprintf(buf, "%lu %u", FreeRamEstimate(), heapSize());
|
||||
|
Loading…
Reference in New Issue
Block a user