mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-12-26 08:29:31 +00:00
audio overhaul; added video-or-audio priority for Teensy (can't do both)
This commit is contained in:
parent
a103a8ffa4
commit
81fb36789f
@ -475,6 +475,9 @@ uint8_t AppleMMU::readSwitches(uint16_t address)
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case 0xC030: // SPEAKER
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g_speaker->toggle(g_cpu->cycles);
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g_cpu->realtime(); // cause the CPU to stop processing its outer
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// loop b/c the speaker might need attention
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// immediately
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break;
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case 0xC050: // CLRTEXT
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@ -619,6 +622,9 @@ void AppleMMU::writeSwitches(uint16_t address, uint8_t v)
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// Writes toggle the speaker twice
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g_speaker->toggle(g_cpu->cycles);
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g_speaker->toggle(g_cpu->cycles);
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g_cpu->realtime(); // cause the CPU to stop processing its outer
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// loop b/c the speaker might need attention
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// immediately
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break;
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case 0xC050: // graphics mode
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10
cpu.cpp
10
cpu.cpp
@ -512,6 +512,8 @@ void Cpu::Reset()
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sp = 0xFD;
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cycles = 6; // according to the datasheet, the reset routine takes 6 clock cycles
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realtimeProcessing = false;
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}
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void Cpu::nmi()
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@ -582,7 +584,8 @@ void Cpu::irq()
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uint8_t Cpu::Run(uint8_t numSteps)
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{
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uint8_t runtime = 0;
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while (runtime < numSteps) {
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realtimeProcessing = false;
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while (runtime < numSteps && !realtimeProcessing) {
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runtime += step();
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}
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return runtime;
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@ -1277,3 +1280,8 @@ void Cpu::stageIRQ()
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{
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irqPending = true;
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}
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void Cpu::realtime()
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{
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realtimeProcessing = true;
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}
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4
cpu.h
4
cpu.h
@ -60,6 +60,8 @@ class Cpu {
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public:
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void SetMMU(MMU *mmu) { this->mmu = mmu; }
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void realtime();
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public:
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uint16_t pc;
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uint8_t sp;
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@ -73,6 +75,8 @@ class Cpu {
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bool irqPending;
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MMU *mmu;
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bool realtimeProcessing;
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};
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@ -8,7 +8,7 @@ class PhysicalSpeaker {
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virtual ~PhysicalSpeaker() {}
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virtual void toggle(uint32_t c) = 0;
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virtual void maintainSpeaker(uint32_t c) = 0;
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virtual void maintainSpeaker(uint32_t c, uint64_t microseconds) = 0;
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virtual void beginMixing() = 0;
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virtual void mixOutput(uint8_t v) = 0;
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118
sdl/aiie.cpp
118
sdl/aiie.cpp
@ -36,6 +36,8 @@ char disk2name[256] = "\0";
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volatile bool wantSuspend = false;
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volatile bool wantResume = false;
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volatile uint64_t hitcount = 0, misscount = 0;
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void sigint_handler(int n)
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{
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send_rst = 1;
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@ -78,6 +80,8 @@ void write(void *arg, uint16_t address, uint8_t v)
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static void *cpu_thread(void *dummyptr) {
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struct timespec currentTime;
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struct timespec nextCycleTime;
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uint32_t nextSpeakerCycle = 0;
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#if 0
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int policy;
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@ -109,38 +113,44 @@ static void *cpu_thread(void *dummyptr) {
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wantResume = false;
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}
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// Would like to do the old nanosleep thing, but the speaker needs
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// to run. FIXME: do something more intelligent here - sleep 'til speakertime+1? (Obv. to do this below, not right here)
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do_gettime(¤tTime);
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// tsSubtract doesn't return negatives; it bounds at 0.
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struct timespec diff = tsSubtract(nextInstructionTime, currentTime);
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// do_gettime(¤tTime);
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struct timespec runtime = tsSubtract(currentTime, startTime);
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double speakerCycle = cycles_since_time(&runtime);
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/* The speaker is our priority. The CPU runs in batches anyway,
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sometimes a little behind and sometimes a little ahead; but the
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speaker has to be right on time. */
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// Wait until nextSpeakerCycle
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timespec_add_cycles(&startTime, nextSpeakerCycle, &nextCycleTime);
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struct timespec diff = tsSubtract(nextCycleTime, currentTime);
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if (diff.tv_sec >= 0 || diff.tv_nsec >= 0) {
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hitcount++;
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nanosleep(&diff, NULL);
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} else {
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misscount++;
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}
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// Speaker runs 48 cycles behind the CPU (an arbitrary number)
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if (nextSpeakerCycle >= 48) {
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timespec_add_cycles(&startTime, nextSpeakerCycle-48, &nextCycleTime);
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uint64_t microseconds = nextCycleTime.tv_sec * 1000000 +
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(double)nextCycleTime.tv_nsec / 1000.0;
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g_speaker->maintainSpeaker(nextSpeakerCycle-48, microseconds);
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}
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// Bump speaker cycle for next go-round
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nextSpeakerCycle++;
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/* Next up is the CPU. */
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// tsSubtract doesn't return negatives; it bounds at 0.
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diff = tsSubtract(nextInstructionTime, currentTime);
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uint8_t executed = 0;
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if (diff.tv_sec == 0 && diff.tv_nsec == 0) {
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// okay to run CPU
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// If speakerCycle == 0, we're still starting up
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// If speakerCycle > cycles, the CPU is running behind; don't bother with that just yet
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// If we're about to run the CPU then we *should* have caught up the speaker - how could it possibly be this far out of skew?
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if (speakerCycle && speakerCycle < g_cpu->cycles && abs(g_cpu->cycles - speakerCycle) > 24) {
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#if 0
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printf("Start time: %lu,%lu\n", startTime.tv_sec, startTime.tv_nsec);
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printf("runtime: %lu,%lu\n", runtime.tv_sec, runtime.tv_nsec);
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printf("Current time: %lu,%lu\n", currentTime.tv_sec, currentTime.tv_nsec);
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printf("Next time: %lu,%lu\n", nextInstructionTime.tv_sec, nextInstructionTime.tv_nsec);
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printf("Speaker calc / cycle count: %lf / %d [e %d; d %f]\n", speakerCycle, g_cpu->cycles, executed, abs(g_cpu->cycles - speakerCycle));
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#endif
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// If we're okay to run the CPU, then the speaker should be caught up. Not sure how it wouldn't be.
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printf("About to run cpu but speaker diff > 24 - how, exactly?\n");
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exit(1);
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}
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#ifdef DEBUGCPU
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uint8_t executed = g_cpu->Run(1);
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executed = g_cpu->Run(1);
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#else
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executed = g_cpu->Run(24);
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#endif
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@ -152,51 +162,6 @@ static void *cpu_thread(void *dummyptr) {
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// clock. That happens from the VM's CPU maintenance poller.
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((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
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#if 0
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do_gettime(¤tTime);
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printf("Executed %d cycles; count %d; now %lu,%lu; next runtime at %lu,%lu\n", executed, g_cpu->cycles, currentTime.tv_sec, currentTime.tv_nsec, nextInstructionTime.tv_sec, nextInstructionTime.tv_nsec);
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#endif
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} else {
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// printf("delta %lu,%lu\n", diff.tv_sec, diff.tv_nsec);
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// printf("Current time: %lu,%lu\n", currentTime.tv_sec, currentTime.tv_nsec);
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// printf("Next time: %lu,%lu\n", nextInstructionTime.tv_sec, nextInstructionTime.tv_nsec);
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}
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// Run the speaker a short bit delayed, based on real time rather
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// than the cpu cycle count
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#if 0
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if (speakerCycle < g_cpu->cycles) {
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printf("Start time: %lu,%lu\n", startTime.tv_sec, startTime.tv_nsec);
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printf("runtime: %lu,%lu\n", runtime.tv_sec, runtime.tv_nsec);
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printf("Current time: %lu,%lu\n", currentTime.tv_sec, currentTime.tv_nsec);
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printf("Next time: %lu,%lu\n", nextInstructionTime.tv_sec, nextInstructionTime.tv_nsec);
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printf("Speaker calc / cycle count: %lf / %d [e %d; d %f]\n", speakerCycle, g_cpu->cycles, executed, abs(g_cpu->cycles - speakerCycle));
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}
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#endif
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int lastdrift = g_cpu->cycles - speakerCycle;
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if (speakerCycle &&
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speakerCycle < g_cpu->cycles &&
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lastdrift > 64) {
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printf("Cycle -> speakercycle drift > 64 [%f]\n", abs(g_cpu->cycles - speakerCycle));
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exit(1);
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}
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if (speakerCycle == 0) lastdrift = 0;
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g_speaker->maintainSpeaker(speakerCycle-48);
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/* // recalc what the fuck is happening
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do_gettime(¤tTime);
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sdiff = tsSubtract(currentTime, startTime);
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speakerCycle = cycles_since_time(&sdiff);
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if (lastdrift && speakerCycle && speakerCycle < g_cpu->cycles && abs(g_cpu->cycles - speakerCycle) > 64)
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{
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int newdrift = g_cpu->cycles - speakerCycle;
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printf("WTF: was %d, now %d [sc now %f]\n", lastdrift, newdrift, speakerCycle);
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exit(1);
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}*/
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#ifdef DEBUGCPU
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{
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uint8_t p = g_cpu->flags;
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@ -279,6 +244,7 @@ static void *cpu_thread(void *dummyptr) {
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}
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}
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}
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}
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int main(int argc, char *argv[])
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{
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@ -370,11 +336,11 @@ int main(int argc, char *argv[])
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}
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while (1) {
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static uint32_t usleepcycles = 16384; // step-down for display drawing. FIXME: this constant works well for *my* machine. Dynamically generate?
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// static uint32_t ctr = 0;
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// if (++ctr == 0) {
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// printf("hit: %llu; miss: %llu; pct: %f\n", hitcount, misscount, (double)misscount / (double)(misscount + hitcount));
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// }
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static uint32_t usleepcycles = 16384; // step-down for display drawing. Dynamically updated based on FPS calculations.
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static uint8_t ctr = 0;
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if (++ctr == 0) {
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printf("hit: %llu; miss: %llu; pct: %f\n", hitcount, misscount, (double)misscount / (double)(misscount + hitcount));
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}
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// fill disk buffer when needed
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((AppleVM*)g_vm)->disk6->fillDiskBuffer();
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@ -1,5 +1,6 @@
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#include "sdl-speaker.h"
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#include <pthread.h>
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#include <unistd.h>
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extern "C"
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{
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@ -7,115 +8,75 @@ extern "C"
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#include <SDL_thread.h>
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};
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#include "timeutil.h"
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#include "globals.h"
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#include "timeutil.h"
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// FIXME: Globals; ick.
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static pthread_t speakerThreadID;
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static uint8_t curSpeakerData = 0x00;
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static volatile uint16_t bufIdx = 0;
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static uint8_t soundBuf[4096];
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static volatile uint32_t bufIdx = 0;
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static uint8_t soundBuf[44100]; // 1 second of audio
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static pthread_mutex_t sndmutex = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t togmutex = PTHREAD_MUTEX_INITIALIZER;
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static uint64_t hitcount;
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static uint64_t misscount;
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static uint64_t copycount = 0;
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static void audioCallback(void *unused, Uint8 *stream, int len)
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{
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FILE *f = (FILE *)unused;
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pthread_mutex_lock(&sndmutex);
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if (bufIdx >= len) {
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memcpy(stream, soundBuf, len);
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fwrite(soundBuf, 1, len, f);
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if (bufIdx > len) {
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// move the remaining data down
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memcpy(soundBuf, &soundBuf[len], bufIdx - len);
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memcpy(soundBuf, &soundBuf[len], bufIdx - len + 1);
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bufIdx -= len;
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copycount += len;
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}
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} else {
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// Audio underrun
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printf("Audio underrun!\n");
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memset(stream, 0, len);
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}
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pthread_mutex_unlock(&sndmutex);
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}
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static void *speaker_thread(void *dummyptr) {
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struct timespec currentTime;
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struct timespec startTime;
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struct timespec nextSampleTime;
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void ResetDCFilter(); // FIXME: remove
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SDLSpeaker::SDLSpeaker()
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{
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toggleState = false;
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mixerValue = 0x8000;
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toggleCount = toggleReadPtr = toggleWritePtr = 0;
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pthread_mutex_init(&togmutex, NULL);
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pthread_mutex_init(&sndmutex, NULL);
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_init_darwin_shim();
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ResetDCFilter();
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lastCycleCount = 0;
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lastSampleCount = 0;
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FILE *f = fopen("out.dat", "w");
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SDL_AudioSpec audioDevice;
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SDL_AudioSpec audioActual;
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SDL_memset(&audioDevice, 0, sizeof(audioDevice));
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audioDevice.freq = 22050;
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audioDevice.freq = 44100;
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audioDevice.format = AUDIO_U8;
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audioDevice.channels = 1;
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audioDevice.samples = 2048; // 2048 bytes @ 22050Hz is about 1/10th second out of sync - should be okay for this testing
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audioDevice.samples = 4096; // 4096 bytes @ 44100Hz is about 1/10th second out of sync - should be okay for this testing
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audioDevice.callback = audioCallback;
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audioDevice.userdata = NULL;
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audioDevice.userdata = (void *)f;
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SDL_OpenAudio(&audioDevice, &audioActual); // FIXME retval
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printf("Actual: freq %d channels %d samples %d\n",
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audioActual.freq, audioActual.channels, audioActual.samples);
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_init_darwin_shim();
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do_gettime(&startTime);
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do_gettime(&nextSampleTime);
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SDL_PauseAudio(0);
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uint64_t sampleCount = 0;
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while (1) {
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do_gettime(¤tTime);
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struct timespec diff = tsSubtract(nextSampleTime, currentTime);
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if (diff.tv_sec >= 0 && diff.tv_nsec >= 0) {
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nanosleep(&diff, NULL);
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hitcount++;
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} else
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misscount++;
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if ((sampleCount & 0xFFFF) == 0) {
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printf("sound hit: %lld miss: %lld copy: %lld\n", hitcount, misscount, copycount);
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}
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pthread_mutex_lock(&sndmutex);
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soundBuf[bufIdx++] = curSpeakerData & 0xFF;
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if (bufIdx >= sizeof(soundBuf)) {
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// Audio overrun; start dropping data
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bufIdx--;
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}
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pthread_mutex_unlock(&sndmutex);
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// set nextSampleTime to the absolute reference time of when the
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// next sample should start (based on our start time).
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timespec_add_us(&startTime, (sampleCount * 1000000) / 22050 , &nextSampleTime);
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sampleCount++;
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}
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}
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SDLSpeaker::SDLSpeaker()
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{
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toggleState = false;
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mixerValue = 0;
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_init_darwin_shim(); // set up the clock interface
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toggleCount = toggleReadPtr = toggleWritePtr = 0;
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pthread_mutex_init(&togmutex, NULL);
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if (!pthread_create(&speakerThreadID, NULL, &speaker_thread, (void *)NULL)) {
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printf("speaker thread created\n");
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}
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}
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SDLSpeaker::~SDLSpeaker()
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@ -146,9 +107,32 @@ void SDLSpeaker::toggle(uint32_t c)
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pthread_mutex_unlock(&togmutex);
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}
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void SDLSpeaker::maintainSpeaker(uint32_t c)
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// FIXME: make methods
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uint16_t dcFilterState = 0;
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void ResetDCFilter()
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{
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dcFilterState = 32768 + 10000;
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}
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int16_t DCFilter(int16_t in)
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{
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if (dcFilterState == 0)
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return 0;
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if (dcFilterState >= 32768) {
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dcFilterState--;
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return in;
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}
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return ( (int32_t)in * (int32_t)dcFilterState-- ) / (int32_t)32768;
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}
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void SDLSpeaker::maintainSpeaker(uint32_t c, uint64_t microseconds)
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{
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bool didChange = false;
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pthread_mutex_lock(&togmutex);
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while (toggleCount && c >= toggleTimes[toggleReadPtr]) {
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// Override the mixer with a 1-bit "Terribad" audio sample change
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@ -163,13 +147,31 @@ void SDLSpeaker::maintainSpeaker(uint32_t c)
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// FIXME: removed all the mixing code
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if (didChange) {
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mixerValue = (toggleState ? 0x1FF : 0x00);
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// Add samples from the last time to this time
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// mixerValue = (toggleState ? 0x1FF : 0x00);
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mixerValue = (toggleState ? 0x8000 : ~0x8000);
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// FIXME: DC filter isn't correct yet
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// mixerValue = DCFilter(mixerValue);
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// FIXME: g_volume
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uint64_t sampleCount = (microseconds * 44100) / 1000000;
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uint64_t numSamples = sampleCount - lastSampleCount;
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curSpeakerData = (mixerValue & 0xFF) >> 4;
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if (numSamples) {
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lastSampleCount = sampleCount;
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mixerValue >>= 12; // convert from 16 bit to 8 bit; then drop volume by 50%
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pthread_mutex_lock(&sndmutex);
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if (bufIdx + numSamples >= sizeof(soundBuf)) {
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printf("Sound overrun!\n");
|
||||
numSamples = sizeof(soundBuf) - bufIdx - 1;
|
||||
}
|
||||
memset(&soundBuf[bufIdx], mixerValue, numSamples);
|
||||
bufIdx += numSamples;
|
||||
pthread_mutex_unlock(&sndmutex);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SDLSpeaker::beginMixing()
|
||||
|
@ -13,12 +13,11 @@ class SDLSpeaker : public PhysicalSpeaker {
|
||||
virtual ~SDLSpeaker();
|
||||
|
||||
virtual void toggle(uint32_t c);
|
||||
virtual void maintainSpeaker(uint32_t c);
|
||||
virtual void maintainSpeaker(uint32_t c, uint64_t microseconds);
|
||||
virtual void beginMixing();
|
||||
virtual void mixOutput(uint8_t v);
|
||||
private:
|
||||
uint32_t mixerValue;
|
||||
uint8_t numMixed;
|
||||
int16_t mixerValue;
|
||||
bool toggleState;
|
||||
|
||||
uint32_t toggleTimes[SPEAKERQUEUESIZE];
|
||||
@ -26,6 +25,9 @@ class SDLSpeaker : public PhysicalSpeaker {
|
||||
uint8_t toggleReadPtr; // ring buffer pointer in queue
|
||||
uint8_t toggleWritePtr; // ring buffer pointer in queue
|
||||
|
||||
uint64_t lastCycleCount;
|
||||
uint64_t lastSampleCount;
|
||||
|
||||
FILE *f;
|
||||
};
|
||||
|
||||
|
@ -28,7 +28,7 @@ static int do_gettime(struct timespec *tp) {
|
||||
// adds the number of nanoseconds that 'cycles' takes to *start and
|
||||
// returns it in *out
|
||||
static void timespec_add_cycles(struct timespec *start,
|
||||
uint32_t cycles,
|
||||
int32_t cycles,
|
||||
struct timespec *out)
|
||||
{
|
||||
out->tv_sec = start->tv_sec;
|
||||
|
@ -24,8 +24,9 @@ enum {
|
||||
ACT_VOLMINUS = 11,
|
||||
ACT_SUSPEND = 12,
|
||||
ACT_RESTORE = 13,
|
||||
ACT_PRIMODE = 14,
|
||||
|
||||
NUM_ACTIONS = 14
|
||||
NUM_ACTIONS = 15
|
||||
};
|
||||
|
||||
const char *titles[NUM_ACTIONS] = { "Resume VM",
|
||||
@ -41,7 +42,8 @@ const char *titles[NUM_ACTIONS] = { "Resume VM",
|
||||
"Volume +",
|
||||
"Volume -",
|
||||
"Suspend",
|
||||
"Restore"
|
||||
"Restore",
|
||||
"Prioritize %s"
|
||||
};
|
||||
|
||||
// FIXME: abstract the pin # rather than repeating it here
|
||||
@ -49,6 +51,8 @@ const char *titles[NUM_ACTIONS] = { "Resume VM",
|
||||
|
||||
extern int16_t g_volume; // FIXME: external global. icky.
|
||||
extern uint8_t debugMode; // and another. :/
|
||||
extern bool g_prioritizeDisplay; // And a third!
|
||||
|
||||
// FIXME: and these need abstracting out of the main .ino !
|
||||
enum {
|
||||
D_NONE = 0,
|
||||
@ -112,6 +116,9 @@ bool BIOS::runUntilDone()
|
||||
debugMode++;
|
||||
debugMode %= 8; // FIXME: abstract max #
|
||||
break;
|
||||
case ACT_PRIMODE:
|
||||
g_prioritizeDisplay = !g_prioritizeDisplay;
|
||||
break;
|
||||
case ACT_DISK1:
|
||||
if (((AppleVM *)g_vm)->DiskName(0)[0] != '\0') {
|
||||
((AppleVM *)g_vm)->ejectDisk(0);
|
||||
@ -245,6 +252,7 @@ bool BIOS::isActionActive(int8_t action)
|
||||
case ACT_MONITOR:
|
||||
case ACT_DISPLAYTYPE:
|
||||
case ACT_DEBUG:
|
||||
case ACT_PRIMODE:
|
||||
case ACT_DISK1:
|
||||
case ACT_DISK2:
|
||||
case ACT_HD1:
|
||||
@ -315,6 +323,11 @@ void BIOS::DrawMainMenu(int8_t selection)
|
||||
sprintf(buf, titles[i], "Show time");
|
||||
break;
|
||||
}
|
||||
} else if (i == ACT_PRIMODE) {
|
||||
if (g_prioritizeDisplay)
|
||||
sprintf(buf, titles[i], "display");
|
||||
else
|
||||
sprintf(buf, titles[i], "r/t audio");
|
||||
} else {
|
||||
strcpy(buf, titles[i]);
|
||||
}
|
||||
@ -328,7 +341,7 @@ void BIOS::DrawMainMenu(int8_t selection)
|
||||
|
||||
// draw the volume bar
|
||||
uint16_t volCutoff = 300.0 * (float)((float) g_volume / 15.0);
|
||||
for (uint8_t y=220; y<=230; y++) {
|
||||
for (uint8_t y=234; y<=235; y++) {
|
||||
((TeensyDisplay *)g_display)->moveTo(10, y);
|
||||
for (uint16_t x = 0; x< 300; x++) {
|
||||
((TeensyDisplay *)g_display)->drawNextPixel( x <= volCutoff ? 0xFFFF : 0x0010 );
|
||||
|
@ -19,8 +19,8 @@ enum {
|
||||
|
||||
#define cbi(reg, bitmask) *reg &= ~bitmask
|
||||
#define sbi(reg, bitmask) *reg |= bitmask
|
||||
#define pulse_high(reg, bitmask) sbi(reg, bitmask); cbi(reg, bitmask);
|
||||
#define pulse_low(reg, bitmask) cbi(reg, bitmask); sbi(reg, bitmask);
|
||||
#define pulse_high(reg, bitmask) { sbi(reg, bitmask); cbi(reg, bitmask); }
|
||||
#define pulse_low(reg, bitmask) { cbi(reg, bitmask); sbi(reg, bitmask); }
|
||||
|
||||
#define cport(port, data) port &= data
|
||||
#define sport(port, data) port |= data
|
||||
@ -72,11 +72,11 @@ class TeensyDisplay : public PhysicalDisplay {
|
||||
void drawPixel(uint16_t x, uint16_t y, uint16_t color);
|
||||
void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
|
||||
|
||||
void LCD_Writ_Bus(uint8_t VH,uint8_t VL);
|
||||
void LCD_Write_COM(uint8_t VL);
|
||||
void LCD_Write_DATA(uint8_t VH,uint8_t VL);
|
||||
void LCD_Write_DATA(uint8_t VL);
|
||||
void LCD_Write_COM_DATA(uint8_t com1,uint16_t dat1);
|
||||
inline void LCD_Writ_Bus(uint8_t VH,uint8_t VL) __attribute__((always_inline));
|
||||
inline void LCD_Write_COM(uint8_t VL) __attribute__((always_inline));
|
||||
inline void LCD_Write_DATA(uint8_t VH,uint8_t VL) __attribute__((always_inline));
|
||||
inline void LCD_Write_DATA(uint8_t VL) __attribute__((always_inline));
|
||||
inline void LCD_Write_COM_DATA(uint8_t com1,uint16_t dat1) __attribute__((always_inline));
|
||||
|
||||
bool needsRedraw;
|
||||
bool driveIndicator[2];
|
||||
|
@ -9,8 +9,6 @@ TeensySpeaker::TeensySpeaker(uint8_t pinNum) : PhysicalSpeaker()
|
||||
speakerPin = pinNum;
|
||||
pinMode(speakerPin, OUTPUT); // analog speaker output, used as digital volume control
|
||||
mixerValue = numMixed = 0;
|
||||
|
||||
toggleCount = toggleReadPtr = toggleWritePtr = 0;
|
||||
}
|
||||
|
||||
TeensySpeaker::~TeensySpeaker()
|
||||
@ -19,38 +17,20 @@ TeensySpeaker::~TeensySpeaker()
|
||||
|
||||
void TeensySpeaker::toggle(uint32_t c)
|
||||
{
|
||||
toggleTimes[toggleWritePtr] = c;
|
||||
if (toggleCount < SPEAKERQUEUESIZE-1) {
|
||||
toggleWritePtr++;
|
||||
if (toggleWritePtr >= SPEAKERQUEUESIZE)
|
||||
toggleWritePtr = 0;
|
||||
toggleCount++;
|
||||
} else {
|
||||
// speaker overflow
|
||||
Serial.println("spkr overflow");
|
||||
}
|
||||
}
|
||||
|
||||
void TeensySpeaker::maintainSpeaker(uint32_t c)
|
||||
{
|
||||
bool didChange = false;
|
||||
|
||||
while (toggleCount && c >= toggleTimes[toggleReadPtr]) {
|
||||
toggleState = !toggleState;
|
||||
toggleCount--;
|
||||
toggleReadPtr++;
|
||||
if (toggleReadPtr >= SPEAKERQUEUESIZE)
|
||||
toggleReadPtr = 0;
|
||||
didChange = true;
|
||||
}
|
||||
|
||||
if (didChange) {
|
||||
mixerValue = (toggleState ? 0x1FF : 0x00);
|
||||
mixerValue >>= (16-g_volume);
|
||||
|
||||
// FIXME: glad it's DAC0 and all, but... how does that relate to the pin passed in the constructor?
|
||||
analogWriteDAC0(mixerValue);
|
||||
}
|
||||
|
||||
void TeensySpeaker::maintainSpeaker(uint32_t c, uint64_t runtimeInMicros)
|
||||
{
|
||||
// Nothing to do here. We can't run the speaker async, b/c not
|
||||
// enough CPU time. So we run the CPU close to sync and hope that
|
||||
// the direct pulsing of the speaker is reasonably close to on-time.
|
||||
}
|
||||
|
||||
void TeensySpeaker::beginMixing()
|
||||
|
@ -3,16 +3,13 @@
|
||||
|
||||
#include "physicalspeaker.h"
|
||||
|
||||
// FIXME: 64 enough?
|
||||
#define SPEAKERQUEUESIZE 64
|
||||
|
||||
class TeensySpeaker : public PhysicalSpeaker {
|
||||
public:
|
||||
TeensySpeaker(uint8_t pinNum);
|
||||
virtual ~TeensySpeaker();
|
||||
|
||||
virtual void toggle(uint32_t c);
|
||||
virtual void maintainSpeaker(uint32_t c);
|
||||
virtual void maintainSpeaker(uint32_t c, uint64_t runtimeInMicros);
|
||||
|
||||
virtual void beginMixing();
|
||||
virtual void mixOutput(uint8_t v);
|
||||
@ -24,11 +21,6 @@ class TeensySpeaker : public PhysicalSpeaker {
|
||||
|
||||
uint32_t mixerValue;
|
||||
uint8_t numMixed;
|
||||
|
||||
uint32_t toggleTimes[SPEAKERQUEUESIZE];
|
||||
uint8_t toggleCount; // # of entries still in queue
|
||||
uint8_t toggleReadPtr; // ring buffer pointer in queue
|
||||
uint8_t toggleWritePtr; // ring buffer pointer in queue
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -20,8 +20,8 @@
|
||||
#include "globals.h"
|
||||
#include "teensy-crash.h"
|
||||
|
||||
volatile float nextInstructionMicros;
|
||||
volatile float startMicros;
|
||||
uint32_t nextInstructionMicros;
|
||||
uint32_t startMicros;
|
||||
|
||||
FATFS fatfs; /* File system object */
|
||||
BIOS bios;
|
||||
@ -37,6 +37,9 @@ enum {
|
||||
D_SHOWTIME = 7
|
||||
};
|
||||
uint8_t debugMode = D_NONE;
|
||||
bool g_prioritizeDisplay = false; // prioritize real-time audio by default, not the display
|
||||
|
||||
#define SPEEDCTL 0.97751710654936461388 // that's how many microseconds per cycle @ 1.023 MHz
|
||||
|
||||
static time_t getTeensy3Time() { return Teensy3Clock.get(); }
|
||||
|
||||
@ -132,8 +135,7 @@ void setup()
|
||||
|
||||
Serial.println("free-running");
|
||||
|
||||
startMicros = 0;
|
||||
nextInstructionMicros = micros();
|
||||
startMicros = nextInstructionMicros = micros();
|
||||
|
||||
// Debugging: insert a disk on startup...
|
||||
// ((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/UTIL/mock2dem.dsk", false);
|
||||
@ -143,6 +145,9 @@ void setup()
|
||||
pinMode(56, OUTPUT);
|
||||
pinMode(57, OUTPUT);
|
||||
|
||||
Serial.print("Free RAM: ");
|
||||
Serial.println(FreeRamEstimate());
|
||||
|
||||
Timer1.initialize(3);
|
||||
Timer1.attachInterrupt(runCPU);
|
||||
Timer1.start();
|
||||
@ -198,7 +203,7 @@ void biosInterrupt()
|
||||
nextInstructionMicros = micros();
|
||||
startMicros = micros();
|
||||
// Drain the speaker queue (FIXME: a little hacky)
|
||||
g_speaker->maintainSpeaker(-1);
|
||||
g_speaker->maintainSpeaker(-1, -1);
|
||||
|
||||
// Force the display to redraw
|
||||
((AppleDisplay*)(g_vm->vmdisplay))->modeChange();
|
||||
@ -214,27 +219,30 @@ void biosInterrupt()
|
||||
|
||||
void runCPU()
|
||||
{
|
||||
if (micros() >= nextInstructionMicros) {
|
||||
// Debugging: to watch when the CPU is triggered...
|
||||
// Debugging: to watch when the speaker is triggered...
|
||||
// static bool debugState = false;
|
||||
// debugState = !debugState;
|
||||
// digitalWrite(56, debugState);
|
||||
|
||||
// Relatively critical timing: CPU needs to run ahead at least 4
|
||||
// cycles, b/c we're calling this interrupt (runCPU, that is) just
|
||||
// about 1/3 as fast as we should; and the speaker is updated
|
||||
// directly from within it, so it needs to be real-ish time.
|
||||
if (micros() > nextInstructionMicros) {
|
||||
// Debugging: to watch when the CPU is triggered...
|
||||
static bool debugState = false;
|
||||
debugState = !debugState;
|
||||
digitalWrite(56, debugState);
|
||||
|
||||
uint8_t executed = g_cpu->Run(24);
|
||||
|
||||
// The CPU of the Apple //e ran at 1.023 MHz. Adjust when we think
|
||||
// the next instruction should run based on how long the execution
|
||||
// was ((1000/1023) * numberOfCycles) - which is about 97.8%.
|
||||
nextInstructionMicros = startMicros + (float)g_cpu->cycles * 0.978;
|
||||
nextInstructionMicros = startMicros + ((double)g_cpu->cycles * (double)SPEEDCTL);
|
||||
|
||||
// Timing-critical paddle and keyboard handling
|
||||
((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
|
||||
}
|
||||
|
||||
// Timing-crtical audio handling
|
||||
g_speaker->beginMixing();
|
||||
// estimate of current cpu cycle counter, delayed a bit
|
||||
float speakerTick = ((float)micros() - 100.0 - (float)startMicros) / 0.978;
|
||||
g_speaker->maintainSpeaker(speakerTick);
|
||||
}
|
||||
|
||||
void loop()
|
||||
@ -266,8 +274,10 @@ void loop()
|
||||
//
|
||||
// The Timer1.stop()/start() is bad. Using it, the display doesn't
|
||||
// tear; but the audio is also broken. Taking it out, audio is good
|
||||
// but the display tears.
|
||||
// but the display tears. So there's a global - g_prioritizeDisplay -
|
||||
// which lets the user pick which they want.
|
||||
|
||||
if (g_prioritizeDisplay)
|
||||
Timer1.stop();
|
||||
g_vm->vmdisplay->lockDisplay();
|
||||
if (g_vm->vmdisplay->needsRedraw()) {
|
||||
@ -276,6 +286,7 @@ void loop()
|
||||
g_display->blit(what);
|
||||
}
|
||||
g_vm->vmdisplay->unlockDisplay();
|
||||
if (g_prioritizeDisplay)
|
||||
Timer1.start();
|
||||
|
||||
static unsigned long nextBattCheck = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user