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fix chirp on startup
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@ -15,10 +15,12 @@ extern "C"
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#include "globals.h"
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#define SDLSIZE (4096)
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#define SDLSIZE (2048)
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// But we want to keep more than just that, so we can fill it full every time
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#define CACHEMULTIPLIER 2
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#define WATERLEVEL SDLSIZE
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// FIXME: Globals; ick.
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static volatile uint32_t bufIdx = 0;
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static volatile short soundBuf[CACHEMULTIPLIER*SDLSIZE];
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@ -50,7 +52,7 @@ static void audioCallback(void *unused, Uint8 *stream, int len)
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return;
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}
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if (audioRunning==1 && bufIdx >= SDLSIZE) {
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if (audioRunning==1 && bufIdx >= WATERLEVEL) {
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// Fully up and running now; we got a full cache
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audioRunning = 2;
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} else if (audioRunning==1) {
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