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https://github.com/JorjBauer/aiie.git
synced 2024-11-22 00:32:39 +00:00
tie disk spin-down to CPU cycles
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parent
f333780348
commit
c5e41a5ea7
@ -132,6 +132,7 @@ void AppleVM::cpuMaintenance(uint32_t cycles)
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}
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keyboard->maintainKeyboard(cycles);
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disk6->maintenance(cycles);
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}
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void AppleVM::Reset()
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140
apple/diskii.cpp
140
apple/diskii.cpp
@ -19,6 +19,9 @@
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#define DISKIIMAGIC 0xAA
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// how many CPU cycles do we wait to spin down the disk drive?
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#define SPINDOWNDELAY (1023)
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DiskII::DiskII(AppleMMU *mmu)
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{
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this->mmu = mmu;
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@ -35,7 +38,7 @@ DiskII::DiskII(AppleMMU *mmu)
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lastDiskRead[0] = lastDiskRead[1] = 0;
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disk[0] = disk[1] = NULL;
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indicatorIsOn[0] = indicatorIsOn[1] = 0;
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diskIsSpinningUntil[0] = diskIsSpinningUntil[1] = 0;
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selectedDisk = 0;
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}
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@ -71,8 +74,24 @@ bool DiskII::Serialize(int8_t fd)
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return false;
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}
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g_filemanager->writeByte(fd, indicatorIsOn[0]);
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g_filemanager->writeByte(fd, indicatorIsOn[1]);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[0] & 0xFF000000) >> 24);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[0] & 0x00FF0000) >> 16);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[0] & 0x0000FF00) >> 8);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[0] & 0x000000FF) );
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[1] & 0xFF000000) >> 24);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[1] & 0x00FF0000) >> 16);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[1] & 0x0000FF00) >> 8);
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g_filemanager->writeByte(fd,
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(diskIsSpinningUntil[1] & 0x000000FF) );
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g_filemanager->writeByte(fd, selectedDisk);
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@ -112,8 +131,15 @@ bool DiskII::Deserialize(int8_t fd)
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}
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}
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indicatorIsOn[0] = g_filemanager->readByte(fd);
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indicatorIsOn[1] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[0] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[0] <<= 8;diskIsSpinningUntil[0] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[0] <<= 8;diskIsSpinningUntil[0] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[0] <<= 8;diskIsSpinningUntil[0] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[1] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[1] <<= 8;diskIsSpinningUntil[1] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[1] <<= 8;diskIsSpinningUntil[1] = g_filemanager->readByte(fd);
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diskIsSpinningUntil[1] <<= 8;diskIsSpinningUntil[1] = g_filemanager->readByte(fd);
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selectedDisk = g_filemanager->readByte(fd);
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@ -162,11 +188,13 @@ uint8_t DiskII::readSwitches(uint8_t s)
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break;
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case 0x08: // drive off
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indicatorIsOn[selectedDisk] = 99;
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, false); // FIXME: delay a bit? Queue for later drawing? ***
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diskIsSpinningUntil[selectedDisk] = g_cpu->cycles + SPINDOWNDELAY; // 1 second lag
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if (diskIsSpinningUntil[selectedDisk] == -1 ||
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diskIsSpinningUntil[selectedDisk] == 0)
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diskIsSpinningUntil[selectedDisk] = 2; // fudge magic numbers; 0 is "off" and -1 is "forever".
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break;
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case 0x09: // drive on
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indicatorIsOn[selectedDisk] = 100;
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diskIsSpinningUntil[selectedDisk] = -1; // magic "forever"
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, true); // FIXME: delay a bit? Queue for later drawing? ***
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// Start the given disk drive spinning
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@ -182,10 +210,6 @@ uint8_t DiskII::readSwitches(uint8_t s)
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case 0x0C: // shift one read or write byte
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readWriteLatch = readOrWriteByte();
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/*
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if (readWriteLatch & 0x80)
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printf(" => Disk II reads 0x%.2X @ $%.4X\n", sequencer, g_cpu->pc);
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*/
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if (readWriteLatch & 0x80)
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sequencer = 0;
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break;
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@ -209,24 +233,6 @@ uint8_t DiskII::readSwitches(uint8_t s)
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break;
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}
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// FIXME: improve the spin-down here. We need a CPU cycle callback
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// for some period of time instead of this silly decrement counter ***
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if (!indicatorIsOn[selectedDisk]) {
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// printf("Unexpected read while disk isn't on?\n");
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indicatorIsOn[selectedDisk] = 100;
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, true); // FIXME: queue for later drawing?
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}
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if (indicatorIsOn[selectedDisk] > 0 && indicatorIsOn[selectedDisk] < 100) {
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// slowly spin it down...
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if (--indicatorIsOn[selectedDisk] == 0) {
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, false); // FIXME: queue for later drawing?
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// Stop the given disk drive spinning
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lastDiskRead[selectedDisk] = 0; // FIXME: magic value. We need a tristate for this. ***
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}
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}
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// Any even address read returns the readWriteLatch (UTA2E Table 9.1,
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// p. 9-12, note 2)
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return (s & 1) ? FLOATING : readWriteLatch;
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@ -257,8 +263,17 @@ void DiskII::writeSwitches(uint8_t s, uint8_t v)
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break;
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case 0x08: // drive off
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diskIsSpinningUntil[selectedDisk] = g_cpu->cycles + SPINDOWNDELAY; // 1 second lag
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if (diskIsSpinningUntil[selectedDisk] == -1 ||
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diskIsSpinningUntil[selectedDisk] == 0)
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diskIsSpinningUntil[selectedDisk] = 2; // fudge magic numbers; 0 is "off" and -1 is "forever".
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break;
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case 0x09: // drive on
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diskIsSpinningUntil[selectedDisk] = -1; // magic "forever"
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, true); // FIXME: delay a bit? Queue for later drawing? ***
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// Start the given disk drive spinning
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lastDiskRead[selectedDisk] = g_cpu->cycles;
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break;
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case 0x0A: // select drive 1
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@ -418,8 +433,11 @@ void DiskII::select(int8_t which)
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return;
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if (which != selectedDisk) {
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#if 0
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*** fixme check if the drive is still "on"
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indicatorIsOn[selectedDisk] = 100; // spindown time (fixme)
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g_ui->drawOnOffUIElement(UIeDisk1_activity + selectedDisk, false); // FIXME: queue for later drawing?
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#endif
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// set the selected disk drive
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selectedDisk = which;
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@ -445,40 +463,41 @@ uint8_t DiskII::readOrWriteByte()
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uint32_t curCycles = g_cpu->cycles;
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bool updateCycles = false;
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if (lastDiskRead[selectedDisk] == 0) {
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// assume it's a first-read-after-spinup; return the first valid data
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sequencer = disk[selectedDisk]->nextDiskByte(curWozTrack[selectedDisk]);
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updateCycles = true;
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goto done;
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}
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// Otherwise we figure out how many cycles we missed since the last
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// disk read, and pop the right number of bits off the woz track
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uint32_t missedCycles;
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missedCycles = curCycles - lastDiskRead[selectedDisk];
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missedCycles >>= 2;
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if (missedCycles)
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updateCycles = true;
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while (missedCycles) {
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sequencer <<= 1;
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sequencer |= disk[selectedDisk]->nextDiskBit(curWozTrack[selectedDisk]);
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missedCycles--;
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if (diskIsSpinningUntil[selectedDisk] >= curCycles) {
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if (lastDiskRead[selectedDisk] == 0) {
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// assume it's a first-read-after-spinup; return the first valid data
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sequencer = disk[selectedDisk]->nextDiskBit(curWozTrack[selectedDisk]);
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updateCycles = true;
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goto done;
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}
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// Otherwise we figure out how many cycles we missed since the last
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// disk read, and pop the right number of bits off the woz track
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uint32_t missedCycles;
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missedCycles = curCycles - lastDiskRead[selectedDisk];
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missedCycles >>= 2;
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if (missedCycles)
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updateCycles = true;
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while (missedCycles) {
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sequencer <<= 1;
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sequencer |= disk[selectedDisk]->nextDiskBit(curWozTrack[selectedDisk]);
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missedCycles--;
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}
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}
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done:
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if (updateCycles) {
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// We only update the lastDiskRead counter if the number of passed
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// cycles indicates that we did some sort of work...
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lastDiskRead[selectedDisk] = curCycles;
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}
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return sequencer;
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}
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void DiskII::fillDiskBuffer()
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{
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}
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const char *DiskII::DiskName(int8_t num)
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{
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// ***
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@ -509,3 +528,18 @@ void DiskII::flushTrack(int8_t track, int8_t sel)
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// ***
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}
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void DiskII::maintenance(uint32_t cycle)
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{
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// Handle spin-down for the drive. Drives stay on for a second after
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// the stop was noticed.
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for (int i=0; i<2; i++) {
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if (diskIsSpinningUntil[i] &&
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g_cpu->cycles > diskIsSpinningUntil[i]) {
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// Stop the given disk drive spinning
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lastDiskRead[i] = 0; // FIXME: magic value. We need a tristate for this. ***
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diskIsSpinningUntil[i] = 0;
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g_ui->drawOnOffUIElement(UIeDisk1_activity + i, false); // FIXME: queue for later drawing?
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}
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}
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}
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@ -36,7 +36,7 @@ class DiskII : public Slot {
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const char *DiskName(int8_t num);
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void flushTrack(int8_t track, int8_t sel);
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void fillDiskBuffer(); // called from main loop
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void maintenance(uint32_t cycles);
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private:
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void setPhase(uint8_t phase);
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@ -63,7 +63,7 @@ class DiskII : public Slot {
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bool writeProt;
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AppleMMU *mmu;
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volatile uint8_t indicatorIsOn[2];
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volatile uint32_t diskIsSpinningUntil[2];
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volatile int8_t selectedDisk;
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};
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@ -422,9 +422,6 @@ int main(int argc, char *argv[])
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static uint32_t usleepcycles = 16384; // step-down for display drawing. Dynamically updated based on FPS calculations.
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// fill disk buffer when needed
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((AppleVM*)g_vm)->disk6->fillDiskBuffer();
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g_ui->blit();
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if (g_vm->vmdisplay->needsRedraw()) {
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AiieRect what = g_vm->vmdisplay->getDirtyRect();
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@ -293,9 +293,6 @@ int main(int argc, char *argv[])
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static uint32_t usleepcycles = 16384*4; // step-down for display drawing. Dynamically updated based on FPS calculations.
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// fill disk buffer when needed
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((AppleVM*)g_vm)->disk6->fillDiskBuffer();
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if (g_vm->vmdisplay->needsRedraw()) {
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AiieRect what = g_vm->vmdisplay->getDirtyRect();
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// make sure to clear the flag before drawing; there's no lock
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@ -244,8 +244,6 @@ void loop()
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biosInterrupt();
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}
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((AppleVM*)g_vm)->disk6->fillDiskBuffer();
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g_keyboard->maintainKeyboard();
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//debugLCDState = !debugLCDState;
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