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comment out unused code
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@ -300,10 +300,10 @@ void Fx80::addCharacter(uint8_t c)
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c += 128;
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}
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uint8_t width = Fx80Font[c * 19];
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/*uint8_t width =*/ Fx80Font[c * 19];
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// FIXME: is 12 right for non-proportional mode?
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if (!proportionalMode)
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width = 12;
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/* if (!proportionalMode)
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width = 12;*/
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// Each row for this char has two bytes of bits, left-to-right, high
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// bit leftmost.
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