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https://github.com/JorjBauer/aiie.git
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various header fixes
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@ -3,7 +3,7 @@
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#include <stdlib.h>
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#include "appledisplay.h"
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#include "slot.h"
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#include "Slot.h"
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#include "mmu.h"
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// when we read a nondeterministic result, we return FLOATING. Maybe
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@ -10,7 +10,7 @@
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#include "filemanager.h"
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#include "applemmu.h"
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#include "slot.h"
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#include "Slot.h"
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#include "RingBuffer.h"
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#include "nibutil.h"
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@ -9,8 +9,8 @@
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#endif
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#include "applemmu.h"
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#include "slot.h"
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#include "SY6522.h"
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#include "Slot.h"
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#include "sy6522.h"
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class Mockingboard : public Slot {
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public:
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@ -8,7 +8,7 @@
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#include <time.h>
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#endif
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#include "ringbuffer.h"
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#include "RingBuffer.h"
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#define NIBTRACKSIZE 0x1A00
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// Minimum viable nibblized sector size. With GAP bytes, could be much longer.
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@ -9,7 +9,7 @@
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#endif
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#include "applemmu.h"
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#include "slot.h"
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#include "Slot.h"
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class Fx80;
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@ -4,7 +4,7 @@
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#include <stdint.h>
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#include <stdio.h>
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#include "slot.h"
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#include "Slot.h"
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#include "applemmu.h"
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class SDLClock : public Slot {
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@ -3,9 +3,9 @@
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_events.h>
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#include <SDL.h>
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#include <SDL_mutex.h>
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#include <SDL_events.h>
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#include "physicaldisplay.h"
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@ -4,7 +4,7 @@
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#include "physicalkeyboard.h"
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#include "vmkeyboard.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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class SDLKeyboard : public PhysicalKeyboard {
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public:
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@ -3,9 +3,9 @@
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_events.h>
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#include <SDL.h>
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#include <SDL_mutex.h>
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#include <SDL_events.h>
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#include "physicalprinter.h"
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