#ifndef __FB_DISPLAY_H #define __FB_DISPLAY_H #include #include #include "physicaldisplay.h" #define FBDISPLAY_WIDTH (320*2) #define FBDISPLAY_HEIGHT (240*2) class FBDisplay : public PhysicalDisplay { public: FBDisplay(); virtual ~FBDisplay(); virtual void blit(AiieRect r); virtual void redraw(); virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey); virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color); virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b); virtual void drawUIPixel(uint16_t x, uint16_t y, uint16_t color); virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c); virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str); virtual void flush(); virtual void clrScr(); virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color); virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color); virtual void cache2DoubleWidePixels(uint16_t x, uint16_t y, uint8_t colorA, uint8_t colorB); private: volatile uint8_t videoBuffer[FBDISPLAY_HEIGHT * FBDISPLAY_WIDTH]; int fb_fd; struct fb_fix_screeninfo finfo; struct fb_var_screeninfo vinfo; long screensize; uint8_t *fbp; }; #endif