#ifndef __PHYSICALDISPLAY_H #define __PHYSICALDISPLAY_H #include // strncpy #include "vmdisplay.h" // FIXME: for AiieRect class PhysicalDisplay { public: PhysicalDisplay() { overlayMessage[0] = '\0'; } virtual ~PhysicalDisplay() {}; virtual void redraw(); // total redraw, assuming nothing virtual void blit() = 0; // blit everything to the display (including UI area) virtual void flush() = 0; virtual void drawUIImage(uint8_t imageIdx) = 0; virtual void drawDriveActivity(bool drive0, bool drive1) = 0; // FIXME: drawImageOfSizeAt should probably be private now virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint16_t sizey, uint16_t wherex, uint16_t wherey) = 0; virtual void drawCharacter(uint8_t mode, uint16_t x, uint16_t y, char c); virtual void drawString(uint8_t mode, uint16_t x, uint16_t y, const char *str); virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; } virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0; // virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0; virtual void clrScr(uint8_t coloridx) = 0; // methods to draw in to the buffer - not directly to the screen. // First, methods that expect *us* to pixel-double the width... virtual void cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color) = 0; // Then the direct-pixel methods virtual void cachePixel(uint16_t x, uint16_t y, uint8_t color) = 0; protected: char overlayMessage[40]; }; #endif