#include #include #include #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif #define _565To332(c) ((((c) & 0xe000) >> 8) | (((c) & 0x700) >> 6) | (((c) & 0x18) >> 3)) static void rgb_to_hsv(double r, double g, double b, double *h, double *s, double *v) { // Range for these equations is [0..1] not [0..255] r = r / 255.0; g = g / 255.0; b = b / 255.0; // h, s, v = hue, saturation, value double cmax = max(r, max(g, b)); // maximum of r, g, b double cmin = min(r, min(g, b)); // minimum of r, g, b double diff = cmax - cmin; // diff of cmax and cmin. // if cmax and cmax are equal then h = 0 if (cmax == cmin) *h = 0; // if cmax equal r then compute h else if (cmax == r) *h = (int)(60 * ((g - b) / diff) + 360) % 360; // if cmax equal g then compute h else if (cmax == g) *h = (int)(60 * ((b - r) / diff) + 120) % 360; // if cmax equal b then compute h else if (cmax == b) *h = (int)(60 * ((r - g) / diff) + 240) % 360; // if cmax equal zero if (cmax == 0) *s = 0; else *s = (diff / cmax) * 100; // compute v *v = cmax * 100; } static void hsv_to_rgb(double H, double S, double V, uint8_t *R, uint8_t *G, uint8_t *B) { float s = S/100; float v = V/100; float C = s*v; float X = C*(1-fabs(fmod(H/60.0, 2)-1)); float m = v-C; float r,g,b; if(H >= 0 && H < 60){ r = C,g = X,b = 0; } else if(H >= 60 && H < 120){ r = X,g = C,b = 0; } else if(H >= 120 && H < 180){ r = 0,g = C,b = X; } else if(H >= 180 && H < 240){ r = 0,g = X,b = C; } else if(H >= 240 && H < 300){ r = X,g = 0,b = C; } else{ r = C,g = 0,b = X; } *R = (r+m)*255; *G = (g+m)*255; *B = (b+m)*255; } // blend two 24-bit packed colors uint32_t blendColors(uint32_t a, uint32_t b) { uint8_t r1, r2, g1, g2, b1, b2; r1 = (a & 0xFF0000) >> 16; g1 = (a & 0x00FF00) >> 8; b1 = (a & 0x0000FF); r2 = (b & 0xFF0000) >> 16; g2 = (b & 0x00FF00) >> 8; b2 = (b & 0x0000FF); double h1, s1, v1, h2, s2, v2; rgb_to_hsv(r1, g1, b1, &h1, &s1, &v1); rgb_to_hsv(r2, g2, b2, &h2, &s2, &v2); hsv_to_rgb((h1+h2)/2, (s1+s2)/2, (v1+v2)/2, &r1, &g1, &b1); uint32_t ret = (r1 << 16) | (g1 << 8) | (b1); return ret; } // RGB map of each of the lowres colors const uint8_t loresPixelColors[16][3] = { { 0, 0, 0 }, // black { 0xAC, 0x12, 0x4C }, // magenta { 0x00, 0x07, 0x83 }, // dark blue { 0xAA, 0x1A, 0xD1 }, // purple { 0x00, 0x83, 0x2F }, // dark green { 0x9F, 0x97, 0x7E }, // drak grey { 0x00, 0x8A, 0xB5 }, // medium blue { 0x9F, 0x9E, 0xFF }, // light blue { 0x7A, 0x5F, 0x00 }, // brown { 0xFF, 0x72, 0x47 }, // orange { 0x78, 0x68, 0x7F }, // light gray { 0xFF, 0x7A, 0xCF }, // pink { 0x6F, 0xE6, 0x2C }, // green { 0xFF, 0xF6, 0x7B }, // yellow { 0x6C, 0xEE, 0xB2 }, // aqua { 0xFF, 0xFF, 0xFF } // white }; static const uint16_t palette16[16] = { 0x0000, // 0 black 0xC006, // 1 magenta 0x0010, // 2 dark blue 0xA1B5, // 3 purple 0x0480, // 4 dark green 0x6B4D, // 5 dark grey 0x1B9F, // 6 med blue 0x0DFD, // 7 light blue 0x92A5, // 8 brown 0xF8C5, // 9 orange 0x9555, // 10 light gray 0xFCF2, // 11 pink 0x07E0, // 12 green 0xFFE0, // 13 yellow 0x87F0, // 14 aqua 0xFFFF // 15 white }; #define color16To32(x) ( (((x) & 0xF800) << 8) | (((x) & 0x07E0) << 5) | (((x) & 0x001F)<<3) ) #define packColor32(x) ( (x[0] << 16) | (x[1] << 8) | (x[2]) ) #define unpackRed(x) ( ((x) & 0xFF0000) >> 16 ) #define unpackGreen(x) ( ((x) & 0xFF00) >> 8 ) #define unpackBlue(x) ( ((x) & 0xFF) ) // FIXME this blend could be optimized - and it's a dumb blend that // just averages RGB values individually, rather than trying to find a // sane blend of 2 pixels. Needs thought. #define luminanceFromRGB(r,g,b) ( ((r)*0.2126) + ((g)*0.7152) + ((b)*0.0722) ) int main(int argc, char *argv[]) { for (int i=0; i<16; i++) { printf("color %d: 32-bit 0x%.8X 16-bit 0x%.4X 8-bit 0x%.2X\n", i, packColor32(loresPixelColors[i]), palette16[i], _565To332(palette16[i])); } uint32_t mix32[16][16]; uint16_t mix16[16][16]; uint8_t mix8[16][16]; for (int a=0; a<16; a++) { for (int b=0; b<16; b++) { uint32_t v = blendColors(packColor32(loresPixelColors[a]), packColor32(loresPixelColors[b])); uint16_t v16 = ((unpackRed(v) & 0xF8) << 8) | ((unpackGreen(v) & 0xFC) << 3) | ((unpackBlue(v) & 0xF8) >> 3); uint8_t v8 = _565To332(v16); mix32[a][b] = v; mix16[a][b] = v16; mix8[a][b] = v8; } } printf("uint8_t mix8[16][16] = {\n"); for (int a=0; a<16; a++) { for (int b=0; b<16; b++) { printf("0x%.2X, ", mix8[a][b]); } printf("\n"); } printf("};\n\n"); printf("uint16_t mix16[16][16] = {\n"); for (int a=0; a<16; a++) { for (int b=0; b<16; b++) { printf("0x%.4X, ", mix16[a][b]); } printf("\n"); } printf("};\n\n"); printf("uint32_t mix32[16][16] = {\n"); for (int a=0; a<16; a++) { for (int b=0; b<16; b++) { printf("0x%.8X, ", mix32[a][b]); } printf("\n"); } printf("};\n\n"); return 0; }