#include // isgraph #include #include "teensy-display.h" #include "bios-font.h" #include "appleui.h" #include #define _clock 50000000 #define PIN_RST 8 #define PIN_DC 9 #define PIN_CS 10 #define PIN_MOSI 11 #define PIN_MISO 12 #define PIN_SCK 13 // Inside the 320x240 display, the Apple display is 280x192. // (That's half the "correct" width, b/c of double-hi-res.) #define apple_display_w 280 #define apple_display_h 192 // Inset inside the apple2 "frame" where we draw the display // remember these are "starts at pixel number" values, where 0 is the first. #define HOFFSET 18 #define VOFFSET 13 #include "globals.h" #include "applevm.h" DMAMEM uint16_t dmaBuffer[240][320]; // 240 rows, 320 columns #define RGBto565(r,g,b) (((r & 0x3E00) << 2) | ((g & 0x3F00) >>3) | ((b & 0x3E00) >> 9)) ILI9341_t3 tft = ILI9341_t3(PIN_CS, PIN_DC, PIN_RST, PIN_MOSI, PIN_SCK, PIN_MISO); DMAChannel dmatx; DMASetting dmaSetting; // RGB map of each of the lowres colors const uint16_t loresPixelColors[16] = { 0x0000, // 0 black 0xC006, // 1 magenta 0x0010, // 2 dark blue 0xA1B5, // 3 purple 0x0480, // 4 dark green 0x6B4D, // 5 dark grey 0x1B9F, // 6 med blue 0x0DFD, // 7 light blue 0x92A5, // 8 brown 0xF8C5, // 9 orange 0x9555, // 10 light gray 0xFCF2, // 11 pink 0x07E0, // 12 green 0xFFE0, // 13 yellow 0x87F0, // 14 aqua 0xFFFF // 15 white }; const uint16_t loresPixelColorsGreen[16] = { 0x0000, 0x0140, 0x0040, 0x0280, 0x0300, 0x0340, 0x0300, 0x0480, 0x02C0, 0x0240, 0x0500, 0x0540, 0x0580, 0x0700, 0x0680, 0x07C0 }; const uint16_t loresPixelColorsWhite[16] = { 0x0000, 0x2945, 0x0841, 0x528A, 0x630C, 0x6B4D, 0x630C, 0x9492, 0x5ACB, 0x4A49, 0xA514, 0xAD55, 0xB596, 0xE71C, 0xD69A, 0xFFDF }; TeensyDisplay::TeensyDisplay() { memset(dmaBuffer, 0x80, sizeof(dmaBuffer)); tft.begin(); tft.setRotation(3); tft.setClock(_clock); // Set up automatic DMA transfers. cf. // https://forum.pjrc.com/threads/25778-Could-there-be-something-like-an-ISR-template-function/page4 #if 0 dmaSetting.TCD->CSR = 0; dmaSetting.TCD->SADDR = dmaBuffer; dmaSetting.TCD->SOFF = 2; // 2 bytes per pixel dmaSetting.TCD->ATTR_SRC = 1; dmaSetting.TCD->NBYTES = 2; dmaSetting.TCD->SLAST = -320*240*2; dmaSetting.TCD->BITER = 320*240; dmaSetting.TCD->CITER = 320*240; dmaSetting.TCD->DADDR = &LPSPI4_TDR; // FIXME is this correct? dmaSetting.TCD->DOFF = 0; dmaSetting.TCD->ATTR_DST = 1; dmaSetting.TCD->DLASTSGA = 0; // Make it loop on itself dmaSetting.replaceSettingsOnCompletion(dmaSetting); dmatx.begin(false); dmatx.triggerAtHardwareEvent(DMAMUX_SOURCE_LPSPI4_TX); // FIXME what's the right source ID dmatx = &dmaSetting; #endif // LCD initialization complete tft.fillScreen(ILI9341_BLACK); driveIndicator[0] = driveIndicator[1] = false; driveIndicatorDirty = true; } TeensyDisplay::~TeensyDisplay() { } void TeensyDisplay::redraw() { g_ui->drawStaticUIElement(UIeOverlay); if (g_vm) { g_ui->drawOnOffUIElement(UIeDisk1_state, ((AppleVM *)g_vm)->DiskName(0)[0] == '\0'); g_ui->drawOnOffUIElement(UIeDisk2_state, ((AppleVM *)g_vm)->DiskName(1)[0] == '\0'); } } void TeensyDisplay::clrScr() { memset(dmaBuffer, 0x00, sizeof(dmaBuffer)); } void TeensyDisplay::drawUIPixel(uint16_t x, uint16_t y, uint16_t color) { tft.drawPixel(x,y,color); } void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint16_t color) { tft.drawPixel(x,y,color); } void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) { uint16_t color16 = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3); drawPixel(x,y,color16); } void TeensyDisplay::flush() { blit({0,0,191,279}); } void TeensyDisplay::blit() { // The goal here is for blitting to happen automatically in DMA transfers. // Since that isn't the case yet, here's a manual blit of the whole // screen (b/c the rect is kinda meaningless in the final "draw // everything always" DMA mode) tft.writeRect(0,0,320,240,(const uint16_t *)dmaBuffer); // draw overlay, if any, occasionally { static uint32_t nextMessageTime = 0; if (millis() >= nextMessageTime) { if (overlayMessage[0]) { drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage); } nextMessageTime = millis() + 1000; } } } void TeensyDisplay::blit(AiieRect r) { // It's probably faster to just blit the whole thing, rather than a piece, // because of how it streams data easily when the buffer aligns properly. tft.writeRect(0,0,320,240,(const uint16_t *)dmaBuffer); // ... but if we wanted to blit just part, we'd have to create a new // subset of teh dmaBuffer that has the right row length to match // the rect width we're blitting, and then do something like this: // // tft.writeRect(r.left+HOFFSET,,r.top+VOFFSET,r.right-r.left+HOFFSET,r.bottom-r.top+VOFFSET,(const uint16_t *)some_subset_of_dmaBuffer); } void TeensyDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) { int8_t xsize = 8, ysize = 0x0C, offset = 0x20; uint16_t temp; c -= offset;// font starts with a space uint16_t offPixel, onPixel; switch (mode) { case M_NORMAL: onPixel = 0xFFFF; offPixel = 0x0010; break; case M_SELECTED: onPixel = 0x0000; offPixel = 0xFFFF; break; case M_DISABLED: default: onPixel = 0x7BEF; offPixel = 0x0000; break; case M_SELECTDISABLED: onPixel = 0x7BEF; offPixel = 0xFFE0; break; } temp=(c*ysize); for (int8_t y_off = 0; y_off <= ysize; y_off++) { uint8_t ch = pgm_read_byte(&BiosFont[temp]); for (int8_t x_off = 0; x_off <= xsize; x_off++) { if (ch & (1 << (7-x_off))) { dmaBuffer[y+y_off][x+x_off] = onPixel; } else { dmaBuffer[y+y_off][x+x_off] = offPixel; } } temp++; } } void TeensyDisplay::drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) { int8_t xsize = 8; // width of a char in this font for (int8_t i=0; i>1)+HOFFSET]; uint16_t destColor = loresPixelColors[color]; // if (color == 0) // destColor = *p; // retain the even-numbered pixel's contents ("alpha blend") // Otherwise the odd-numbered pixel's contents "win" as "last drawn" // FIXME: do better blending of these two pixels. dmaBuffer[y+VOFFSET][(x>>1)+HOFFSET] = destColor; } else { cacheDoubleWidePixel(x, y, color); } }