#ifndef __SDL_DISPLAY_H #define __SDL_DISPLAY_H #include #include #include #include #include "physicaldisplay.h" enum { M_NORMAL = 0, M_SELECTED = 1, M_DISABLED = 2, M_SELECTDISABLED = 3 }; class SDLDisplay : public PhysicalDisplay { public: SDLDisplay(); virtual ~SDLDisplay(); virtual void blit(AiieRect r); virtual void redraw(); virtual void drawDriveDoor(uint8_t which, bool isOpen); virtual void drawDriveStatus(uint8_t which, bool isRunning); virtual void drawBatteryStatus(uint8_t percent); void drawPixel(uint16_t x, uint8_t y, uint16_t color); void drawPixel(uint16_t x, uint8_t y, uint8_t r, uint8_t g, uint8_t b); virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c); virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str); virtual void debugMsg(const char *msg); private: SDL_Window *screen; SDL_Renderer *renderer; }; #endif