#ifndef __APPLEMMU_H #define __APPLEMMU_H #include #include "appledisplay.h" #include "Slot.h" #include "mmu.h" // when we read a nondeterministic result, we return FLOATING. Maybe // some day we can come back here and figure out how to return what // the Apple would have. #define FLOATING 0 // Switches activated by various memory locations enum { S_TEXT = 0x0001, S_MIXED = 0x0002, S_HIRES = 0x0004, S_PAGE2 = 0x0008, S_80COL = 0x0010, S_ALTCH = 0x0020, S_80STORE = 0x0040, S_DHIRES = 0x0080 }; typedef bool (*callback_t)(void *); class AppleVM; class AppleMMU : public MMU { friend class AppleVM; public: AppleMMU(AppleDisplay *display); virtual ~AppleMMU(); virtual uint8_t read(uint16_t address); virtual uint8_t readDirect(uint16_t address, uint8_t fromPage); virtual void write(uint16_t address, uint8_t v); virtual void Reset(); void keyboardInput(uint8_t v); void setKeyDown(bool isTrue); void triggerPaddleTimer(uint8_t paddle); void resetRAM(); // used by BIOS on cold boot void setSlot(int8_t slotnum, Slot *peripheral); protected: void allocateMemory(); void resetDisplay(); uint8_t readSwitches(uint16_t address); void writeSwitches(uint16_t address, uint8_t v); void handleMemorySwitches(uint16_t address, uint16_t lastSwitch); void updateMemoryPages(); private: AppleDisplay *display; uint16_t switches; public: // 'public' for debugging bool auxRamRead; bool auxRamWrite; bool bank2; bool readbsr; bool writebsr; bool altzp; bool intcxrom; bool slot3rom; int8_t slotLatch; bool preWriteFlag; // see UTA2E p. 5-23 Slot *slots[8]; // slots 0-7 uint8_t *ramPages[0x100][5]; uint8_t *readPages[0x100]; uint8_t *writePages[0x100]; uint8_t keyboardStrobe; bool anyKeyDown; public: // FIXME: build a private API for these bool isOpenApplePressed; bool isClosedApplePressed; }; #endif