#include "sdl-mouse.h" #include "globals.h" SDLMouse::SDLMouse() : PhysicalMouse() { xpos = ypos = 0; button = false; } SDLMouse::~SDLMouse() { } void SDLMouse::gotMouseEvent(uint32_t buttonState, int32_t x, int32_t y) { xpos += x; ypos += y; if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP]; if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP]; if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP]; if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP]; } void SDLMouse::mouseButtonEvent(bool state) { button = state; } void SDLMouse::maintainMouse() { } void SDLMouse::setPosition(uint16_t x, uint16_t y) { xpos = x; ypos = y; if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP]; if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP]; if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP]; if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP]; } void SDLMouse::getPosition(uint16_t *x, uint16_t *y) { if (xpos < lowClamp[XCLAMP]) xpos=lowClamp[XCLAMP]; if (xpos > highClamp[XCLAMP]) xpos=highClamp[XCLAMP]; if (ypos < lowClamp[YCLAMP]) ypos = lowClamp[YCLAMP]; if (ypos > highClamp[YCLAMP]) ypos = highClamp[YCLAMP]; uint16_t outx = xpos; uint16_t outy = ypos; *x = outx; *y = outy; } bool SDLMouse::getButton() { return button; }