#ifndef __PHYSICALDISPLAY_H #define __PHYSICALDISPLAY_H #include // strncpy #include "vmdisplay.h" // FIXME: for AiieRect class PhysicalDisplay { public: PhysicalDisplay() { overlayMessage[0] = '\0'; } virtual ~PhysicalDisplay() {}; virtual void flush() = 0; // flush any pending drawings virtual void redraw() = 0; // total redraw, assuming nothing virtual void blit(AiieRect r) = 0; // redraw just the VM display area virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey) = 0; virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0; virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0; virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage)); } virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0; virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0; virtual void clrScr() = 0; protected: char overlayMessage[40]; }; #endif